Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 23, 2010, 18:47 (GMT)
Fix #22553: dragging number buttons would run update functions more often than
necessary due to the more accurate mouse move events that are useful for
sculpting and painting (at least on Linux/X11, not sure about other platforms).
If the update function takes a while to run, this in turn causes more mouse
move events to be accumulated, making things even slower, .. going into a spiral
of slower and slower redraws.

As a solution I've added a INBETWEEN_MOUSEMOVE event next to MOUSEMOVE. A
MOUSEMOVE event is automatically changed to INBETWEEN_MOUSEMOVE when a
MOUSEMOVE event is added after it. This new event type is only handled by
painting/sculpting operators, everything else can happily ignore it.

June 23, 2010, 17:40 (GMT)
Compile fix for changes in "filldisplist" function.
June 23, 2010, 16:35 (GMT)
Fix #21370: VBO does not display material colors in textured solid.

June 23, 2010, 15:07 (GMT)
- avoid divide by zero with node progress
- write_crash_blend() was writing to the original path.
June 23, 2010, 13:18 (GMT)
Fix #21369: normals on extruded text and curve objects were flipped
for the backside, giving problems with e.g. boolean operations.

June 23, 2010, 12:41 (GMT)
Fix crash when rendering with output to full screen and the mouse
cursor not over any area, e.g. on the border between two areas.

June 23, 2010, 12:27 (GMT)
Sculpt+shape keys:
- Sculpting on the basis key should change original mesh
- For relative keys sculpting on basis key should update others
June 23, 2010, 11:46 (GMT)
fix for rare crash when a material is set in the outliner for an object with no material bits.
June 23, 2010, 10:24 (GMT)
Fix a crash when failing to read .tga files in some cases.

June 23, 2010, 10:18 (GMT)
Converting a mesh into a mesh (alt-c), was broken with shape keys and modifiers that changed the vertex count.
removal of the shape key was undone in DM_to_mesh().
June 23, 2010, 09:58 (GMT)
Fix #21470: changing brush settings redraws the 3d view unecessarily,
added ED_region_tag_redraw_overlay to only redo overlay drawing, which
in case of triple buffer is much faster.

June 23, 2010, 09:58 (GMT)
Fix #22654: Converted curve from mesh disappearing

Curve object should have ob->bb=NULL if there is no derivedMesh
June 23, 2010, 08:18 (GMT)
fix for timeline drawing with new cache visualization.
memcpy buffer overrun when the first frame wasnt 0.
June 23, 2010, 06:09 (GMT)
Logic UI: small change: make pin always visible (disable sometimes instead of hiding)
I still think we could use a more compact header for the non-expanded mode (ala 2.49). To be addressed later
Revision ceac8d0 by Matt Ebb
June 23, 2010, 03:42 (GMT)
Change to file output compositor node -
Now it only outputs files when rendering, otherwise, it overwrites the output files
whenever the compositor updates (i.e. just scrubbing through the timeline )
Revision ba16b24 by Matt Ebb
June 23, 2010, 03:20 (GMT)
Added back full scene motion blur 'shutter' parameter (was 'Bf' in 2.49)
June 23, 2010, 02:42 (GMT)
mathutils.RotationMatrix

Angles are in radians. Doc and example should reflect reality
June 22, 2010, 21:31 (GMT)
Small update to text boxes UI. It now works in single-column layout.
June 22, 2010, 21:11 (GMT)
Fix #22642: NURBS surfaces doesnt display
Fix #22587: Invisible Nurbs Suface

There was a small bug with determinating if new object should be created
and for surfeces new OB_CURVE object had been created (instead of OB_SURF).

Removed unused function and enum, which were used by nurbs surface
create old oprator
June 22, 2010, 21:09 (GMT)
== Sequencer ==

Removed "frame_locked"-flag from sequencer completely, since it doesn't
work any more in Blender 2.5. (All IPOs are frame-locked now anyways.)

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