Revision 485229b by Sergey Sharybin April 1, 2011, 21:22 (GMT) |
Initial support of linux 32/64 bit for buildbot: - Use the same config as we're using for release builds - Added stipping (maybe it should be generalized) - Not software gl packing, bot would be easy to add Note, that you should have special environment to create proper linux builts (which would work for everybody) |
Revision 367cf47 by Thomas Dinges April 1, 2011, 20:36 (GMT) |
2.5 UI: *Brush option "size" had different naming in 3D View / Image Editor. Ported back name "Radius" to RNA (Brush and ParticleBrush) Discovered by Bart Crouch. Thanks! |
Revision d40b0df by Sergey Sharybin April 1, 2011, 18:35 (GMT) |
Comments for mesh normals calculation from Mortem Mikkelsen (aka sparky). We hope it'll help for further workers in this area! |
Revision 18fd4d3 by Brecht Van Lommel April 1, 2011, 16:01 (GMT) |
Partial fix for #26673: sss + normal map wasn't compatible with previous versions. |
Revision 3ddbb36 by Campbell Barton April 1, 2011, 15:13 (GMT) |
modification to api docs so release point to: http://www.blender.org/documentation/blender_python_api_2_57b_release Development versions point to: http://www.blender.org/documentation/blender_python_api_2_57_0 This way updates to api docs after release wont overwrite release docs. |
Revision 339c6c4 by Ton Roosendaal April 1, 2011, 15:08 (GMT) |
Bugfix #26691 "Theme default" missed a couple of new colors still. |
Revision b94a5e7 by Campbell Barton April 1, 2011, 14:14 (GMT) |
fix problem with recent commit [#26717] X-Ray conflict (X-Ray Grease Pencil and Object X-Ray) |
Revision a419318 by Campbell Barton April 1, 2011, 14:04 (GMT) |
- bpy.app.release so python scripts can check if the release is stable or not. - edited pose bone matrix description. |
Revision 00fe87c by Ton Roosendaal April 1, 2011, 13:56 (GMT) |
Bugfix #26672 Minor glitch: Add Camera operator showed option "view aligned", but that doesn't work for camera. Is now hidden. |
Revision e725f1c by Ton Roosendaal April 1, 2011, 12:51 (GMT) |
Bugfix #26654 A lot of UV tools only work in Image editor, but the operator polls allowed them to be used in 3d window too, causing crashes in cases. Also added a poll() check in F6 redo menu. |
Revision 2bd22ec by Joshua Leung April 1, 2011, 12:21 (GMT) |
Animation Editors: Name-based filtering I'm finally yielding to months of feature requesting, and adding support for filtering F-Curves by name, where the "name" here is the text which is displayed for each F-Curve in the Animation Editor channel lists. To use, just enable the magnifying-glass toggle on the DopeSheet filtering settings, and enter a snippet of text to find within the names of channels you wish to filter. This is case insensitive, and currently doesn't support any wildcard/regrex fanciness. Some examples: loc <--- location curves only x loc <--- x location curves only x eul <--- x rotation curves only rot <--- rotation curves only etc. |
Revision 94ec34f by Campbell Barton April 1, 2011, 11:55 (GMT) |
xray option for grease pencil (on by default), sometimes its nicer not to have lines draw through the mesh. |
Revision 3556da2 by Campbell Barton April 1, 2011, 09:00 (GMT) |
fix for memory leak when freeing metastrips from the clipboard. |
Revision 6d35460 by Campbell Barton April 1, 2011, 08:51 (GMT) |
fix [#26713] Video Sequencer: Audio mute after making meta strip copy/paste was not recursively restoring sound strips on paste. also found many duplicate functions were defining the transform mode as in int but getting as an enum, use enum for both now. |
Revision 308f813 by Campbell Barton April 1, 2011, 06:56 (GMT) |
workaround for building blender with mingw, was giving syntax error, for now just dont include blender version in the exe for mingw |
Revision 9999c95 by Campbell Barton April 1, 2011, 06:39 (GMT) |
fix for cmake / windows from mont29 on IRC. |
Revision d2a3005 by Campbell Barton April 1, 2011, 06:14 (GMT) |
Add back sculpt mode brush keys. Operator for switching brushes based on type, cycling through brushes when multiple exist. This has the advantages over the old method that it doenst rely on hard coded brush names and if there are multiple brushes of the same type it cycles between them. also fix error in previous commit which broke number buttons changing brushes. |
Revision d4a9bc1 by Campbell Barton April 1, 2011, 04:22 (GMT) |
while looking into adding back brush tool keys found mixed texture/image paint rna vars, using 'image paint' internally. |
Revision c8652b3 by Campbell Barton April 1, 2011, 02:41 (GMT) |
pep8 checker, mostly pedantic style changes but also found an error in mesh_utils.mesh_linked_faces() |
Revision 14e94d7 by Campbell Barton March 31, 2011, 17:54 (GMT) |
using wrong RNA type in sculpt update. |
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