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Blenderin Git "master"-kehityshaaran kommitit.

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January 5, 2011, 17:27 (GMT)
Todo item: brought transform texture space back.
Code changes are minimal, re-using the code as already was there.

Options are in pulldown menu, or SHIFT+T and SHIFT+ALT+T

Might be that Martin likes to see it different... do we need
a special operatortype for it?

January 5, 2011, 15:58 (GMT)
Get rid of uninitialized variable and malicios derived mesh relising.
Pointer by llvn analyzer.
January 5, 2011, 15:37 (GMT)
remove ED_retopo.h
January 5, 2011, 15:10 (GMT)
Todo item:

Object color option now is incorporated in preview render, and
in display in 3D window.

Note that Object-color is "modulating" the render result, it just
multiplies... which is very limited for practical use. This was
added for Apricot game project. The original meaning however was
to replace diffuse only... so specular and light work still correct.

ALso made header for properties editor start on top, to reflect
default (report in tracker).

January 5, 2011, 14:57 (GMT)
bugfix [#25393] Export to X3D does not provide color field in indexedFaceSet for colored cube

mostly rewrote mesh export and added support for multiple materials/images, using texface or material images depending on the materials TexFace option.
January 5, 2011, 14:56 (GMT)
Patch: [#22524] Update Windows Recent Documents on Open/Save
Slightly modified to better fit in architecture (moved to related GHOST SystemPaths)
Thanks to Harley Acheson for the research and for providing the original patch.

Note: I added empty function for X11(Linux) and Mac (Carbon and Cocoa) to be implemented still.
January 5, 2011, 14:49 (GMT)
fix for py/rna mesh.materials[:] where empty materials exist, would raise a runtime exception.
problem was there was no way to tell the difference between getting an empty item from a collection or the item not being found.
January 5, 2011, 14:20 (GMT)
Fix #23604: external shadows for volume materials don't work

January 5, 2011, 14:00 (GMT)
ToDo: long outstanding patch to allow access to system paths in background mode
Thanks Damien Plisson for contributing the Carbon and Cocoa implementation
January 5, 2011, 13:15 (GMT)
Material slots: on adding a new one, the material datablock is now copied again
like in 2.4x. This can result in material datablocks you don't need, but not
doing it seems to cause too much confusion.

January 5, 2011, 12:04 (GMT)
Fix #25316: distorted subsurf UV in some cases. To counter distortion at seams,
we add extra creasing in the UV mesh, to keep it from shrinking, leading to
distorted UVs, but this wasn't always working right, so tweaked the conditions.

Revision 288c45d by Joshua Leung
January 5, 2011, 11:15 (GMT)
Marker Bugfixes ("Make Links to Scene" operator):

Some tweaks for this operator, found while scanning through the
current state of the markers code. These seem to be correct judging
from the overall direction the code is going in, though the intention
of this operator seems a bit unclear from the naming.

- Fixed potential issue where with only some markers selected (and the
last one selected not being the last marker in the source scene), you
could end up chaining the source and destination marker lists together
improperly.
- Clarified description/error messages...
January 5, 2011, 10:54 (GMT)
Fixing bugs in future:

DNA reconstruct now terminates strings, when the new string
in a file is longer than in current definition. This will
enable a safer ID and other name lengthening, keeping at
least some forward compitability.


January 5, 2011, 10:40 (GMT)
Todo item: linked curve objects behaves incorrect with modifiers

Use object's displists for storing deformed tesselated curve. Was unable to
totally get rid of curve's displist because of how texture space is calculating.
January 5, 2011, 09:00 (GMT)
Enable sndfile by default on win64
Revision 7a7760e by Janne Karhu
January 5, 2011, 08:52 (GMT)
Fix for [#25492] Cached particles are killed too early
* Own mistake from the sph particle fluids fix.
Revision c8f0404 by Joshua Leung
January 5, 2011, 08:31 (GMT)
Bugfix #25494: Lattice keyframes can't be selected in dopesheet
(summary)

Oops.. missed one place
January 5, 2011, 07:14 (GMT)
use x3d Group's rather then IndexedFaceSets to re-use objects.
January 5, 2011, 06:58 (GMT)
X3D export
- last commit broke export
- more removal of not used functions.
- use twoside mesh setting rather then face flag.
- simplify transformations.
January 5, 2011, 06:29 (GMT)
re-arrange x3d mesh export funcs in preparation for fixing [#25393]
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