Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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January 1, 2011, 07:20 (GMT)
pep8 cleanup
December 31, 2010, 22:44 (GMT)
== Sequencer ==

Made anim_start / anim_endofs editable again within UI.

Revision c169ccc by gsr b3d
December 31, 2010, 20:01 (GMT)
Silence more compiler warnings.
December 31, 2010, 15:09 (GMT)
update UI introspect function & man page
December 31, 2010, 12:37 (GMT)
Bugfix #25427

Serious *bad* crash in undo introduced by commit Janne dec 21st.

Time window now stores some kind of cache for fluids/cloth, but
it's pointing (in SpaceTime) to data inside Objects. (Not ID).

That's really not allowed... this commit fixes crashes but the
cache code really needs to be redesigned. I'm also afraid this
crash is going to frustrate everyone using physics...

December 31, 2010, 11:55 (GMT)
Fix crash on load with a particular startup.blend, don't know how to redo
creating it, but this should be set to NULL on read.

December 31, 2010, 11:51 (GMT)
fix [#25429] Armature modifier and inverted vertex group
- the invert flag was only being used for multi-modifier, but there is no reason not to use this in normal cases as well.
- Armature modifier RNA name 'vertex_group' was incorrectly named 'vertex_group_multi_modifier' (own fault), confusion was caused by 'invert_vertex_group_multi_modifier' which was correct.
December 31, 2010, 10:56 (GMT)
Fixing a crash on exit when using the Blenderplayer on win32. When free_blender() was freeing main, main was garbage since the blend file data was already freed. So, I just replaced free_blender) with IMB_exit() and free_nodesystem(). Using free_blender() worked when I was in Linux running tests. That or I'm just gong crazy. ;)
December 31, 2010, 10:42 (GMT)
armature recalc roll now works properly with mirror enabled.
December 31, 2010, 10:24 (GMT)
alternative fix [#25178] Switch Direction operator for bones doesn't update mirrored bones when X-Axis Mirror is enabled

- only temporarily adjust the selection, then de-select.
- fix applies to bone merge too.
December 31, 2010, 06:24 (GMT)
revert a small change from Ton's commit from r33637.
Having edit operations select the mirrored bones means you cant so easily continue editing on one side of the armature.
This is also inconsistent with other mirror editing operations in armature and mesh modes which don't adjust selection like this.
December 31, 2010, 05:40 (GMT)
update python api with changes from Joshua's commit r33917. translate reports into python errors.
December 31, 2010, 04:48 (GMT)
reverting part of Ton's commit r33911.
The bug was 'write_still' was incorrectly being initialized to 'view_context'.

'write_still' should always write an image, so failing silently here is bad behavior.
Also, opengl render and internal render engine operator should use this option the same way.
December 31, 2010, 04:29 (GMT)
CMake: use blender_include_dirs("${OPENGL_INCLUDE_DIR}") rather then blender_include_dirs(${OPENGL_INCLUDE_DIR})
Apparently this is needed for MSVC in some cases, reported by Tamito Kajiyama r33895.
December 31, 2010, 04:12 (GMT)
Continue from my commit r33952, which disallowed floats to be wrapped as ints.
this missed some cases, now also disallow ints to be wrapped as floats.

This commit also exposed a number of cases where ints/floats were incorrectly wrapped.
Bugs like [#25416] wont slip through the cracks anymore.
Revision a840643 by Joshua Leung
December 31, 2010, 04:09 (GMT)
Bugfix [#25414] Entering a newline before a : still indents it

Fixed by patch attached by submitter. Cheers Jacob F (racoon)!
<quote>
If you write something like...

def do_something:

...and press return it makes the new line with a tab which is good,
but if you want to move the def line down to make room above it by
pressing return while your caret is at the start of the line it
indents the new line which has the def statement on it.

Attached patch just checks if it's checking for a colon after the
caret and returns if it is.
</quote>
Revision dfffad6 by Joshua Leung
December 31, 2010, 03:54 (GMT)
Bugfix [#25420] Sequencer View Zoom operator hidden

"Numpad 1" shortcut to set preview view zoom to 1:1 (i.e. 100%) did
not exist in View menu. While investigating this, I found that the
operator was missing a description/tooltip, so added one too.
Revision d4ea9eb by Joshua Leung
December 31, 2010, 03:35 (GMT)
Bugfix [#25415] Circle Selection does not work on bones in Pose mode

Clobbered together some new code to do this based on the code for Edit
Bone circle select as this case doesn't seem to have been implemented
yet.

NOTE: the code in view3d_select.c needs some urgent love and tidying
up (like a room full of flaking paint).
December 30, 2010, 21:46 (GMT)
Bugfix for [#25416] Precision in glare node doesn't match display.
December 30, 2010, 14:47 (GMT)
Bugfix #25407

Lamp shadows for offscreen render (opengl anim) had to be remade
to cope with animated objects. Fix proved by Alexander Kuznetsov
in the tracker log. Thanks!

Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021