Revision 7d80a4a by Sergey Sharybin November 11, 2010, 10:01 (GMT) |
Get rid of G.rendering in curve_to_displist |
Revision cf673cf by Sergey Sharybin November 11, 2010, 09:56 (GMT) |
Fix #24643: Nurbs Surface Preview resolution overrides render resolution NURBS surfaces always used resol{u,v} from spline and never used curve's render resolutions. Now, if curve's render resolution is non-zero then it'll override resolution for all splines when rendering (in needed direction only, ofcource). |
Revision 030253c by Campbell Barton November 11, 2010, 07:51 (GMT) |
fix for building, also use const char in more places. |
Revision 80a650d by Campbell Barton November 11, 2010, 06:35 (GMT) |
BLF_draw functions take an extra length argument, so the console drawing doenst need to swap in NULL chars to draw word wrapping. |
November 11, 2010, 06:22 (GMT) |
Reorder library linking. |
November 11, 2010, 06:03 (GMT) |
SVN maintenance. |
Revision e47d840 by Campbell Barton November 11, 2010, 05:45 (GMT) |
make console wrapped text drawing into its own function in preparation to move report view out of the console space type. (no functional changes) also remove incorrect messages about the original copyright in the GPL headers. |
Revision 662b35a by Joshua Leung November 11, 2010, 05:11 (GMT) |
Preview Range operators were broken in Graph Editor |
Revision e6f6a0a by Thomas Dinges November 10, 2010, 19:37 (GMT) |
Nurbs Curve UI: * Fixed an alignment issue in resolution buttons. |
Revision bc428e3 by Joseph Eagar November 10, 2010, 18:42 (GMT) |
nothing to see here... |
Revision 3b5ad51 by Ton Roosendaal November 10, 2010, 18:00 (GMT) |
Bugfix #24524 Mesh loop tools allowed to be invoked outside 3d region (properties). That caused crash, it needs 3d view code to work. |
Revision 8df0253 by Ton Roosendaal November 10, 2010, 16:49 (GMT) |
Bugfix #24570 When using a startup.blend without user prefs (themes etc) saved, Blender crashed. Added a provision to then fall back to the compiled in startup, including a print in console. |
Revision 2781246 by Ton Roosendaal November 10, 2010, 16:22 (GMT) |
bugfix #24573 View2d custom keymap to put zoom in RMB didn't work, the modal handler still has a hardcoded check for mouse/keys. Fixed it for this case quickly, added wiki todo and warning in code. |
Revision b8a3dae by Ton Roosendaal November 10, 2010, 15:10 (GMT) |
Bugfix #24603 Using ALT+B clipping and CTRL+R loopcut in wireframe mode, made 3d drawing disappear. Was caused by faulty setting of zbuffering on in loopcut code. |
Revision 97984e6 by Ton Roosendaal November 10, 2010, 14:09 (GMT) |
Fix #24615 Light Cache resolution for volumetric material could be set to zero, causing crashes. |
Revision 7b36b5d by Campbell Barton November 10, 2010, 11:37 (GMT) |
bugfix [#24638] Crash when parenting ni local view through the outliner |
Revision fe18f51 by Campbell Barton November 10, 2010, 11:19 (GMT) |
bugfix [#24635] "Add Shortcut" |
Revision bb3cd04 by Janne Karhu November 10, 2010, 10:21 (GMT) |
"Fix" for [#24629] 2D-cursor coordinates in 254B UV and 3D views * This null check just prevents the crash, but the real bug is that 3d view toolbar redo even shows the image view operator.. * ..and since the redo is in the wrong view it doesn't work. Both of these are known issues. |
Revision 1a0198e by Joshua Leung November 10, 2010, 09:51 (GMT) |
Reverting part of #32971 By just removing these vars (commenting them out), we were getting alignment errors which were causing crashes when loading old files with armatures (crash in armature drawing code). Fortunately I happen to be working on a little project right now, and caught this :) |
Revision 4b45a42 by Sergey Sharybin November 10, 2010, 08:24 (GMT) |
Removed unused code from multires module |
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