Revision d635a2b by Campbell Barton May 28, 2011, 15:34 (GMT) |
Disabling xinput wasn't done completely. |
Revision 5ca3691 by Sergey Sharybin May 28, 2011, 14:52 (GMT) |
Silence some unused-but-set-variable warnings. And small optimization for text search function :) |
Revision 628a815 by Sergey Sharybin May 28, 2011, 14:40 (GMT) |
Fix #27505: Text Editor always indent next line when a " is found (which is not always correct) Do not indent if there's any non-space character after colon. This only makes life a bit easier, but it's still not 100% correct indentation strategy. For example when colon is inside non-closed string or so. Also there's not indentation for { and un-indentation for }. Handling such cases would require much smarter strategy.. |
Revision ce8467f by Peter Schlaile May 28, 2011, 14:16 (GMT) |
== FFMPEG == Did some fine-tuning for AVOption -> AVOption2 crazyness |
Revision 9b5800b by M.G. Kishalmi May 28, 2011, 13:11 (GMT) |
fixed "rather then" -> "rather than" typos all over the place |
Revision 844d6f0 by Jason Wilkins May 28, 2011, 12:33 (GMT) |
rearranged previous patch to compile with C89 conversion to double probably not needed better comments |
Revision 4338539 by Nathan Letwory May 28, 2011, 12:11 (GMT) |
Introduce vars before using them, otherwise compile fails (reminder: with C, present all your vars at the begin of the scope _before any other statement_). |
Revision 97d553c by Campbell Barton May 28, 2011, 12:04 (GMT) |
wrong rna access function used in node UI |
Revision 7154b42 by Jason Wilkins May 28, 2011, 11:30 (GMT) |
Fix: The radial control would fail, in sculpt mode, to set size if object-space sizing was enabled. This was caused because a small part of sculpt's radial control code did not make it into the new version. The old code would set a new object-space size by scaling it proportional to how much the new screen-space size was changed. The solution I implement here is to do the same scaling inside the RNA callbacks. This way, users of those properties do not have to worry about inconsistency. I added a comment warning that brush_set_size, brush_set_unified_size, brush_unprojected_radius, and brush_set_unprojected_radius do not guarantee consistency because it is not always possible to precisely know what the new unprojected radius is in all contexts where you might set the size. I would implement the consistency check at the lower level (in those listed functions) but at this time I think it needs to be looked at to make sure that won't cause problems. In addition, I am not sure that scaling by the ratio of change is strictly correct in all cases. In any case, this at least fixes the immediate problem. |
Revision 8246f94 by M.G. Kishalmi May 28, 2011, 09:59 (GMT) |
better error reporting for seq_swap() |
Revision a9dd90b by Campbell Barton May 28, 2011, 09:34 (GMT) |
move load_image into image_utils and add some docstrings to bpy_extras module. |
Revision 245d36b by Dalai Felinto May 28, 2011, 08:16 (GMT) |
bugfix for: [#26753] PhysicsConstraints ID trouble on 64bit (linux at least). [the problem also affected OSX] PhysicsId are Long, not ints (see PyObject* KX_GameObject::PyGetPhysicsId() ) There is a reference in the code to use PyCapsule instead of int. I'm not sure about that. This patch at least stops the crashes (update: I talked with Campbell and he repeated that PyCapsule are better, but if long is working it's fine for now). |
Revision ecf2d1f by Campbell Barton May 28, 2011, 07:47 (GMT) |
- generate sphinx docs for bpy_extras module - add in support to doc generator for automatically generating docs for submodules. |
Revision 07dca94 by Mitchell Stokes May 28, 2011, 07:15 (GMT) |
BGE Animation: * Adding IPOs to BL_Action * Adding a "speed" option to adjust the playback speed by some factor |
Revision 20ae954 by Campbell Barton May 28, 2011, 04:53 (GMT) |
include ffmpeg_compat header in cmake source list. |
Revision d580ae1 by Dalai Felinto May 28, 2011, 01:29 (GMT) |
fix for embeded BGE viewport broken when not using letterboxing this was broken after rev.36787 (api rewritten) own reported bug, nowhere in the track (just to mess up with the bug fixing statistics) |
Revision 3ca0bfd by Peter Schlaile May 28, 2011, 00:07 (GMT) |
== FFMPEG == Small fix for a very old bug in swscaler color space support detection. |
Revision ac034e1 by Peter Schlaile May 27, 2011, 23:46 (GMT) |
== FFMPEG == Revert of "SVN commit: /data/svn/bf-blender [36957] trunk/blender/source/gameengine/ VideoTexture/VideoFFmpeg.cpp: fix for ffmpeg linking in BGE ( patch by Jens Verwiebe (jensverwiebe) over IRC)" Sorry folks, that patch breaks current ffmpeg GIT version. Good news: it's all handled now automagically by ffmpeg_compat.h in intern/ffmpeg so: everything should be fine and dandy for very old and very new versions. |
Revision 4212159 by Peter Schlaile May 27, 2011, 23:33 (GMT) |
== FFMPEG == Added central compatibility header file, which enables blender to compile against very old ffmpeg versions as well as very new versions using the *NEW* API. (Old API functions are simulated using macros and inline functions) Added a whole lot of additional checks, tested against 6 different versions down the timeline, hopefully, now finally all is well. |
Revision a946718 by Dalai Felinto May 27, 2011, 21:13 (GMT) |
fix for ffmpeg linking in BGE (patch by Jens Verwiebe (jensverwiebe) over IRC) - av_parse_video_rate(&frameRate, rateStr); + av_parse_video_frame_rate(&frameRate, rateStr); |
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