Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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December 5, 2010, 07:08 (GMT)
- Fixed dead-lock when subviding curve
- Hard-limit for cuts number is set to INT_MAX, soft limit to 10 (same as for meshes)
December 5, 2010, 06:40 (GMT)
use constant strings for outliner menus rather then sprint'ing them together.
December 5, 2010, 02:16 (GMT)
fix for camera border going outside the clipping range while in camera view.
Revision 8c467a9 by Janne Karhu
December 5, 2010, 01:48 (GMT)
Fix for [#25036] boids particle from 2.49 opened in 2.5 is crash !?
* Old boids didn't have all of the necessary data for the new system.
* Changed the particles code so that a check for all necessary data is always done before starting actual dynamics calculations.
December 5, 2010, 00:08 (GMT)
correction to r33469, operators return sets so string comparison isn't valid.
December 4, 2010, 18:34 (GMT)
Fixed memory leak in thumbnail_joblist_free: last image in loadimages weren't
freed even if it's not copied to the filelist
December 4, 2010, 16:02 (GMT)
IRC report:

Adding mesh primitive circle/cone/tube now has first vertex
on top. Looks much nicer on low vertex totals.
Fix provided by Mario G Kishalmi, thanks!

December 4, 2010, 15:45 (GMT)
Bug fix #21900

Issue with Library linking: if you already have libraries linked in,
and you attempt to link more data, using internally already linked
stuff (like a group with group links) the linkage would fail. It did
resolve on save-load though.

There's a long commented history in this code explaining it. I found
out it was because of manual step-by-step linking versus normal file
reads. In the first case, the "lib pointer map" was missing references.

December 4, 2010, 14:26 (GMT)
Cocoa : fix drag and drop was no more operational after having fullscreened the window
December 4, 2010, 13:46 (GMT)
Bugfix #21893

Python Operator "Delete Edge Loop" (which keeps mesh connected)
changed selection if sliding operator failed. Simply added a
check for return value. Gosh, that Python code is not bad ;)

December 4, 2010, 13:00 (GMT)
Maintenance,
- remove some redundant declarations
- changed VertexTangent and Path structs to avoid compiler alignment padding.
December 4, 2010, 12:33 (GMT)
Bugfix #24699

Crash when deleting Shapekeys, while Graph or Dopesheet was visible.
Caused by RNA collection lookup, which is not checking against index
out of range errors.

Brecht might have to give blessings for this though :)

December 4, 2010, 11:44 (GMT)
Give functions that use printf style formatting GCC format attributes so if incorrect formatting is used the compiler will warn of this.
found & fixed 2x incorrect formatting args.
December 4, 2010, 11:34 (GMT)
Bugfix #25033

Texture face options like "two side" were invisible, unless the
top bar "render engine" was set to Game Engine.
This is confusing, since 3d window does draw these options well.

Added back panel to show default, but with a label warning that
the options are not supported for render.

December 4, 2010, 09:58 (GMT)
Fix for a bug in the Distance from Object modifiers.
The bug was reported by Jonathan Hudson, thanks!
December 4, 2010, 06:25 (GMT)
disallow setting RNA attributes while drawing, this is bad practice so enforcing here has the benifit of making sure people are not manipulating blender scene data in a drawing panel for eg.

This is ifdef'd and may be disabled later on, or only enabled in debug mode.

This applies to setting any RNA value that has an ID and is not a screen or window-manager datablock.

Some addons break this rule and need fixing but from my tests blender UI scripts are ok.
December 4, 2010, 06:21 (GMT)
minor changes to bone UI script.
December 4, 2010, 05:34 (GMT)
fix for strict prototype error.
December 4, 2010, 01:11 (GMT)
own mistake made r33442, was returning the pose channel, rather then its bone.
December 3, 2010, 23:55 (GMT)
remove shadowed definitions but keep them as zero this time.
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