Revision 11d6138 by Campbell Barton February 1, 2011, 00:32 (GMT) |
workaround [#25845] Empty UI panels - now writing to RNA is disabled when inside render() call. - disallow calling operators when writes are disabled. Rendering runs in a thread so running operators from the thread is not safe unless rendering becomes a blocking operator again. |
Revision e8f7f42 by Campbell Barton January 31, 2011, 23:54 (GMT) |
bugfix [#25846] Strange behaviour if index of render.layers[] is out of range |
Revision 949a752 by Tamito Kajiyama January 31, 2011, 20:57 (GMT) |
Made stroke rendering stability fixes, with the aim of addressing occasional unexpected long lines. 1. The Parameter Editor mode was extended to prevent strokes from doing quick U-turns that "enable" a known bug in strip creation that generates unexpected long lines in question. 2. A verbose warning message was added to make the existence of the strip creation bug visible to users. When the bug affects the stroke rendering, the following warning shows up in the console: > Warning: problem in strip creation (the strip is most likely doing a U-turn). 3. The extrapolation option of CurveMapping (used in alpha and thickness modifiers in the Parameter Editor mode) was identified as another source of unexpected long lines. Now the extrapolation option is unconditionally disabled (even when users enable it through the GUI). |
Revision 329e2d8 by Sergey Sharybin January 31, 2011, 20:02 (GMT) |
Todo issue: sculpting on deformed mesh Used a crazyspace approach (like in edit mode), but only modifiers with deformMatricies are allowed atm (currently shapekeys and armature modifiers only). All the rest modifiers had an warning message that they aren't applied because of sculpt mode. Deformation of multires is also unsupported. With all this restictions users will always see the actual "layer" (or maybe mesh state would be more correct word) they are sculpting on. Internal changes: - All modifiers could have deformMatricies callback (the same as deformMatriciesEM but for non-edit mode usage) - Added function to build crazyspace for sculpting (sculpt_get_deform_matrices), but it could be generalized for usage in other painting modes (particle edit mode, i.e) Todo: - Implement crazyspace correction to support all kinds of deformation modifiers - Maybe deformation of multires isn't so difficult? - And maybe we could avoid extra bad-level-stub for ED_sculpt_modifiers_changed without code duplicating? |
Revision 5586523 by Ton Roosendaal January 31, 2011, 17:28 (GMT) |
Bugfix #25874 Area split error: if the first split position was exactly aligned with another 'edge' it merged the edges, causing the subdivision layout to go haywire. Only happens in rare occasions, good find this report :) |
Revision 31b78fd by Lukas Toenne January 31, 2011, 16:34 (GMT) |
Removed OpenGL blending from node editor backdrop images in alpha channel mode. This is a pure b/w image that doesn't need blending. |
Revision 996d35a by Thomas Dinges January 31, 2011, 16:17 (GMT) |
Indentation fix. |
Revision 05034fb by Thomas Dinges January 31, 2011, 16:16 (GMT) |
Node UI: * Added Backdrop Panel inside the "Properties" area. * Hard limit for the "zoom" value. Negative values doesn't make sense. * Added a missing notifier for the Node backdrop move operator. |
Revision fefe3da by Lukas Toenne January 31, 2011, 15:18 (GMT) |
Small fix for color info in node editor: ACTIONMOUSE click was already used for node moving. Now ALT+ACTIONMOUSE must be used to get color info from the backdrop image. |
Revision 1393523 by Thomas Dinges January 31, 2011, 14:48 (GMT) |
Scons blenfont include for recent Node Backdrop commit. |
Revision 5696234 by Lukas Toenne January 31, 2011, 14:42 (GMT) |
Added backdrop image color information to the node editor. When clicking on empty space in the node editor, the pixel color values will be displayed on the bottom like in image editor. |
Revision 7215e50 by Lukas Toenne January 31, 2011, 11:57 (GMT) |
Changed alpha blending mode for image editor and node previews. This was using the sum of the image and alpha-faded background, leading to almost-white transparent areas. New code uses correct GL_SRC_ALPHA for the source image. |
Revision 97002c2 by Joshua Leung January 31, 2011, 11:19 (GMT) |
Bugfix [#25876] bpy.ops.constraint.childof_set_inverse has no effect This was a two-part bug: a user error + API error. * User Error: before calling bpy.ops.constraint.childof_set_inverse() for a constraint defined on a bone, you firstly need to explicitly make that bone the active bone. To do that, you do armature.bones.active = posebone.bone # or something similar * API Error: active bone setting was a bit too strict. It only allows setting the active bone if the new bone comes from the same armature, but was overlooking the fact that RNA pointers may have been created through the object using the armature instead. |
Revision 48fc6f5 by Lukas Toenne January 31, 2011, 11:17 (GMT) |
Added transparency feature to node editor backdrop, similar to image editor. Alpha blending can be enabled by a button when "Use Backdrop" is selected. |
Revision e5cbc03 by Dalai Felinto January 31, 2011, 07:52 (GMT) |
Logic UI: Servo Control (Motion/ObjectActuator) default options + camera actuator tweak In 2.49 we had this implemented in the logic_windows.c. I think I skipped this when porting the new UI. I probably didn't know how to do it back then or was waiting for something. Anyhoo, it's all good now. For the records, the Logic Bricks that I haven't gone over to make sure everything is 100% are: Filter 2D, Constraints and Animation (action, shapekey, fcurve) I'm going over them this week, so the Logic Bricks are close to receive a "revisited review check-up" ISO 9000 :) |
Revision 4e9a519 by Tamito Kajiyama January 30, 2011, 23:41 (GMT) |
Merged changes in the trunk up to revision 34574. |
Revision d5c7231 by Martin Poirier January 30, 2011, 22:15 (GMT) |
[#25693] Netrender "shadow" images with last frame always appear Better handling of FSAA when downloading results and on slaves. |
Revision 14d8921 by Sergey Sharybin January 30, 2011, 17:55 (GMT) |
Total displacement levels should be set in multires_topology_changed |
Revision cc8fc51 by Ton Roosendaal January 30, 2011, 17:03 (GMT) |
Bugfix #25859 Outliner: click on 'restrict' options also selected/deselected the item itself. Fix provided by Alexander Kuznetsov. Thanks! |
Revision 1b28e8c by M.G. Kishalmi January 30, 2011, 16:57 (GMT) |
moved texture_space scaling factor from glsl to C. |
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