Revision 051dede by Campbell Barton June 16, 2011, 06:00 (GMT) |
minor speedup for UI draw code, noticed ui_get_but_val() could be called 3-5 times per button draw, for RNA buttons this gets the entire array for each call so its not great to call many times. |
Revision 17ee056 by Tamito Kajiyama June 16, 2011, 05:50 (GMT) |
Merged changes in the trunk up to revision 37539. Conflicts resolved: source/blender/render/intern/source/pipeline.c Also fixed an inconsistent conflict resolution in the last commit with regard to release/scripts/startup/bl_ui/properties_render.py. This problem resulted in empty menus in the GUI. |
Revision 2e8ca6d by Campbell Barton June 16, 2011, 02:55 (GMT) |
include some extra search paths for cmake openexr |
Revision 0575c05 by Campbell Barton June 16, 2011, 02:48 (GMT) |
fix to FindOpenEXR pointed out by Sergey Sharybin, also added check for IlmThread and marked individual library cache variables as advanced. |
Revision cfcc4b4 by Joshua Leung June 16, 2011, 02:46 (GMT) |
== Simple Title Cards for Sequencer == This commit adds an experimental effect strip to the sequencer: "Title Card". This is useful for adding simple one-line text section headers or "title cards" (i.e. title + author/contact details) to video clips, which is often seen in demo videos accompanying papers and/or animation tests. See http://aligorith.blogspot.com/2011/06/gsoc11-simple-title- cards.html for some more details on usage. Code notes: - There are a few things I've done here which will probably need cleaning up. For instance, the hacks to get threadsafe fonts for rendering, and also the way I've tried to piggyback the backdrop drawing on top of the Solid Colour strips (this method was used to keep changes here minimal, but is quite fragile if things change). |
Revision 4ef1e67 by Mitchell Stokes June 16, 2011, 02:14 (GMT) |
BGE_Animations: Removing the Fcurve Actuator as a possible actuator type, but keeping a lot of the code around as reference. |
Revision 65af1dc by Mitchell Stokes June 16, 2011, 01:59 (GMT) |
BGE Animations: Making sure the Action Actuator has a valid action before attempting to play. |
Revision 47b0616 by Mitchell Stokes June 16, 2011, 01:57 (GMT) |
BGE Animations: FCurve Actuators are now converted to Action Actuators in do_versions(). Note: The fcurve actuator still needs to be removed from menus and such. |
Revision c02006b by Mitchell Stokes June 16, 2011, 01:18 (GMT) |
BGE Animations: Adding the ipo flag options to the action actuator. This still needs more testing. |
Revision 1c0a6c6 by Mitchell Stokes June 15, 2011, 23:43 (GMT) |
Blenderplayer: Setting G.main to NULL after it's freed to avoid issues later with GPU_free_images() |
Revision d7ef491 by Mike Erwin June 15, 2011, 20:56 (GMT) |
cleaned up event logging, added HID -> function table for SpacePilot PRO |
Revision d5cafb8 by Mike Erwin June 15, 2011, 19:57 (GMT) |
fixed typos, renamed the HID -> function lookup tables |
Revision 060e2b2 by Mike Erwin June 15, 2011, 19:45 (GMT) |
mapping HID button codes -> functions, for SpaceNavigator and SpaceExplorer |
Revision a3e296f by Mitchell Stokes June 15, 2011, 18:59 (GMT) |
Committing patch #25676 Anisotropic filtering in viewport and BGE by me. This patch adds anisotropic filtering of textures in the viewport and the BGE. The quality of the filtering is adjustable in the user preferences under System. For more information on anisotropic filtering: http://en.wikipedia.org/wiki/Anisotropic_filtering One current limitation of this setup (having the option a user preference) is it makes runtimes more troublesome. Runtimes don't have user preferences set, so for now the blender player defaults to 2x AF. Options will be added later to change this value (probably a command line option). |
Revision 49f7a4d by Joerg Mueller June 15, 2011, 18:52 (GMT) |
3D Audio GSoC: Temporary fix for MSVC. |
Revision 6e3bcdc by Sergey Sharybin June 15, 2011, 17:23 (GMT) |
Camera tracking integration =========================== - Marker's preview panel is now avaliable with any tool selected (except NONE). - Fixed bug with marker's point going outside of pattern when scaling pattern which isn't centered to marker's pos. - Changed a bit pattern area image generation. Now it shouldn't give artifacts with different kinds of offsets caused because of float-?int conversions. - Rollback code for generating flat buffer of search area when tracking. It'll be more accurate with current position calculation. Will switch to BKE_tracking_acquire_search_imbuf when backwards position calculation would be implemented. - Added option to make markers thin. It's in Debug panel due to this option was really useful for debugging preview image but not sure it'll be useful for artists. - Added "View Selected" operator (hotkey is numpad period). Fits view to show all selection at the frame. - Added option "Lock to Selection" which locks view to show centered selection. Useful to visual markers tracking during playback. This option is on "Display" panel. |
Revision 1eaea0b by Sergey Sharybin June 15, 2011, 17:21 (GMT) |
Revision 0458480 by Mike Erwin June 15, 2011, 16:05 (GMT) |
handle up to 32 buttons (up from 16), for SpacePilot PRO |
Revision 08c1558 by Campbell Barton June 15, 2011, 14:06 (GMT) |
remove unused arguments |
Revision 04c5f05 by Campbell Barton June 15, 2011, 14:00 (GMT) |
error in recent commit |
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