Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision a4ebe84 by Joshua Leung
April 20, 2011, 10:10 (GMT)
Bugfix [#27054] 2.57 icons and buttons aren't perfectly centered

This seems to make things look a bit better. What a difference 1px
makes...
Revision 38a1920 by Lukas Toenne
April 20, 2011, 09:49 (GMT)
Upgrade for pixel color info in image editor and compositor backdrop. Next to the RGB color values there is now a small rectangle displaying the actual color under the mouse cursor. In addition to that the HSV and luminance values are also displayed.
April 20, 2011, 09:46 (GMT)
while looking into [#27057] noticed when the view and the transform center are 0,0,0 it gives NAN values.
Revision e0a81dd by Joshua Leung
April 20, 2011, 09:41 (GMT)
This was causing too many problems. Better to just not enable this for
now. There are really many good uses for this anyway.
April 20, 2011, 07:44 (GMT)
Fix #27014: ctrl-A, ctrl-C, ctrl-V breaks formatting of script

This bug was caused by tabs->spaces conversion. Change pate-ing logic to
paste buffer AS-IS (without any conversions).

This commit also fixes undo-ing block deletion which contains tabs when
"Tabs as spaces" is toggled on. Also, markes shouldn't be moved after
pasteing new buffer.
April 20, 2011, 06:47 (GMT)
edit definitions to use const for non modified args, also correct incorrect definition for clip_line_plane().
April 20, 2011, 04:55 (GMT)
Bugfix for #26795 and #26917, Fix a bug that cause the radar sensor to break
Never memset(&ob, 0,sizeof(class)) when there is a constructor, it overrides all memory.
The problem was that the memset(0) was setting the scaling to (0,0,0), the height of the cone became 'infinity'
so GJK would iterate 'MAX_ITER' without converging due to this #NAN value
April 20, 2011, 04:11 (GMT)
fix [#27006] Apply Scale at a B-Bone Skeleton causes rescale of B-Bones and offset of attached objects
April 20, 2011, 03:05 (GMT)
bugfix where separating the armature would also separate the active-unselected bone because editmode enabled the selection when toggled.
April 20, 2011, 02:56 (GMT)
minor cleanup & replace inline armature separate pchan searches with BLI_findstring(), no functional changes.
April 20, 2011, 01:21 (GMT)
fix for crash when loading testfile from report [#27002].
error in r36222, also move AnimData *adt definitions inline to ensure they don't get mis-used across different ID types.
April 19, 2011, 23:52 (GMT)
fix [#26967] separate mesh with p crashes blender
copying ID properties assumed each property was allocated separately which isnt the case for IDP_Arrays.
Revision be17466 by Janne Karhu
April 19, 2011, 16:30 (GMT)
Fix for [#27038] Bugs when linking particles/collision/softbody modifiers
* Collision modifiers are disabled here by intention, but particles and softbody were copied the wrong way over :)
* On a further note I don't really get this whole "link modifiers" thing as it just copies the modifiers. As modifiers aren't ID blocks there's no sense in calling this linking!
* Secondly I don't think particles, smoke etc should be considered as modifiers here at all, meaning they shouldn't be linked/copied. These "modifiers" only read the mesh data at a certain location of the stack, but don't actually modify the mesh in any way (more info here http://wiki.blender.org/index.php/User:Jhk#Modifier_Stack_proposal).
Revision 6cb761f by Lukas Toenne
April 19, 2011, 15:15 (GMT)
Corrected updating inside edited groups, fix for #27018. This was caused by edit updates being restricted to the actual node. Edit functions now should use the generic snode_tag_changed, which also updates all instances of the currently edited group.
April 19, 2011, 14:36 (GMT)
Bugfix 26936

EditMode mesh: tool "Mesh Rip Move" shouldnt be in the toolbar.
The tool was coded to use the mouse position next to the selection.
The rip then happens correctly after pressing V and move mouse away
from selection.

Revision 8266c60 by Joshua Leung
April 19, 2011, 13:17 (GMT)
Bugfix [#25960] .1 Action Editor header doesn't update when entering
tweakmode on NLA Strips
Revision b282655 by Janne Karhu
April 19, 2011, 13:06 (GMT)
Fix for [#27008] Replacing particle hair with group objects - viewport does not match renderoutput.
* Object size was determined from the first and second last cache key by accident, when it should have been first and last cache keys that were used.
Revision aa00bbe by Joshua Leung
April 19, 2011, 13:02 (GMT)
Whitespace/typos
Revision 94b99b5 by Joshua Leung
April 19, 2011, 13:01 (GMT)
Bugfix [#25960] Action/NLA Editor issues with animdata context

Actions now get tagged with an ID-code, which is used to determine
what ID-blocks they can be assigned to. This ensures that material
actions cannot be assigned to the object-level for example.

* Action lists in general will now show only the actions that can be
set for that particular slot. This prevents selection of invalid
actions, and helps cut down the list of actions.
** An exception here is the Add Action Clip in NLA Editor, which will
show all actions but will only add where appropriate. This is because
it's not easy/possible to tell in advance which blocktypes to filter
for when building this list. (TODO?)

* The "Action Editor" is now strictly for object-level action
editing+setting now. This avoids repeateded confusion by people who
try using this to view their shapekey actions, which should go to the
Shape Key Editor instead!
** A context switcher for the legitimate times where this capability
might come in handy is still being investigated.

* "Floating" actions (i.e. actions in some action_library.blend) are
NOT able to be automatically tagged until they are assigned to some
datablocks (i.e. loaded onto the rig + played back once). It is
possible to write scripts that check for certain RNA-paths and "guess"
what datablocks they work on, but it is recommended that you load up
the Datablocks Viewer, and go through such actions by hand, setting
the "ID Root Type" property as appropriate per action.

April 19, 2011, 11:17 (GMT)
Bugfix #26977 + Patch by Harley Acheson

Using search for operators showed ambigious names like "Duplicate" or "Delete".
Default names should give at least a descriptive label. In case operators
are collected in a group name-shortening should be handled separaly.


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