Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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November 29, 2010, 00:18 (GMT)
fix [#24921] Crash after inserting keyframing UV coords and changing frame in edit mode
zero length arrays were still having their members accessible.
November 28, 2010, 23:07 (GMT)
bugfix [#24947] Animations data replaced by the first animation (fbx exporter)
this feature was ported from 2.5x but not tested, referring to the wrong object when assigning actions.
November 28, 2010, 18:54 (GMT)
Variable declaration in code, not allowed!
Also made it NULL, looks nicer than 0 ;)

November 28, 2010, 18:34 (GMT)
Bugfix #24933

Compositor: Texture node only allowed 1 user, with more nodes using it
there was a thread conflict, using same memory for writing values.

Also: brought back the original intention for texture nodes, which is to
be using a "procedural image", not allocating memory for a buffer, but
only allowing to read per pixel. Commit in 2007 (!) allocated full buffers
for texture nodes, without using them even.


November 28, 2010, 18:23 (GMT)
== Sequencer ==

This fixes Orig Dimension display (mostly).
* orx, ory both didn't get calculated, if dimension already matched
* putting them into Strip instead of StripData ment, that using images
of different dimensions in one strip could lead to incorrect results

Still TODO: on file open, timeline display happens before preview
display which means: orig_width and height are calculated after the
first draw of N-keys dialog. You have to hit refresh (or scrub one
frame) to get the right values displayed.

November 28, 2010, 18:22 (GMT)
== addons ==

After discussing with campbell, I'm adding a menu in the addons panel to help people to find the addons development pages
This should give more visibility to the bf-extensions project so that people know where they can share their scripts "officially".

November 28, 2010, 16:36 (GMT)
Bugfix #24953

Compositor: If scene render size changed, a Texture node didn't get tagged
to re-render, using previous size instead.

November 28, 2010, 13:39 (GMT)
bugfix "Export UV Layout" stalls when saving file in 2.55b
remove duplicate UVs on export to avoid long ztransp filling times - common on faces which have no assigned UV coords.
November 28, 2010, 12:38 (GMT)
fix for fix [#24955] Generating UV-Images within blender (Alt-N) not possible
We had 3 reports of not being able to add images in editmode which was a workaround for redo in editmode bug.
Rather then having it use operator redo, just give an OK button.
November 28, 2010, 06:03 (GMT)
minor changes to the python api.
- pep8 script was giving an error on non utf8 scons source files.
- use PyList_SET_ITEM macro when list type is ensured.
- all mathutils types use subtypes to create new types when available.
- use defines MAT3_UNITY, MAT4_UNITY to initialize unit matrices.
November 28, 2010, 02:48 (GMT)
Fix for a compilation issue with MinGW32. The problem was reported
by Dazzle through the BA Freestyle thread, thanks!
Revision 9d3a179 by gsr b3d
November 27, 2010, 19:59 (GMT)
Detect Gallium driver. Extend NPoT workaround to opensource drivers.
November 27, 2010, 19:33 (GMT)
Bugfix #21385

Blender MultiLayer openEXR files now save with correct scanline order.
Code also provides backward compatibility. Also thanks to Troy Sobotka!

November 27, 2010, 19:18 (GMT)
[#24935] Proportional translation size stuck to none

Adjust hard and soft limits on proportional size operator property.

Prevent zero in old files with reset if under hard limit (in tools settings).
November 27, 2010, 18:30 (GMT)
bugfix [#24944] Crash on attempting to keyframe HSV color
prevent eternal loop
November 27, 2010, 12:48 (GMT)
Merged changes in the trunk up to revision 33348.
November 27, 2010, 11:23 (GMT)
New option for taking account of face smoothness in view map calculation.

With this option disabled, the smoothness of faces is ignored and
jagged feature edges (when seen from a three-dimensional viewpoint)
are generated. If the new option is enabled, face smoothness is taken
into account during the view map calculation, resulting in smooth
feature edges in 3D. This generally leads to more stable strokes, and
also permits more stylization possibilities relying on the feature
edge smoothness in 3D. The downside of smooth feature edges is that
the visibility is mathematically not well-defined and may cause some
artefact in rendering results. The new option is thus intended to
allow users to try both jagged and smooth feature edges and see which
ones would fit individual application needs. This option is disabled
by default.
November 27, 2010, 02:39 (GMT)
python access to driver namespace, rather then have a textblock defined for drivers allow scripts to add functions directly.
- bpy.app.driver_namespace, read-only dictionary, edit in-place.
- reset on file load and new file.
- on errors the namespace used to be reset, this should not be needed.

simple example.

def driverFunc(val):
return val * val
bpy.app.driver_namespace['driverFunc'] = driverFunc

... now all drivers can access this function.
November 27, 2010, 00:56 (GMT)
console text underscore would draw outside the view for larger font sizes.
November 27, 2010, 00:23 (GMT)
fix for fix r33330, bug [#23118].
combing hair the view matrix wasn't updated so depth comparison was incorrect.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021