Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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May 30, 2011, 15:40 (GMT)
BGE: fix bug #26775, crash when physics constraint is defined on non-active objects. Patch provided by Sergey Sharybin, verified and applied.
May 30, 2011, 14:55 (GMT)
Camera tracking integration
===========================

- Removed "Data" suffix from SfM DNA structures -- this suffix
wasn't very informative.
- Fixed crash when changing camera focal.
May 30, 2011, 12:19 (GMT)
missed this import when moving load image function.
May 30, 2011, 11:44 (GMT)
Fix #27522: crash when closing new render window with render error message
showing in the main window.

May 30, 2011, 11:03 (GMT)
Add BLF_gettext(msgid) for C, and blf.gettext(msgid) for Python.
May 30, 2011, 10:51 (GMT)
cmake formatting adjustment, no functional change.
May 30, 2011, 10:39 (GMT)
fix for cmakes windows install target, was extracting python 4 times, note install(CODE... doesnt support CONFIGURATIONS setting.
May 30, 2011, 10:27 (GMT)
merged to r37017 from trunk
May 30, 2011, 06:01 (GMT)
Camera tracking integration
===========================

Set of small fixes for Windows platform:
- Fix undefined reference to size_t from clip_editor.c
- Fix for current frame line in cache visualizer.
May 30, 2011, 04:18 (GMT)
Camera tracking integration
===========================

- Initial implementaiton of new ID named MovieClip.
Currently it has plactically the same functionality as
images, but this functionality would be widen in nearest future.

- Initial implementation of SpaceClip.
This space is supposed to be used for acting with MovieClips
(opening, playbacking, math-moving interaction and so on).

Currently you could open image sequence/movie file here, pan/zoom,
use a playback here.

I've added cache visualizer to this space, but it's currently more
a developer's feature to see how cache system works, but it could
be adopted for further artists' usage (something like cache visuzlizer
for simulations).

- Added new theme area for Space Clip.
No special colors were defined here yet.

- Implementation of basic cache system for movies.
This cache system is very familiar with sequence cache system,
but it supposed to be more portable: at least cache keys aren't
limited with sequence-based data and current seqcache could
became an interface between sequencer and moviecache without
much logic (only logic related on keys handling would be necessary
here).

Implemented basic limitors (abmount of cached imbuf's), so it'll
be a bit more difficult to go out of memory when playing long
animations in Image Editor (this cache system could be used for
images too, in the future).

- Very basic tools implementation -- only sceletion added, no
real tool implemented (only camera focal length added to the UI
which hasn't got real affect on anything).

Assorted notes:
- Not sure about best behaviour for Unlink clip button: should
it be imageeditor-like (with de-referencing only) or text-editor
like (with removing datablock from file).
- Also not sure if tools/properties should be splitted into
different areas or it'll be better to have tools and settings
for this tool/item/etc in the same area (tools at the top,
properties are under them).
Code for properties area is '#if 0'-ed.
- Sound isn't supported during playback in movie clip.
May 30, 2011, 04:10 (GMT)
Merging r36831 through r37009 from trunk into tomato branch.

May 29, 2011, 19:27 (GMT)
Add support for exporting F-Curves with BEZIER and STEP INTERPOLATION types.
May 29, 2011, 18:09 (GMT)
Moving the letterbox clear for the embedded player so it only clears when it needs to. Thanks to Juha Mäki-Kanto for the tip.
May 29, 2011, 16:04 (GMT)
[#25886] Skeleton Sketching - Unclear UI for converting sketches into bones

Thanks Ronan Ducluzeau for the fix and Jason van Gumster for the report.
May 29, 2011, 15:53 (GMT)
Fix #27392: boolean intersect's

It was lag of optimization logic, which always retuns object's derivedMesh
if one of of boolean operation's meshes has got no faces.

Actually, result depends on operation and which mesh has got no faces.

Added small utility function to handle this.
May 29, 2011, 11:25 (GMT)
3D Audio GSoC:
Changing converter functions to work when input and output buffer are the same.
May 29, 2011, 11:05 (GMT)
access pythons code object directly rather than attribute access.
May 29, 2011, 04:15 (GMT)
Fixing the initglobals leak in the Blenderplayer (G.main reference was being reassigned before it was freed).
May 29, 2011, 00:48 (GMT)
Merge with trunk r36987.
May 28, 2011, 21:53 (GMT)
General error in coderivative for orthogonal camera. Culprit of new bump failing on orthogonal cameras; bug #27492

Commiting bug kill by Sparky
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021