Revision a4ebe84 by Joshua Leung April 20, 2011, 10:10 (GMT) |
Bugfix [#27054] 2.57 icons and buttons aren't perfectly centered This seems to make things look a bit better. What a difference 1px makes... |
Revision 38a1920 by Lukas Toenne April 20, 2011, 09:49 (GMT) |
Upgrade for pixel color info in image editor and compositor backdrop. Next to the RGB color values there is now a small rectangle displaying the actual color under the mouse cursor. In addition to that the HSV and luminance values are also displayed. |
Revision 0da889d by Campbell Barton April 20, 2011, 09:46 (GMT) |
while looking into [#27057] noticed when the view and the transform center are 0,0,0 it gives NAN values. |
Revision e0a81dd by Joshua Leung April 20, 2011, 09:41 (GMT) |
This was causing too many problems. Better to just not enable this for now. There are really many good uses for this anyway. |
Revision 661d6ff by Sergey Sharybin April 20, 2011, 07:44 (GMT) |
Fix #27014: ctrl-A, ctrl-C, ctrl-V breaks formatting of script This bug was caused by tabs->spaces conversion. Change pate-ing logic to paste buffer AS-IS (without any conversions). This commit also fixes undo-ing block deletion which contains tabs when "Tabs as spaces" is toggled on. Also, markes shouldn't be moved after pasteing new buffer. |
Revision 66f5ac4 by Campbell Barton April 20, 2011, 06:47 (GMT) |
edit definitions to use const for non modified args, also correct incorrect definition for clip_line_plane(). |
Revision b5a2d7f by Erwin Coumans April 20, 2011, 04:55 (GMT) |
Bugfix for #26795 and #26917, Fix a bug that cause the radar sensor to break Never memset(&ob, 0,sizeof(class)) when there is a constructor, it overrides all memory. The problem was that the memset(0) was setting the scaling to (0,0,0), the height of the cone became 'infinity' so GJK would iterate 'MAX_ITER' without converging due to this #NAN value |
Revision 37fcffd by Campbell Barton April 20, 2011, 04:11 (GMT) |
fix [#27006] Apply Scale at a B-Bone Skeleton causes rescale of B-Bones and offset of attached objects |
Revision 791aa32 by Campbell Barton April 20, 2011, 03:05 (GMT) |
bugfix where separating the armature would also separate the active-unselected bone because editmode enabled the selection when toggled. |
Revision 33b8d53 by Campbell Barton April 20, 2011, 02:56 (GMT) |
minor cleanup & replace inline armature separate pchan searches with BLI_findstring(), no functional changes. |
Revision 6931dec by Campbell Barton April 20, 2011, 01:21 (GMT) |
fix for crash when loading testfile from report [#27002]. error in r36222, also move AnimData *adt definitions inline to ensure they don't get mis-used across different ID types. |
Revision fde9ecb by Campbell Barton April 19, 2011, 23:52 (GMT) |
fix [#26967] separate mesh with p crashes blender copying ID properties assumed each property was allocated separately which isnt the case for IDP_Arrays. |
Revision be17466 by Janne Karhu April 19, 2011, 16:30 (GMT) |
Fix for [#27038] Bugs when linking particles/collision/softbody modifiers * Collision modifiers are disabled here by intention, but particles and softbody were copied the wrong way over :) * On a further note I don't really get this whole "link modifiers" thing as it just copies the modifiers. As modifiers aren't ID blocks there's no sense in calling this linking! * Secondly I don't think particles, smoke etc should be considered as modifiers here at all, meaning they shouldn't be linked/copied. These "modifiers" only read the mesh data at a certain location of the stack, but don't actually modify the mesh in any way (more info here http://wiki.blender.org/index.php/User:Jhk#Modifier_Stack_proposal). |
Revision 6cb761f by Lukas Toenne April 19, 2011, 15:15 (GMT) |
Corrected updating inside edited groups, fix for #27018. This was caused by edit updates being restricted to the actual node. Edit functions now should use the generic snode_tag_changed, which also updates all instances of the currently edited group. |
Revision 9abd711 by Ton Roosendaal April 19, 2011, 14:36 (GMT) |
Bugfix 26936 EditMode mesh: tool "Mesh Rip Move" shouldnt be in the toolbar. The tool was coded to use the mouse position next to the selection. The rip then happens correctly after pressing V and move mouse away from selection. |
Revision 8266c60 by Joshua Leung April 19, 2011, 13:17 (GMT) |
Bugfix [#25960] .1 Action Editor header doesn't update when entering tweakmode on NLA Strips |
Revision b282655 by Janne Karhu April 19, 2011, 13:06 (GMT) |
Fix for [#27008] Replacing particle hair with group objects - viewport does not match renderoutput. * Object size was determined from the first and second last cache key by accident, when it should have been first and last cache keys that were used. |
Revision aa00bbe by Joshua Leung April 19, 2011, 13:02 (GMT) |
Whitespace/typos |
Revision 94b99b5 by Joshua Leung April 19, 2011, 13:01 (GMT) |
Bugfix [#25960] Action/NLA Editor issues with animdata context Actions now get tagged with an ID-code, which is used to determine what ID-blocks they can be assigned to. This ensures that material actions cannot be assigned to the object-level for example. * Action lists in general will now show only the actions that can be set for that particular slot. This prevents selection of invalid actions, and helps cut down the list of actions. ** An exception here is the Add Action Clip in NLA Editor, which will show all actions but will only add where appropriate. This is because it's not easy/possible to tell in advance which blocktypes to filter for when building this list. (TODO?) * The "Action Editor" is now strictly for object-level action editing+setting now. This avoids repeateded confusion by people who try using this to view their shapekey actions, which should go to the Shape Key Editor instead! ** A context switcher for the legitimate times where this capability might come in handy is still being investigated. * "Floating" actions (i.e. actions in some action_library.blend) are NOT able to be automatically tagged until they are assigned to some datablocks (i.e. loaded onto the rig + played back once). It is possible to write scripts that check for certain RNA-paths and "guess" what datablocks they work on, but it is recommended that you load up the Datablocks Viewer, and go through such actions by hand, setting the "ID Root Type" property as appropriate per action. |
Revision c4debb1 by Ton Roosendaal April 19, 2011, 11:17 (GMT) |
Bugfix #26977 + Patch by Harley Acheson Using search for operators showed ambigious names like "Duplicate" or "Delete". Default names should give at least a descriptive label. In case operators are collected in a group name-shortening should be handled separaly. |
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