Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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January 6, 2011, 13:49 (GMT)
print_m3/m4 didnt use const char *, which gave an errror with passing strings & pedantic warnings.
also minor rename in bvh export
January 6, 2011, 11:16 (GMT)
Todo item:

Auto-texture space now is more responsive and correct.
- on transforming it, the buttons get redrawn to show option was reset
- on enabling option, texture space is recalculated/reset

January 6, 2011, 09:55 (GMT)
Bugfix #25505

Mesh properties: Auto Texture space option missing

January 6, 2011, 09:32 (GMT)
bugfix [#25498] Projection paint clone tool leaves seams
January 6, 2011, 05:45 (GMT)
fix [#25507] Select Interior faces in edit mode gives python error
Revision 80e6d92 by Joshua Leung
January 6, 2011, 05:04 (GMT)
Missed this file for markers commit... it already had a markers menu
defined, but it was outdated
January 6, 2011, 05:04 (GMT)
bugfix [#25488] Game engine crash when try to run after blender app start
- also found other places where utf8 isnt ensured.
- remove duplicate NULL checks in object_edit.c
Revision aafd32a by Joshua Leung
January 6, 2011, 04:47 (GMT)
Added back "Marker" menu to all animation editors.

Issues:
- It looks a bit crowded though, so perhaps we could do without, and
just leave it for the TimeLine only?
- Due to the way the invoke() testing works, the rename operator
called from the menu currently fails. Will need to experiment more
with execution options to find a workaround.

January 6, 2011, 04:35 (GMT)
use ED_markers_get_first_selected() where possible, simplify ed_marker_rename_exec
January 6, 2011, 04:01 (GMT)
py/rna optimizations, will help for faster exporting.

Speedup for getting collection indices, avoid getting the collection length unless a negative index is given. This avoids a loop over the entire collection in many cases.

Speedup for getting collection slices by detecting collection[:] and internally calling collection.values(), this gives a big speedup with some collections because each slice item would loop over the list until that index was found.

Rough test with 336 objects.
- getting index of listbase collection ~ 5.0x faster
- getting index of array collection ~ 1.15x faster

- getting slices of listbase collections ~ 34.0x faster
- getting slices of array collections ~ 1.5x faster

Revision 1246f1c by Joshua Leung
January 6, 2011, 03:10 (GMT)
Markers Todo: Adding back "Rename Marker" operator (Ctrl M).

As we don't have any dedicated text-input boxes anymore, this is a bit
more clunky than it should optimally be.
Revision f233f63 by Joshua Leung
January 6, 2011, 02:35 (GMT)
== Long-Standing 2.5 Todo - Markers fully working again in all
animation editors (DopeSheet, Graph Editor, NLA, Sequencer) ==

=== Usage Notes ===
In animation editors, marker operators will only be considered while
the mouse is hovering near/over the horizontal scrollbar (i.e. where
the markers usually appear). That means, in order to do something to
the markers, just position your cursor in line with the row of
markers, and then use the same hotkeys you'd use in the TimeLine (so,
unlike in 2.4x, no more need to hold down extra modifier keys for this
case). In the TimeLine, nothing changes, so you don't need to worry
about mouse placement there :)

=== Technical Details ===
Since early 2.5 versions, this functionality has been disabled, as the
markers were always getting evaluated first, and hence "swallowing"
all the events before the editor's own keymaps could access them.

In order to get this working again, I've had to give every marker
operator a "wrapper" invoke callback which performs some checking to
ensure that the mouse is close to the markers (vertically) before the
operator will try to be run. This wrapper also makes sure that once
the operator has finished running, that if it didn't manage to do
anything, then the editor's own keymaps get to have a go.

The vertical tolerance used is currently 30 pixels (as was used for
the borderselect operator).

=== Other Assorted Changes ===
* Gave marker operators dependent on having selected markers to
operate on suitable poll() callbacks. These new poll callbacks ensure
that there are selected markers for the operator to operate on,
further cutting down the number of places where markers may override
standard hotkeys (and avoiding calls to the wrappers too)
* Simplified some of the selection code
* Made some formatting tweaks for consistency, and in one case so that
my text editor's function-list display doesn't get confused

Revision af5ed09 by Matt Ebb
January 6, 2011, 02:20 (GMT)
Improve reliability when setting property editor context via rna
January 6, 2011, 02:20 (GMT)
fix for error in own recent commit, r34098.
January 6, 2011, 01:45 (GMT)
error in recent x3d commit using undefined autosmooth var.
January 6, 2011, 01:35 (GMT)
fix for clang static check warnings.
- convertblender.c, remove assignments to unused vars.
- readfile.c, fix 2 possible crashes. null pointers were being checked for then used later without checking.
- space_graph.c, use switch statement for automatic color assignment rather then a float array.
January 6, 2011, 01:29 (GMT)
remove assignments which are unused.
January 5, 2011, 20:18 (GMT)
== blender icon ==

I've been asked by Giuseppe Ghibò (joeghi) for more icons for Mandriva Linux distro.
I've noticed that some folders had a blender.svg different from the one in scalable/, so made them all the same derived from
scalable/blender.svg

Now each svg file has "document properties" of the right dimensions according to the folder it's in, and the svg is saved so that people
just have to press "export bitmap" in Inkscape in case they need it.

Revision a46689b by gsr b3d
January 5, 2011, 19:19 (GMT)
SVN maintenance.
January 5, 2011, 18:12 (GMT)
Bugfix, irc report:

Outliner: using the object-data icons to enter editmode, didn't
reset the toolbar Operator redo. It was not using an operator
call here. Note to self: more outliner tools don't...

Error was that operator-redo then would repeat an action incorrect.

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