Revision 5c8dfc1 by Campbell Barton December 6, 2010, 06:26 (GMT) |
bugfix [#25057] Vertex paint - Cannot select or paint vertices of obscured vertices, even when obscuring faces are hiddden |
Revision 0198b85 by Campbell Barton December 6, 2010, 05:31 (GMT) |
[#25030] Grease Pencil active_frame_delete() deletes wrong layer move buttons to the header since they only operate on the active layer. |
Revision 7613d36 by Campbell Barton December 6, 2010, 04:05 (GMT) |
bugfix [#25046] Bold and Italics checkboxes for Text objects seem to do nothing - Part of this report is a misunderstanding, but there was no access to bold/italic fonts. - Added rna access and changed the operators to use only rna properties. |
Revision a1fed1e by Martin Poirier December 6, 2010, 02:42 (GMT) |
[#25047] Deletion of any custom key map item remove always first one keymap item id for user defined keymaps wasn't defined properly. This is really old, I'm surprised with didn't catch this before. |
Revision a724918 by Campbell Barton December 6, 2010, 02:32 (GMT) |
bugfix [#22663] object material slots not updated for library data |
Revision 8a2eb1f by Tamito Kajiyama December 6, 2010, 01:23 (GMT) |
* Merged changes in the trunk up to revision 33492. * Fixed a bug in listing all style modules in source/blender/blenlib/intern/bpath.c. |
Revision 60063d5 by Campbell Barton December 6, 2010, 00:52 (GMT) |
- converted path cleaning on file load to use bPath Iterator functions - image & font and sequence paths were being cleaned but not multires, voxel & sound paths. - skip fixing file paths on undo. - simplify bpath alloc and free functions, also pass Main structure so as not to rely on G.main, (needed for file load). |
Revision 2f366d1 by Campbell Barton December 5, 2010, 23:50 (GMT) |
use BLI_strnlen rather then strlen when comparing against fixed lengths. |
Revision 9668c29 by Campbell Barton December 5, 2010, 23:14 (GMT) |
bpath iterator updates - loop over sequencer plugin and texture voxel paths. - fix leak in python bpy.utils.blend_path() and use PyUnicode_DecodeFSDefault() to ensure correct paths with different encodings. - operators to make paths absolute & relative now redraw the view. |
Revision b110c7c by Brecht Van Lommel December 5, 2010, 18:59 (GMT) |
Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now it only tags the ID and does the actual flush/update delayed, before the next redraw. For objects the update was already delayed, just flushing wasn't yet. This should help performance in python and animation editors, by making calls to RNA property update quicker. Still need to add calls in a few places where this was previously avoided due to bad performance. |
Revision 07692fc by Peter Schlaile December 5, 2010, 17:56 (GMT) |
Partial bugfix for [#25037] , brought back Select menu in Sequencer header... |
Revision ba8c185 by Doug Hammond December 5, 2010, 16:39 (GMT) |
extensions_framework: prefer user config and scripts dirs, if set, to save addon config files to. |
Revision 49320e6 by Peter Schlaile December 5, 2010, 16:14 (GMT) |
Probably bugfix for [#25050] Outputing mpeg (audio in AC3 format) causes audio to become buggy. Added sensible audio preset settings for ffmpeg rendering |
Revision 2011442 by Ton Roosendaal December 5, 2010, 14:13 (GMT) |
Render UI: added the very important "free unused nodes" in the Performance panel. This should actually be default on background render... |
Revision ad608f3 by Tamito Kajiyama December 5, 2010, 13:12 (GMT) |
Made a change as to when the view map data structure is released, with the aim of less memory consumption in stroke rendering. |
Revision 2567a0e by Ton Roosendaal December 5, 2010, 12:32 (GMT) |
Bugfix #25041 Sequencer crash when combining a scene strip with image strip and cross. Code lacked proper check for byte buffer in scene... |
Revision c98f5b2 by Ton Roosendaal December 5, 2010, 12:14 (GMT) |
Bug fix #25042 Emulate numpad option: failed to use zero key to reset color picker. |
Revision 57d1d4f by Daniel Salazar December 5, 2010, 10:38 (GMT) |
Object transparency setting should only show on MESH type |
Revision 0400745 by Brecht Van Lommel December 5, 2010, 10:14 (GMT) |
Fix part of #25040: rendering multiple scenes from compositing nodes didn't restore current scene properly afterwards. |
Revision 260687d by Campbell Barton December 5, 2010, 09:20 (GMT) |
use PyUnicode_DecodeFSDefault rather then PyUnicode_DecodeUTF8(str, strlen(str), "surrogateescape"), for converting non utf8 names. this is needed because some UTF8 names didnt resolve on windows when using surrogateescape'd strings. This meant you couldn't export to models some directories on windows. |
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