Revision f09d791 by Thomas Dinges December 30, 2010, 13:02 (GMT) |
Porting URL fixes for Release Logs from Tag to Trunk. |
Revision 46feccf by Campbell Barton December 30, 2010, 12:50 (GMT) |
Fix for bug #25367 didn't ensure the problem wasn't happening elsewhere. add a check in makesrna, found FollowPathConstraint.offset was a float wrapped as an int. |
Revision 9733e5f by Campbell Barton December 30, 2010, 12:22 (GMT) |
revert part of Tons commit r33884. - rather then use unlink="None", just don't pass unlink as a keyword. This is more pythonic. - added an RNA flag for properties which cant be unlinked by setting to None. |
Revision e68a9ab by Thomas Dinges December 30, 2010, 11:35 (GMT) |
Some small cosmetic fixes for readme.html. If it still gets into release, fine, otherwise no problem. |
Revision 9fa2f9f by Joshua Leung December 30, 2010, 05:47 (GMT) |
Doh! |
Revision b67692a by Joshua Leung December 30, 2010, 05:41 (GMT) |
Various pedantic fixes to satisfy compilers. |
December 29, 2010, 19:50 (GMT) |
SVN maintenance. |
Revision 4f7f820 by Ton Roosendaal December 29, 2010, 19:05 (GMT) |
Part two of 2.56 beta, VERSION for make and splash itself. (prvicon png was already commited as datatoc) |
Revision 4819c9b by Ton Roosendaal December 29, 2010, 19:05 (GMT) |
Part one of 2.56-beta release commit (Splash picked by Durian team to honour team Argentina!) |
Revision a15f657 by Martin Poirier December 29, 2010, 18:34 (GMT) |
netrender Bugfix for job cancellation (reported by Carsten in email) Ended up recoding part of the communication pipe (use json more consistently) Fix bpy data modifications where it shouldn't happen (as a bonus, thumbnailing is now done out of process) |
Revision 7f3c7ee by Ton Roosendaal December 29, 2010, 18:21 (GMT) |
Bugfix #25404 Frame Mapping (map old, map new) didn't set the the framelen variable. Note that this feature is half-working, and on the to. Might be removed/replaced with something better. |
Revision d36f15d by Joshua Leung December 29, 2010, 12:52 (GMT) |
DopeSheet Drawing Tweak: Keyframes for locked channels are now shown faintly so that it is possible to easily distinguish between keyframes for locked channels and unlocked channels. Hopefully this solves the problem where you have some keyframes selected, and try to move them but forget that those channels are locked (without any feedback other than a single icon). Thanks for pointing out this problem Ronan Zeegers! |
Revision f22a3c1 by Joshua Leung December 29, 2010, 12:27 (GMT) |
Silencing some compiler warnings (gcc) |
Revision 32b23b2 by Joshua Leung December 29, 2010, 12:18 (GMT) |
Bugfix [#24163] (PART 2) Unable to animate INSIDE a group node in the compositor Now ungrouping grouped-nodes copies the animation back to the main nodetree. This means that it is now possible to successfully roundtrip group/un-group nodes and their animation data. --- This should also be done for the Separate Armature operator... hmm... |
Revision 92172b7 by Joshua Leung December 29, 2010, 11:51 (GMT) |
Bugfix [#24163] Unable to animate INSIDE a group node in the compositor This commit fixes the original bug reported here by adding some methods to move the relevant F-Curves (and drivers) over to the new Node-Tree's (i.e. group-node) AnimData. Animated nodes which subsequently get grouped will still be able to animate as a result of this commit. TODO's: - Ungrouping now will not yet merge the animation back (or at least copy it) - Buttons for nodes freshly grouped do not correctly show animated status indicators for some reason, yet normal animation does |
Revision c802e21 by Ton Roosendaal December 29, 2010, 11:34 (GMT) |
Bugfix #25397 Loading a vector font (.ttf) didn't have option for Relative Path in the file window. Now it does, and it sets it to the default. Todo note: the actual path is not visible in the UI yet, nor does outliner RNA view allow to edit path. |
Revision 7115a8d by Joshua Leung December 29, 2010, 05:20 (GMT) |
Consistency cleanups for AnimData stuff: Some AnimData looping functions were not updated to take into account the addition of AnimData for some additional datatypes (i.e. meshes and lattices) as well as the changes to make nested nodetrees (i.e. for Material and Texture nodes). |
Revision 8c4a931 by Ton Roosendaal December 28, 2010, 17:03 (GMT) |
Bugfix #21825 Auto-IK: applying back the IK transform on bones fails for constrainted bones themselves. This would require the post-transform of IK to be converted to a pre-transform for the constraint. That's too much of a headache for bugfixing days. To keep the autoIK feature work it now stops IK chains at constrainted bones. Added todo item for a matrix wizzard to fix this one day. (What would be really cool is a matrix-api for armature to easily get all the required pre- and post transforms and apply. There's a lot of duplicate exception handling for hinge bones for example.) |
Revision 98ec317 by Ton Roosendaal December 28, 2010, 16:02 (GMT) |
Bugfix #25395 Mesh "Add grid" was quite broken: - it added an edge to a previous (not selected) vertex - it ignored cursor location - and it didn't use 'align to view' Now it does behave :) |
Revision 4eb806b by Nathan Letwory December 28, 2010, 13:03 (GMT) |
Fix [#24630] alt+shift+LMB dragging does not work Reported by Nils Austa There was double handling of modifier keys. With my autumn work on the modifier keys I had moved state checks for modifier keys into convertKey(), but left the call to handleModifierKeys. That caused problems with proper modifier key handling in the entire key handling code of GHOST. |
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