Revision acd7b81 by Campbell Barton December 15, 2010, 04:06 (GMT) |
bugfix [#25230] Quick extrude Ctrl-LMB : wrong behaviour of 'RotateSource' option. Problem is is with operator redo which click-extrude exposed. Check if redo operator can run, otherwise lock the UI and add a label that the operator doesn't support redo. This is clunky but IMHO better then failing silently and leaving the user confused. - Merged redo functions into ED_undo_operator_repeat(), code was duplicated in a few places. - added WM_operator_repeat_check to check if WM_operator_repeat() can run, avoids an undo call when redo work. Unrelated changes - GHOST_SystemWin32.cpp set to utf8 encoding. - cmake_consistency_check.py now checks source files are utf8. |
Revision ff6e631 by Nicholas Bishop December 15, 2010, 03:53 (GMT) |
Fixed bug #23042, Sculpting + Multires + Noise texture tears mesh Noise texture moved the edges of multires grids different, causing tears in the mesh. Fixed with a call to re-stitch grids (but only done if the brush texture is set to noise) |
Revision 32e6f86 by Campbell Barton December 15, 2010, 02:09 (GMT) |
remove unused args. |
December 15, 2010, 00:56 (GMT) |
Exposed mesh edit 'select similar' threshold as operator property, must have been missed before. |
Revision a7f2cbc by Mike Erwin December 14, 2010, 22:43 (GMT) |
As-yet uncommitted changes from end of summer. General code cleanup Mac-side, removed some unnecessary NSAutoreleasePool guards, etc. By no means complete -- just wanted to get this in and do a fresh checkout on another machine. |
Revision 100d611 by Nathan Letwory December 14, 2010, 21:46 (GMT) |
Apply patch [#25224] Refactor COLLADA DocumentImporter Submitted by Martijn Berger. Make DocumentImporter class the actual IWriter implementation and move prototype to the header. Group together functions that we should move out of the class. No functional changes. |
Revision 7775a1a by Ton Roosendaal December 14, 2010, 19:25 (GMT) |
Bugfix #21724 Graph Editor: "make selected channels visible" VKEY didn't make unselected channels invisble. What is left is that the active channel remains visible still. Not sure if that's by design, for Joshua to answer. |
Revision 9ac68ad by Ton Roosendaal December 14, 2010, 18:02 (GMT) |
Bugfix #22040 Old bug report: Image Editor, Painting: crash when texture was visible in Material or Texture preview. Was caused by paint code freeing mipmaps. Now replaced with a mipmap tag (to be done again), and a new mipmap function that doesn't re-allocate. |
Revision 73ea636 by Campbell Barton December 14, 2010, 16:33 (GMT) |
clamp colors from 0-1 which are used for display only. |
Revision 2b53777 by Ton Roosendaal December 14, 2010, 16:23 (GMT) |
Bugfix #25212 Sequencer: Properties -> Panel "Strip Input" -> file browse button next to directory name assigned the full file name. Added on todo: unported code still for "Change Sequence", allowing to rebrowse strip contents. |
Revision 4057626 by Campbell Barton December 14, 2010, 16:20 (GMT) |
- revert own recent change after discussion, default set hard minimum of colors to 0 but now don't set a hard min, each property needs to define. - use_old_bump setting only applies to material texture slots. |
Revision 2dc61df by Janne Karhu December 14, 2010, 15:49 (GMT) |
Fix for [#25206] Particles system can't start at frame 0 * The basic problem is that frame 0 can't be cached, so the correct solution is to read frame 1 and interpolate backwards from that state. |
Revision 78e7c6b by Campbell Barton December 14, 2010, 15:14 (GMT) |
graph editor & action keyframe paste options. - Offset, so you can paste at the same time of the original frames, at the current frame or relative to the current frame at time of copying. - Merge method, so the pasted keys can overwrite keys in their range or the entire curve. Currently there is no redo panel for these space types so the only way to access these options is with F6 redo popup. |
Revision 93cbc84 by Janne Karhu December 14, 2010, 14:45 (GMT) |
Fix for [#25198] Smoke gets shown before simulation starts * Smoke is now only drawn/rendered after the simulation frame range starts. * This does not apply to simulation end frame though, so that any remaining smoke can for example be faded away nicely through material settings. |
Revision 295ce32 by Campbell Barton December 14, 2010, 13:56 (GMT) |
missed renaming this enum. |
Revision b412a07 by Campbell Barton December 14, 2010, 12:09 (GMT) |
script to convert datatoc files back to data. |
Revision ef0e292 by Campbell Barton December 14, 2010, 11:22 (GMT) |
curve hide keys were still not right, now match mesh editmode. |
Revision b49ac24 by Joshua Leung December 14, 2010, 10:52 (GMT) |
Fix for 'handle_type' submenu in Graph Editor no longer working. Previous commit fixing rest of handle type keymaps renamed this operator, but that brings it out of line with rest of animation editor operators, so reverting that fix. Also, made Action Editor/DopeSheet use same hotkey as Graph Editor for setting handle types now (which is same as one used in 3D-View). |
Revision 58f31f8 by Campbell Barton December 14, 2010, 10:17 (GMT) |
Change set handle types back to menu now menus have key access - V+A, V+V, V+L, V+F for Graph & Edit Curve view. Editcurve can be Hkey for hide again. |
Revision 996bc87 by Campbell Barton December 14, 2010, 08:35 (GMT) |
update for changes in cmake files. |
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