Revision 1fc9fab by Campbell Barton April 15, 2011, 03:47 (GMT) |
possible fix [#26930] Blender 2.57 Shuts down when trying to edit 3D text can't test but this avoids using strncat which is giving problems. |
Revision d1c5503 by Joseph Eagar April 15, 2011, 02:45 (GMT) |
=bmesh= fixed crasher |
Revision c785b06 by Joseph Eagar April 15, 2011, 02:18 (GMT) |
fixed a bug with normals |
Revision 005b376 by Joseph Eagar April 15, 2011, 02:13 (GMT) |
fixed idling problem |
Revision c879809 by Campbell Barton April 15, 2011, 01:43 (GMT) |
style changes & replace some memset's with zero initializers. |
Revision a41c0c3 by Campbell Barton April 15, 2011, 01:32 (GMT) |
fix [#26937] Radio button text truncation should start at beginning of string ensure start of text is always visible. - also left in test for fix [#26933] which left it broken. - quiet warning in AUD Py API. |
Revision c98148a by Joseph Eagar April 15, 2011, 01:19 (GMT) |
=bmesh= merge from trunk at r36153 |
Revision d3e4c22 by Joseph Eagar April 14, 2011, 22:15 (GMT) |
correct typo |
Revision a4cc295 by Daniel Salazar April 14, 2011, 20:30 (GMT) |
float value reader in compositor backdrop (Alt + LMB Drag) should be 4 decimals like in image editor |
Revision 5e26763 by Campbell Barton April 14, 2011, 17:22 (GMT) |
fix [#26933] Render Crash with Decimate Modifier |
Revision 3ac68d7 by Campbell Barton April 14, 2011, 17:06 (GMT) |
no functional change, avoid making stack arrays for the purpose of indexing. |
Revision d9c2497 by Campbell Barton April 14, 2011, 16:41 (GMT) |
no functional change, avoid making a 4 pointer array just for an index lookup for tangents, orcos and normals. |
Revision 5d850c1 by Campbell Barton April 14, 2011, 16:13 (GMT) |
fix [#26902] Raytracing black dots derivatives from reflected duplis were not taking object instance transformation into account. |
Revision 31bd412 by Sergey Sharybin April 14, 2011, 15:53 (GMT) |
Fix #26932: When I enable multires, and start sculpting, some parts of the mesh just disappears. Redraw issue was caused due to different redraw rectangles used for 3d view redraw and gathering PBVH nodes to be re-drawed. I moved redraw rect expansion with rect from previous step into sculpt_get_redraw_rect, so now redrawing works as it was planned some commits ago -- redraw everything to which is inside currect rectangle and rectangle from previous stroke step -- this still prevents artifact caused by fast strokes but mesh doesn't disappear. Brecht, Nicholas: it's the simpliest fix i could suggest atm. I've got some more ideas with additional node flags, but it looked more complicated for me and made code more difficult to understand. If you could see something better (like revert all this redraw fixes for fast strokes) please tell me. |
Revision 5175d50 by Campbell Barton April 14, 2011, 15:03 (GMT) |
fix [#26931] Shift+Alt+RMB only selects loops, can't deselect them - 2.57 official own fault with fix [#26885] for selected edges having de-selected verts in some cases. |
Revision 822debf by Campbell Barton April 14, 2011, 14:13 (GMT) |
fix for help menu docs linking to the wrong page, created a redirect so 2.57 release doesn't get 404's. |
Revision b1cc8ea by Campbell Barton April 14, 2011, 12:19 (GMT) |
incorrect documentation spotted by macouno. |
Revision f02b9b3 by Campbell Barton April 14, 2011, 08:47 (GMT) |
api to support different kinds of relative paths on export, including copying the files to a subdir. |
Revision 6019b00 by Joshua Leung April 14, 2011, 04:22 (GMT) |
A better fix than r36151 for the Grease Pencil drawing issues in the Image Editor. There's already a flag in use for tagging the "special drawing in Image Editor" case, so make use of that now. Most of the changes here are just whitespace tweaks... |
Revision 0bba684 by Joseph Eagar April 13, 2011, 22:30 (GMT) |
=bmesh= fixed a few bugs in the uv editor |
|