Revision 37e6028 by Philipp Oeser January 27, 2021, 17:40 (GMT) |
Fix T85110: moving markers num input confuses time vs frames Looks like a typo in rB66b84ad1592d. Maniphest Tasks: T85110 Differential Revision: https://developer.blender.org/D10225 |
Revision 4c4ccdf by Hans Goudey January 27, 2021, 17:22 (GMT) |
RNA: Add warning to float percentage property definition As a followup to rBc71a8e837616159735, add a debug-only check for incorrect range, when the percentage and factor functions were likely confused. |
Revision c71a8e8 by Hans Goudey January 27, 2021, 17:19 (GMT) |
UI: Fix incorrect RNA percentage property definitions In two cases the percentage property was actually used incorrectly, as pointed out in T82070. The range was [0, 1], but the properties were still displayed as percentages. There is a preference to control whether to display factors or percentages, so it usually doesn't make sense to manually define properties as percentages. Resolves T82070 Differential Revision: https://developer.blender.org/D9344 |
Revision 0e39c52 by Brecht Van Lommel January 27, 2021, 16:54 (GMT) |
Fix RNA debug build error after recent Sky texture altitude change Reduce step size within the allowed range. |
Revision ded4940 by Sergey Sharybin January 27, 2021, 15:54 (GMT) |
Fix possible dereference of nullptr mask |
January 27, 2021, 15:48 (GMT) |
Sky Texture: change Nishita Altitude to use unit system Differential Revision: https://developer.blender.org/D9968 |
Revision f83aa83 by Jeroen Bakker January 27, 2021, 15:07 (GMT) |
Fix T83187: Unselected UVs shows selected on linked meshes. When uv editing objects that share the same mesh only the selection state can get confused. The cause is that the UV editor uses a particular order of objects and store its state in the first object of a mesh it hasn't handled. During drawing this state is updated into the GPU buffers. In the case of linked meshes it can happen that the GPU buffers are updated based on the object that does not have the correct selection state making th selection VBOs incorrect. This patch adds a work around that uses the order that the UV editor is also using so the GPU buffers are built with the right data. |
Revision a4d07ba by Jeroen Bakker January 27, 2021, 15:07 (GMT) |
Cleanup: Moved update ratio stretching overlay to cache_finish |
Revision 97e646b by Jeroen Bakker January 27, 2021, 15:07 (GMT) |
Documented color management issue. When using the viewport render animation and saving to an 8 bit image/movie file, the color management is applied twice. Once on the GPU and once when saving to disk. Removing this option currently leads to incorrect Scene strip rendering so needs more research. |
Revision 9b80291 by Patrick Mours January 27, 2021, 14:29 (GMT) |
Merge branch 'blender-v2.92-release' |
January 27, 2021, 14:27 (GMT) |
Fix T85089: Crash when rendering scene that does not fit into GPU memory with CUDA/OptiX The "cuda_mem_map_mutex" was potentially being locked recursively during the call to "CUDADevice::move_textures_to_host", which crashed. This moves around the locking and unlocking of "cuda_mem_map_mutex", so that it doesn't call a function that locks it while still holding the lock. Reviewed By: pmoursnv Maniphest Tasks: T85089, T84734 Differential Revision: https://developer.blender.org/D10219 |
Revision 6f7e2bf by Germano Cavalcante January 27, 2021, 13:52 (GMT) |
Fix T84329: Crash when loading the blender with deprecated graphics driver Add the driver `4.5.13467` related to `Radeon R5 Graphics` to the workaround list. |
Revision 8e52d76 by Sergey Sharybin January 27, 2021, 13:25 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision cd24712 by Sergey Sharybin January 27, 2021, 13:20 (GMT) |
Fix T84717: Missing viewport update after shading changes Revert "Fix T83411: Crash when using a workspace/layout data path in a driver" The fix for the crash exposed design violation in the viewport shading updates, which is for some reason relying on dependency graph tag of interface data. The viewport module did not respond to the issue in 2 weeks, and the architect considered missing update for multiple users a more serious issue than a crash in a very specific case. This reverts commit 0f95f51361d73fbd8ba8d80b3b65da930dcf3b20. |
Revision c92b562 by Sergey Sharybin January 27, 2021, 12:01 (GMT) |
CMake: Detect Clang-Tidy 11 and 12 |
Revision 3f8816e by Campbell Barton January 27, 2021, 09:26 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision 75c426a by Campbell Barton January 27, 2021, 09:26 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision ea01c8c by Campbell Barton January 27, 2021, 09:23 (GMT) |
Fix T84402: Off-screen rendering works only once from Python Off-screen drawing doesn't work once the 'bgl' workaround is enabled. Disable this for off-screen drawing. |
Revision 4b7b4ef by Campbell Barton January 27, 2021, 07:16 (GMT) |
Fix T81834: Images not properly duplicated in node_shader_utils Oversight in fb10eaf6e8a4f959cd5d46fd1bb7e8fb26b67205 |
Revision fc669a4 by Campbell Barton January 27, 2021, 04:28 (GMT) |
Cleanup: spelling |
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