Revision 6c7daf5 by Mike Erwin June 11, 2011, 00:58 (GMT) |
one small change -- SpaceNav works on Windows |
Revision 7b12424 by Mike Erwin June 11, 2011, 00:25 (GMT) |
SpaceNav works on Linux |
Revision e67edaf by Mitchell Stokes June 11, 2011, 00:22 (GMT) |
BGE Animations: KX_GameObjects now only instantiate a BL_ActionManger if they need one. |
Revision 32c7e22 by Tamito Kajiyama June 11, 2011, 00:22 (GMT) |
Merged changes in the trunk up to revision 37388. Conflicts resolved: release/scripts/startup/bl_ui/properties_render.py source/creator/SConscript source/blender/blenlib/intern/bpath.c source/blender/editors/space_outliner/outliner.c |
Revision c431863 by Mitchell Stokes June 11, 2011, 00:14 (GMT) |
BGE Animations: * Adding BL_Action::Play() and BL_Action::Stop() * Making BL_ActonManger reuse BL_Actions instead of recreating them all the time * Making the Property play type work for the Action actuator. |
Revision 6fb82a8 by Thomas Dinges June 10, 2011, 21:06 (GMT) |
* Code cleanup |
Revision a4aa7ab by Jason Wilkins June 10, 2011, 20:59 (GMT) |
suspiciously consistent typo |
Revision 6c343e7 by Thomas Dinges June 10, 2011, 20:41 (GMT) |
2.5 Modifier UI Script: * Tiny improvement, no need to have split declaration outside of if branch. |
Revision a24dac8 by Jason Hays June 10, 2011, 19:47 (GMT) |
Fixed Multi-Paint so that it doesn't stop painting unless the maximum cap has been met. Also, the color display now only shows colors for the areas that are shared by the selected groups. Finally, Multi-Paint responds to auto normalize, it determines when it can not be edited. |
Revision 860cd23 by Sergey Sharybin June 10, 2011, 19:03 (GMT) |
Camera tracking integration =========================== Fixes for windows compilation |
Revision 9097fdc by Brecht Van Lommel June 10, 2011, 18:17 (GMT) |
Cycles: button to switch to texture tab from e.g. modifiers and field, with the relevant texture selected, and some cosmetic tweaks to the menu. |
Revision 084040a by Sergey Sharybin June 10, 2011, 17:17 (GMT) |
Camera tracking integration =========================== - Added missed stub for blenderplayer, so it should compile again fine. - libmv is added to extern/. Script for bundling needed subset of sourcses from libmv repo is included there. - Eigen3 is also added to extern/. libmv depends on Eigen3 (which isnt't compatible with Eigen2 from API point of view). So both of versions are going to be in worktree for time (until code which used Eigen2 would be ported to Eigen3). - Added some functions to libmv-capi, so some things from this library could already be used. - Added the very basic implementation of 2D tracking. It should be treated as draft for tracking architecture which probably would be cleaned up, changed or whatever else. Current implementation was supposed to demonstrate that our structures and understading is correct to interact with libmv easily. |
Revision 6e0332f by Sergey Sharybin June 10, 2011, 17:06 (GMT) |
Camera tracking integration =========================== - Disallow moving pattern/search area in way when marker position is outside of pattern area. - MoiveClip could be set as background for 3D view. Added background source property to BGPic to switch between image and movie. Movie is a bit more complicaated entity than clip (due to displaying bundles, test objects and so) that's why i've sliptted background into two sources. - Added Layout.template_movieclip to display general clip settings. Used in Footage panel of SpaceClip and background image properties in 3d view. - Display bundles in 3D view as spheres. Selection is synchronized to markers associated with this bundle. Bundle can't be selected in 3D view. - Recoded internal DNA structures, RNA and operators to match libmv entities. Tracking data now consists of Tracks, each tracks consists of markers which are associated with frame number. Markers holds position only, pattern and search areas settings are stored in track. Such settings should be unified for all markers in track and marker should hold position and frame number only. |
Revision ce3f040 by Campbell Barton June 10, 2011, 16:59 (GMT) |
fix [#27627] Strange behavior with solid open gl lights disable turning off all lights in the user preferences. |
Revision eb57876 by Sergey Sharybin June 10, 2011, 16:58 (GMT) |
Revision dbdc030 by Brecht Van Lommel June 10, 2011, 16:41 (GMT) |
Cycles: GLSL error fix for image and environment nodes with no datablock assigned. |
Revision 753623d by Ton Roosendaal June 10, 2011, 14:03 (GMT) |
Bugfix #27136 Ending localview - which is similar to layer change - should send update similar to change layers too. Needed for example when loading a file saved in local view or when changing time in localview. |
Revision b0d0ade by Brecht Van Lommel June 10, 2011, 13:22 (GMT) |
Cycles: quick GLSL stubs for new material nodes, so they show something. BSDFs and procedural textures show mostly as diffuse and white, geometry and texture coordinates are incomplete. |
Revision 9d5f436 by Joshua Leung June 10, 2011, 13:06 (GMT) |
Alignment tweaks to F-Modifier header buttons. I was going to include this change along with support for moving FModifiers around on the stack, though that looks like it might be a bit more involved than first though. To be dealt with later... |
Revision 44bce3b by Joshua Leung June 10, 2011, 12:51 (GMT) |
Adding properties to Keying Sets via the Scene properties will now set "entire array" property on by default, making it easier to add transforms to Keying Sets. This doesn't affect Keying Set paths added via Python or any other means. |
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