Revision ab713ee by Campbell Barton November 29, 2010, 00:18 (GMT) |
fix [#24921] Crash after inserting keyframing UV coords and changing frame in edit mode zero length arrays were still having their members accessible. |
Revision 2dcec22 by Campbell Barton November 28, 2010, 23:07 (GMT) |
bugfix [#24947] Animations data replaced by the first animation (fbx exporter) this feature was ported from 2.5x but not tested, referring to the wrong object when assigning actions. |
Revision 49102a8 by Ton Roosendaal November 28, 2010, 18:54 (GMT) |
Variable declaration in code, not allowed! Also made it NULL, looks nicer than 0 ;) |
Revision d01054d by Ton Roosendaal November 28, 2010, 18:34 (GMT) |
Bugfix #24933 Compositor: Texture node only allowed 1 user, with more nodes using it there was a thread conflict, using same memory for writing values. Also: brought back the original intention for texture nodes, which is to be using a "procedural image", not allocating memory for a buffer, but only allowing to read per pixel. Commit in 2007 (!) allocated full buffers for texture nodes, without using them even. |
Revision 510920a by Peter Schlaile November 28, 2010, 18:23 (GMT) |
== Sequencer == This fixes Orig Dimension display (mostly). * orx, ory both didn't get calculated, if dimension already matched * putting them into Strip instead of StripData ment, that using images of different dimensions in one strip could lead to incorrect results Still TODO: on file open, timeline display happens before preview display which means: orig_width and height are calculated after the first draw of N-keys dialog. You have to hit refresh (or scrub one frame) to get the right values displayed. |
Revision 3f6eb67 by Luca Bonavita November 28, 2010, 18:22 (GMT) |
== addons == After discussing with campbell, I'm adding a menu in the addons panel to help people to find the addons development pages This should give more visibility to the bf-extensions project so that people know where they can share their scripts "officially". |
Revision b7d0715 by Ton Roosendaal November 28, 2010, 16:36 (GMT) |
Bugfix #24953 Compositor: If scene render size changed, a Texture node didn't get tagged to re-render, using previous size instead. |
Revision 6b4e7e8 by Campbell Barton November 28, 2010, 13:39 (GMT) |
bugfix "Export UV Layout" stalls when saving file in 2.55b remove duplicate UVs on export to avoid long ztransp filling times - common on faces which have no assigned UV coords. |
Revision 2840d52 by Campbell Barton November 28, 2010, 12:38 (GMT) |
fix for fix [#24955] Generating UV-Images within blender (Alt-N) not possible We had 3 reports of not being able to add images in editmode which was a workaround for redo in editmode bug. Rather then having it use operator redo, just give an OK button. |
Revision 34ea1cf by Campbell Barton November 28, 2010, 06:03 (GMT) |
minor changes to the python api. - pep8 script was giving an error on non utf8 scons source files. - use PyList_SET_ITEM macro when list type is ensured. - all mathutils types use subtypes to create new types when available. - use defines MAT3_UNITY, MAT4_UNITY to initialize unit matrices. |
Revision 7f2829d by Tamito Kajiyama November 28, 2010, 02:48 (GMT) |
Fix for a compilation issue with MinGW32. The problem was reported by Dazzle through the BA Freestyle thread, thanks! |
November 27, 2010, 19:59 (GMT) |
Detect Gallium driver. Extend NPoT workaround to opensource drivers. |
Revision f973be9 by Ton Roosendaal November 27, 2010, 19:33 (GMT) |
Bugfix #21385 Blender MultiLayer openEXR files now save with correct scanline order. Code also provides backward compatibility. Also thanks to Troy Sobotka! |
Revision 1e579c7 by Martin Poirier November 27, 2010, 19:18 (GMT) |
[#24935] Proportional translation size stuck to none Adjust hard and soft limits on proportional size operator property. Prevent zero in old files with reset if under hard limit (in tools settings). |
Revision 6c7403b by Campbell Barton November 27, 2010, 18:30 (GMT) |
bugfix [#24944] Crash on attempting to keyframe HSV color prevent eternal loop |
Revision a04603d by Tamito Kajiyama November 27, 2010, 12:48 (GMT) |
Merged changes in the trunk up to revision 33348. |
Revision 5c26fd6 by Tamito Kajiyama November 27, 2010, 11:23 (GMT) |
New option for taking account of face smoothness in view map calculation. With this option disabled, the smoothness of faces is ignored and jagged feature edges (when seen from a three-dimensional viewpoint) are generated. If the new option is enabled, face smoothness is taken into account during the view map calculation, resulting in smooth feature edges in 3D. This generally leads to more stable strokes, and also permits more stylization possibilities relying on the feature edge smoothness in 3D. The downside of smooth feature edges is that the visibility is mathematically not well-defined and may cause some artefact in rendering results. The new option is thus intended to allow users to try both jagged and smooth feature edges and see which ones would fit individual application needs. This option is disabled by default. |
Revision 02cc806 by Campbell Barton November 27, 2010, 02:39 (GMT) |
python access to driver namespace, rather then have a textblock defined for drivers allow scripts to add functions directly. - bpy.app.driver_namespace, read-only dictionary, edit in-place. - reset on file load and new file. - on errors the namespace used to be reset, this should not be needed. simple example. def driverFunc(val): return val * val bpy.app.driver_namespace['driverFunc'] = driverFunc ... now all drivers can access this function. |
Revision 4a80485 by Campbell Barton November 27, 2010, 00:56 (GMT) |
console text underscore would draw outside the view for larger font sizes. |
Revision 5e6c0bc by Campbell Barton November 27, 2010, 00:23 (GMT) |
fix for fix r33330, bug [#23118]. combing hair the view matrix wasn't updated so depth comparison was incorrect. |
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