Revision f6d899a by Ton Roosendaal June 20, 2011, 16:38 (GMT) |
Bugfix #27692 Render + compositing error: When adding renderlayer nodes in a composite, without having own scene render, the renderlayer nodes were not tagged as changed, causing compositing to give previous result. |
Revision 692e0eb by Campbell Barton June 20, 2011, 15:20 (GMT) |
fix for incorrect bake api usage. but not a bug. |
Revision 11014de by Campbell Barton June 20, 2011, 15:17 (GMT) |
since render branch isnt planned to be merged now, enable strict warning flags for cmake and tag unused vars. |
Revision 0faeffb by Nathan Letwory June 20, 2011, 13:04 (GMT) |
Compile fix. Note that var introduction must happen at start of code block. |
Revision d278637 by Nathan Letwory June 20, 2011, 12:43 (GMT) |
Fix [#26912] [Collada] Screw up with names/ids on import Reported by Valeriy Firsov Use the node name if it exists, fall back to id otherwise. |
Revision 81f5679 by Nathan Letwory June 20, 2011, 10:50 (GMT) |
Fix [#26821] Import Collada: instance_node still incorrectly handled reported by David Roy patch submitted by Camillo Dell'mour |
Revision 201052a by Nathan Letwory June 20, 2011, 10:28 (GMT) |
Apply Patch [#27454] Add simple Transparency texture import for COLLADA submitted by Steffen Ohrendorf. |
Revision bb85100 by Nathan Letwory June 20, 2011, 10:22 (GMT) |
Remove redundant e usage. Energy is already multiplied into exported light. Fixes potential bug (e used uninitialised, reported by Campbell Barton on IRC). |
Revision 9a2f36b by xiao xiangquan June 20, 2011, 10:07 (GMT) |
handle SpaceType and UserPref popups |
Revision 78ea456 by Campbell Barton June 20, 2011, 09:39 (GMT) |
fix for python ABI search, was missing 'd' |
Revision dbe7488 by Nathan Letwory June 20, 2011, 09:34 (GMT) |
Fix [#27474] Blender crashes on collada import if input_set is missing reported by Rebin Cornelius. This needs patch from upstream report http://code.google.com/p/opencollada/issues/list?thanks=164 applied to OpenCOLLADA. lib/windows/collada and lib/win64/collada have already been updated. Ensures we don't read past array boundaries. |
Revision c27fa83 by Brecht Van Lommel June 20, 2011, 09:08 (GMT) |
Fix #27703: reflection texture coordinates + nodes not working right in GLSL. |
Revision 57ed59e by Campbell Barton June 20, 2011, 04:09 (GMT) |
fix [#27700] Add effect strip ignore channel argument |
Revision 3e76245 by Michael Fox June 20, 2011, 03:37 (GMT) |
small fix, This enables correction of the tangent when normal mapping is in use and tangent lighting will be used |
Revision 09fc925 by Campbell Barton June 20, 2011, 03:24 (GMT) |
fix [#27664] startup.blend - manipulator user-prefs regarding issues in the report 1) fixed in previous commit. 2) intentional leaving as is. 3) left 'handle size' as is IMHO acceptably general, edited 'hotshop' tooltip/ 4) corrected default values. |
Revision 4ce97c5 by Campbell Barton June 20, 2011, 03:10 (GMT) |
changes to startup.blend - enable manipulator option, applies to new 3d views (not sure why it was disabled) - reported in [#27664] - remove rigify and netrender scene ID properties - set console scrollback to 256, was 128 which could sometimes cut off output of help() - enabled syntax highlighting and line number in the text editor for game logic and python screens |
Revision 97a85fe by Campbell Barton June 20, 2011, 02:54 (GMT) |
- add example for python rna property update - edit the copyright for blender specific cmake find modules |
Revision 6d7e350 by Michael Fox June 20, 2011, 02:37 (GMT) |
small safety fix for recent commit to normal mapping (uninitialised variables) |
Revision 015b0ea by Mike Erwin June 20, 2011, 01:54 (GMT) |
small fix to turntable mode, first attempt at trackball code, ndof now respects view locking and updates 'User Persp' etc. |
Revision dd36494 by Daniel Salazar June 19, 2011, 20:41 (GMT) |
By Morten S. Mikkelsen; this adds support for tangent bump shading left: legacy bump, righ: sparkybump http://pasteall.org/pic/show.php?id=13875 bugs [#26320], [#27506] there's still an issue with texture OSA as you can see |
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