Revision 36f0a1e by Philipp Oeser January 19, 2021, 17:23 (GMT) |
Fix T84823: crash rendering with unconnected input socket in File Output node Caused by rB957e292c5864. Now just skip unconnected sockets. Maniphest Tasks: T84823 Differential Revision: https://developer.blender.org/D10137 |
Revision b39ee69 by Dalai Felinto January 19, 2021, 17:23 (GMT) |
Merge remote-tracking branch 'origin/blender-v2.92-release' |
Revision d311a76 by Dalai Felinto January 19, 2021, 17:20 (GMT) |
Fix merge from 2.92 (subversion bump 292.14) |
Revision c3207d8 by Dalai Felinto January 19, 2021, 17:13 (GMT) |
Object Info: Fix tooltip for the transform space option This was agreed outside the patch discussion. And it did not make into the submitted code on 8b777ee6d69d4805c64756cf6a33db894160ce29. |
Revision 40e0897 by Sebastian Parborg January 19, 2021, 17:12 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision 05179a0 by Jacques Lucke January 19, 2021, 17:01 (GMT) |
Volumes: fix calling BKE_volume_load from multiple threads `BKE_volume_is_loaded` uses `grids.filepath` to determine if the grids are already loaded. The issue was that `grids.filepath` was set before the grids were loaded, resulting in incorrect early returns for other threads. Differential Revision: https://developer.blender.org/D10150 |
Revision 8b777ee by Dalai Felinto January 19, 2021, 16:30 (GMT) |
Geometry Nodes - Object Info: option to apply obj transform to the geometry By design the modified object transformations should still work and affect the geometry nodes results. The current behaviour, however, would make the geometry from the object info to not be affected by the modified object transformations. This patch changes that by default. In a similar fashion the Location, Rotation and Scale sockets outputs should be aware of whether the output should be in the global space or in the space of the nodetree. To solve this, the patch introduces a new transformation space "enum" where users can pick "Original" or "Relative" space. Original -------- Output the geometry relative to the input object transform, and the location, rotation and scale relative to the world origin. Relative -------- Bring the input object geometry, location, rotation and scale into the modified object maintaining the relative position between the two objects in the scene. Relative space violates a bit the design of the nodetree. The geometry in this case is transformed so that moving the modified object doesn't interfere with the geometry. This is particularly useful for the boolean node for instance. "Original" is the default space, but old files are set to "Relative" for backwards compatibility. Differential Revision: https://developer.blender.org/D10124 |
Revision 9a32c71 by Jacques Lucke January 19, 2021, 15:58 (GMT) |
Geometry Nodes: pass depsgraph to nodes during execution The depsgraph will have to be accessed in an upcoming patch. |
Revision d60b128 by Falk David January 19, 2021, 11:32 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision a9203e2 by Falk David January 19, 2021, 11:31 (GMT) |
Fix T84642: Reassign effect-strip ignores animdata When reassigning an effect strip to another sequence, any animation data in the effect strip will not be offset like expected. The fix calls `SEQ_offset_animdata` to offset the animation data after the seqence has been moved. Reviewed By: ISS Maniphest Tasks: T84642 Differential Revision: https://developer.blender.org/D10096 |
Revision 089cd25 by Campbell Barton January 19, 2021, 09:43 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision a86bb25 by Campbell Barton January 19, 2021, 09:39 (GMT) |
Fix T84698: error adding movie clip tracks The movie clip's `region->v2d` was being resized by the view2d code, causing mouse cursor to movie-clip coordinate mapping to fail. This commit removes `UI_view2d_region_reinit`, matching the behavior for the image editor's 2D view. Reviewed By: sergey Ref D10106 |
Revision df2ed15 by Campbell Barton January 19, 2021, 06:24 (GMT) |
Fix T74755: Cap of curve doesn't have smooth shading Copy the smooth setting when filling in curve caps. For drawing this doesn't change behavior as a single normal is used for all faces. The difference may be noticed when converting to a mesh or with modifiers applied. |
Revision 1cc5410 by Campbell Barton January 19, 2021, 06:14 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision d265882 by Campbell Barton January 19, 2021, 06:14 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision 418cd7c by Campbell Barton January 19, 2021, 06:12 (GMT) |
Fix T84041: Bevel caps have invalid normals Bevel caps always had incorrect normals, causing display glitches in some cases. It seems this never worked properly (at least 2.79 also had this bug). Use the projection vector as the normal. |
Revision e25f7e3 by Campbell Barton January 19, 2021, 04:32 (GMT) |
Fix T84568: UV loop selection marks edges sharp Regression in 6a10e69d270bc6866dd0000ffc0b81f6205ba2e9 (added when testing). |
Revision 94e9d3c by Campbell Barton January 19, 2021, 02:36 (GMT) |
Merge branch 'blender-v2.92-release' |
January 19, 2021, 02:20 (GMT) |
Fix T84824: Incorrect height using interactive add tool When using the interactive add tool for primitives with a fixed height and base aspect ratio, the height of the created primitive would be incorrect (two times too small or two times too big). When the base origin was centered, the `fixed_aspect_dimension` was not changed even though the base length was doubled. Additionally, when the height origin was centered but the height aspect ratio was fixed, the height was doubled leading to an incorrect size. The fix doubles `fixed_aspect_dimension` when the base origin is centered and correctly calculates the height of the primitive when the aspect ratio is set to fixed. Ref D10140 |
Revision 2fa7e81 by Campbell Barton January 19, 2021, 01:59 (GMT) |
Cleanup: use 'const' argument for parameter argument |
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