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Blenderin Git "master"-kehityshaaran kommitit.

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December 6, 2010, 06:26 (GMT)
bugfix [#25057] Vertex paint - Cannot select or paint vertices of obscured vertices, even when obscuring faces are hiddden
December 6, 2010, 05:31 (GMT)
[#25030] Grease Pencil active_frame_delete() deletes wrong layer
move buttons to the header since they only operate on the active layer.
December 6, 2010, 04:05 (GMT)
bugfix [#25046] Bold and Italics checkboxes for Text objects seem to do nothing
- Part of this report is a misunderstanding, but there was no access to bold/italic fonts.
- Added rna access and changed the operators to use only rna properties.
December 6, 2010, 02:42 (GMT)
[#25047] Deletion of any custom key map item remove always first one

keymap item id for user defined keymaps wasn't defined properly. This is really old, I'm surprised with didn't catch this before.
December 6, 2010, 02:32 (GMT)
bugfix [#22663] object material slots not updated for library data
December 6, 2010, 01:23 (GMT)
* Merged changes in the trunk up to revision 33492.

* Fixed a bug in listing all style modules in source/blender/blenlib/intern/bpath.c.
December 6, 2010, 00:52 (GMT)
- converted path cleaning on file load to use bPath Iterator functions - image & font and sequence paths were being cleaned but not multires, voxel & sound paths.
- skip fixing file paths on undo.
- simplify bpath alloc and free functions, also pass Main structure so as not to rely on G.main, (needed for file load).
December 5, 2010, 23:50 (GMT)
use BLI_strnlen rather then strlen when comparing against fixed lengths.
December 5, 2010, 23:14 (GMT)
bpath iterator updates
- loop over sequencer plugin and texture voxel paths.
- fix leak in python bpy.utils.blend_path() and use PyUnicode_DecodeFSDefault() to ensure correct paths with different encodings.
- operators to make paths absolute & relative now redraw the view.
December 5, 2010, 18:59 (GMT)
Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now it
only tags the ID and does the actual flush/update delayed, before the next
redraw. For objects the update was already delayed, just flushing wasn't
yet.

This should help performance in python and animation editors, by making
calls to RNA property update quicker. Still need to add calls in a few
places where this was previously avoided due to bad performance.

December 5, 2010, 17:56 (GMT)
Partial bugfix for [#25037] , brought back Select menu in Sequencer
header...
Revision ba8c185 by Doug Hammond
December 5, 2010, 16:39 (GMT)
extensions_framework: prefer user config and scripts dirs, if set, to save addon config files to.
December 5, 2010, 16:14 (GMT)
Probably bugfix for [#25050] Outputing mpeg (audio in AC3 format) causes
audio to become buggy.

Added sensible audio preset settings for ffmpeg rendering

December 5, 2010, 14:13 (GMT)
Render UI: added the very important "free unused nodes" in the
Performance panel. This should actually be default on background
render...

December 5, 2010, 13:12 (GMT)
Made a change as to when the view map data structure is released,
with the aim of less memory consumption in stroke rendering.
December 5, 2010, 12:32 (GMT)
Bugfix #25041

Sequencer crash when combining a scene strip with image strip and cross.
Code lacked proper check for byte buffer in scene...

December 5, 2010, 12:14 (GMT)
Bug fix #25042

Emulate numpad option: failed to use zero key to reset color picker.

December 5, 2010, 10:38 (GMT)
Object transparency setting should only show on MESH type
December 5, 2010, 10:14 (GMT)
Fix part of #25040: rendering multiple scenes from compositing nodes didn't
restore current scene properly afterwards.

December 5, 2010, 09:20 (GMT)
use PyUnicode_DecodeFSDefault rather then PyUnicode_DecodeUTF8(str, strlen(str), "surrogateescape"), for converting non utf8 names.
this is needed because some UTF8 names didnt resolve on windows when using surrogateescape'd strings.

This meant you couldn't export to models some directories on windows.
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