Revision 884b9d1 by Benoit Bolsee May 30, 2011, 15:40 (GMT) |
BGE: fix bug #26775, crash when physics constraint is defined on non-active objects. Patch provided by Sergey Sharybin, verified and applied. |
Revision 0b6f93e by Sergey Sharybin May 30, 2011, 14:55 (GMT) |
Camera tracking integration =========================== - Removed "Data" suffix from SfM DNA structures -- this suffix wasn't very informative. - Fixed crash when changing camera focal. |
Revision c141ed0 by Campbell Barton May 30, 2011, 12:19 (GMT) |
missed this import when moving load image function. |
Revision 337e749 by Brecht Van Lommel May 30, 2011, 11:44 (GMT) |
Fix #27522: crash when closing new render window with render error message showing in the main window. |
Revision 0fc21dd by xiao xiangquan May 30, 2011, 11:03 (GMT) |
Add BLF_gettext(msgid) for C, and blf.gettext(msgid) for Python. |
Revision 5a3aaf1 by Campbell Barton May 30, 2011, 10:51 (GMT) |
cmake formatting adjustment, no functional change. |
Revision b92e698 by Campbell Barton May 30, 2011, 10:39 (GMT) |
fix for cmakes windows install target, was extracting python 4 times, note install(CODE... doesnt support CONFIGURATIONS setting. |
Revision 682a5ac by xiao xiangquan May 30, 2011, 10:27 (GMT) |
merged to r37017 from trunk |
Revision 72d9f9b by Sergey Sharybin May 30, 2011, 06:01 (GMT) |
Camera tracking integration =========================== Set of small fixes for Windows platform: - Fix undefined reference to size_t from clip_editor.c - Fix for current frame line in cache visualizer. |
Revision 8f8a035 by Sergey Sharybin May 30, 2011, 04:18 (GMT) |
Camera tracking integration =========================== - Initial implementaiton of new ID named MovieClip. Currently it has plactically the same functionality as images, but this functionality would be widen in nearest future. - Initial implementation of SpaceClip. This space is supposed to be used for acting with MovieClips (opening, playbacking, math-moving interaction and so on). Currently you could open image sequence/movie file here, pan/zoom, use a playback here. I've added cache visualizer to this space, but it's currently more a developer's feature to see how cache system works, but it could be adopted for further artists' usage (something like cache visuzlizer for simulations). - Added new theme area for Space Clip. No special colors were defined here yet. - Implementation of basic cache system for movies. This cache system is very familiar with sequence cache system, but it supposed to be more portable: at least cache keys aren't limited with sequence-based data and current seqcache could became an interface between sequencer and moviecache without much logic (only logic related on keys handling would be necessary here). Implemented basic limitors (abmount of cached imbuf's), so it'll be a bit more difficult to go out of memory when playing long animations in Image Editor (this cache system could be used for images too, in the future). - Very basic tools implementation -- only sceletion added, no real tool implemented (only camera focal length added to the UI which hasn't got real affect on anything). Assorted notes: - Not sure about best behaviour for Unlink clip button: should it be imageeditor-like (with de-referencing only) or text-editor like (with removing datablock from file). - Also not sure if tools/properties should be splitted into different areas or it'll be better to have tools and settings for this tool/item/etc in the same area (tools at the top, properties are under them). Code for properties area is '#if 0'-ed. - Sound isn't supported during playback in movie clip. |
Revision 0a4d95d by Sergey Sharybin May 30, 2011, 04:10 (GMT) |
Revision c61d39e by Sukhitha Jayathilake May 29, 2011, 19:27 (GMT) |
Add support for exporting F-Curves with BEZIER and STEP INTERPOLATION types. |
Revision 221472f by Mitchell Stokes May 29, 2011, 18:09 (GMT) |
Moving the letterbox clear for the embedded player so it only clears when it needs to. Thanks to Juha Mäki-Kanto for the tip. |
Revision a72f101 by Martin Poirier May 29, 2011, 16:04 (GMT) |
[#25886] Skeleton Sketching - Unclear UI for converting sketches into bones Thanks Ronan Ducluzeau for the fix and Jason van Gumster for the report. |
Revision e1466b8 by Sergey Sharybin May 29, 2011, 15:53 (GMT) |
Fix #27392: boolean intersect's It was lag of optimization logic, which always retuns object's derivedMesh if one of of boolean operation's meshes has got no faces. Actually, result depends on operation and which mesh has got no faces. Added small utility function to handle this. |
Revision 57d190e by Joerg Mueller May 29, 2011, 11:25 (GMT) |
3D Audio GSoC: Changing converter functions to work when input and output buffer are the same. |
Revision 11014aa by Campbell Barton May 29, 2011, 11:05 (GMT) |
access pythons code object directly rather than attribute access. |
Revision ebdca47 by Mitchell Stokes May 29, 2011, 04:15 (GMT) |
Fixing the initglobals leak in the Blenderplayer (G.main reference was being reassigned before it was freed). |
Revision 9cfd093 by Joerg Mueller May 29, 2011, 00:48 (GMT) |
Merge with trunk r36987. |
Revision fc3904d by Daniel Salazar May 28, 2011, 21:53 (GMT) |
General error in coderivative for orthogonal camera. Culprit of new bump failing on orthogonal cameras; bug #27492 Commiting bug kill by Sparky |
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