Revision 1357443 by Brecht Van Lommel May 2, 2011, 10:21 (GMT) |
Fix #27230: texture paint face selection mask did not work on multires. It seems the support mapping flag was removed for disabling in edit mode, but this wasn't necessary. |
Revision bee2523 by Brecht Van Lommel May 2, 2011, 09:08 (GMT) |
Related to bug #27004: there is now an option to disable color management for GLSL. I've tried to find a quicker way to do it that still looks the same, but couldn't find a formula that didn't have major color shifts. |
Revision 5aef2f1 by Brecht Van Lommel May 2, 2011, 08:56 (GMT) |
Fix #27243: missing seed button for halo materials. |
Revision aecb892 by Nathan Letwory May 2, 2011, 08:39 (GMT) |
Also add build fix for OSX (not-tested, so OSXers, please do test). |
Revision 3986896 by Campbell Barton May 2, 2011, 08:37 (GMT) |
copying/freeing node trees now adjusts grease pencil user count. also NULL freed texture node socket data incase its used again by accident. |
Revision e9e9f89 by Campbell Barton May 2, 2011, 08:36 (GMT) |
x11 builds again. |
Revision d197ec7 by Nathan Letwory May 2, 2011, 08:07 (GMT) |
Fix [#26981] Command window is not opening in 2.57.0 Reported by Thomas Engel Fix [#26938] Blender Zoom not working after startup (Windows) Reported by Ilija Boshkov by applying patch [#26881] Fix for console disappearing in debug mode [Windows] Submitted by Alexander Kuznetsov (AlexK) The patch moves console toggling code into GHOST and improves on the toggling behaviour. The patch changes handling of WM_SYSCOMMAND so that alt-key toggling isn't a problem anymore. |
Revision 1745113 by Sergey Sharybin May 2, 2011, 08:04 (GMT) |
Use enum menu for angle source in sculpt mode -- rake toggling wasn't working due to it's 3 possible sources. |
Revision 474fe33 by Campbell Barton May 2, 2011, 05:24 (GMT) |
fix transform code using a node space as an image space, accessing unallocated memory. also remove bullet patch which has now been applied. |
Revision 07ee0dc by Campbell Barton May 2, 2011, 03:44 (GMT) |
build system changes to eltopo, re-applied. |
Revision b1db37d by Tamito Kajiyama May 2, 2011, 03:11 (GMT) |
Fix for a memory leak in silhouette edge detection. |
Revision e64fba6 by Joseph Eagar May 2, 2011, 00:58 (GMT) |
=bmesh= Added a temporary (but fairly complete) wavefront obj exporter. There's no importer as yet, however. |
May 1, 2011, 23:16 (GMT) |
SVN maintenance. |
Revision 0888992 by Joseph Eagar May 1, 2011, 21:39 (GMT) |
=trunk= Recommitted eltopo collision code (but disabled by default) with Genscher's permission. To use, you need to install liblapack and libblas |
Revision 733a97f by Joseph Eagar May 1, 2011, 21:12 (GMT) |
=bmesh= gave friendlier names to loop to region/region to loop |
Revision 3a77417 by Joseph Eagar May 1, 2011, 20:43 (GMT) |
=bmesh= brought loop to region/region to loop back |
Revision f9bcacd by Joseph Eagar May 1, 2011, 18:53 (GMT) |
=bmesh= Fixed some bugs with mesh primitive add operators. Suzanne now faces forward, instead of down. Cylinder and circle both now work. Cone lets you adjust the diameter at both ends now. I also reorganized the walker code, to be more maintainable and understandable. |
Revision 7cc98cb by Campbell Barton May 1, 2011, 16:07 (GMT) |
warp modifier, using negative strength inverts the transformation matrix but the location it gave wasnt useful when rotation was used too, just negate the translation. |
Revision 6b0d932 by Campbell Barton May 1, 2011, 15:16 (GMT) |
warp modifier, added in the render branch for durian. simple modifier, almost like a hook, except it can deform with 2 object source -> target, has option to preserve rotation and use different falloff types. |
Revision 5440b57 by Campbell Barton May 1, 2011, 14:02 (GMT) |
improve image sequence usability, problem was when the image didn't load there was no way to know the frame that blender was attempting to read. added a label for image sequence images showing the image file's frame, even when not able to load, this also gives realtime feedback to the user while dragging the frame offset/start/duration buttons about so they can better understand how these settings work. |
|