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January 27, 2021, 17:40 (GMT)
Fix T85110: moving markers num input confuses time vs frames

Looks like a typo in rB66b84ad1592d.

Maniphest Tasks: T85110

Differential Revision: https://developer.blender.org/D10225
Revision 4c4ccdf by Hans Goudey
January 27, 2021, 17:22 (GMT)
RNA: Add warning to float percentage property definition

As a followup to rBc71a8e837616159735, add a debug-only check for
incorrect range, when the percentage and factor functions were likely
confused.
Revision c71a8e8 by Hans Goudey
January 27, 2021, 17:19 (GMT)
UI: Fix incorrect RNA percentage property definitions

In two cases the percentage property was actually used incorrectly, as
pointed out in T82070. The range was [0, 1], but the properties were still
displayed as percentages.

There is a preference to control whether to display factors or
percentages, so it usually doesn't make sense to manually define
properties as percentages.

Resolves T82070

Differential Revision: https://developer.blender.org/D9344
January 27, 2021, 16:54 (GMT)
Fix RNA debug build error after recent Sky texture altitude change

Reduce step size within the allowed range.
January 27, 2021, 15:54 (GMT)
Fix possible dereference of nullptr mask
January 27, 2021, 15:48 (GMT)
Sky Texture: change Nishita Altitude to use unit system

Differential Revision: https://developer.blender.org/D9968
January 27, 2021, 15:07 (GMT)
Fix T83187: Unselected UVs shows selected on linked meshes.

When uv editing objects that share the same mesh only the selection
state can get confused. The cause is that the UV editor uses a
particular order of objects and store its state in the first object of a
mesh it hasn't handled. During drawing this state is updated into the
GPU buffers. In the case of linked meshes it can happen that the GPU
buffers are updated based on the object that does not have the correct
selection state making th selection VBOs incorrect.

This patch adds a work around that uses the order that the UV editor is
also using so the GPU buffers are built with the right data.
January 27, 2021, 15:07 (GMT)
Cleanup: Moved update ratio stretching overlay to cache_finish
January 27, 2021, 15:07 (GMT)
Documented color management issue.

When using the viewport render animation and saving to an 8 bit
image/movie file, the color management is applied twice. Once on the GPU
and once when saving to disk. Removing this option currently leads to
incorrect Scene strip rendering so needs more research.
January 27, 2021, 14:29 (GMT)
Merge branch 'blender-v2.92-release'
January 27, 2021, 14:27 (GMT)
Fix T85089: Crash when rendering scene that does not fit into GPU memory with CUDA/OptiX

The "cuda_mem_map_mutex" was potentially being locked recursively during the call to
"CUDADevice::move_textures_to_host", which crashed. This moves around the locking and
unlocking of "cuda_mem_map_mutex", so that it doesn't call a function that locks it while
still holding the lock.

Reviewed By: pmoursnv

Maniphest Tasks: T85089, T84734

Differential Revision: https://developer.blender.org/D10219
January 27, 2021, 13:52 (GMT)
Fix T84329: Crash when loading the blender with deprecated graphics driver

Add the driver `4.5.13467` related to `Radeon R5 Graphics` to the
workaround list.
January 27, 2021, 13:25 (GMT)
Merge branch 'blender-v2.92-release'
January 27, 2021, 13:20 (GMT)
Fix T84717: Missing viewport update after shading changes

Revert "Fix T83411: Crash when using a workspace/layout data path in a driver"

The fix for the crash exposed design violation in the viewport shading updates,
which is for some reason relying on dependency graph tag of interface data.

The viewport module did not respond to the issue in 2 weeks, and the architect
considered missing update for multiple users a more serious issue than a crash
in a very specific case.

This reverts commit 0f95f51361d73fbd8ba8d80b3b65da930dcf3b20.
January 27, 2021, 12:01 (GMT)
CMake: Detect Clang-Tidy 11 and 12
January 27, 2021, 09:26 (GMT)
Merge branch 'blender-v2.92-release'
January 27, 2021, 09:26 (GMT)
Merge branch 'blender-v2.92-release'
January 27, 2021, 09:23 (GMT)
Fix T84402: Off-screen rendering works only once from Python

Off-screen drawing doesn't work once the 'bgl' workaround is enabled.
Disable this for off-screen drawing.
January 27, 2021, 07:16 (GMT)
Fix T81834: Images not properly duplicated in node_shader_utils

Oversight in fb10eaf6e8a4f959cd5d46fd1bb7e8fb26b67205
January 27, 2021, 04:28 (GMT)
Cleanup: spelling
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021