Revision 000d23e by Diego Borghetti June 18, 2010, 15:23 (GMT) |
Fix #22625 My fix for #22317 make that every time you delete an object, blender go to perspective view, fixed now. |
Revision fe3d388 by Campbell Barton June 18, 2010, 14:14 (GMT) |
Changes to scene updating with set scenes. The most useful effect of this is that set scenes can take the simplify settings from the current scene (render team doesnt have to worry about animators simplify settings). details... - updating on frame change now passes the parent scene to object update function. (this was alredy happening for updating tagged objects) - set scenes objects update first so scenes can depend on set objects however this only happened at once level, now set scenes are updated recursively, so deepest level is updated first. - collision objects used to only look through the current scene, now set objects are included. |
Revision 61b0a5b by Janne Karhu June 18, 2010, 11:36 (GMT) |
Fix for [#22410] Texture force field doesn't depend on empty location (patch by Matt Ebb) |
Revision e4c9381 by Janne Karhu June 18, 2010, 11:34 (GMT) |
Fix for [#22479] Hair is left our when moving emitter unless Hair Dynamics is set on |
Revision c6b7b8a by Mitchell Stokes June 18, 2010, 08:22 (GMT) |
Fixing some warnings for glew in space_view3d when building with CMake. GLEW_STATIC needed to be defined; it was already defined for SCons. |
June 18, 2010, 05:18 (GMT) |
Raise the default report popup severity to errors only (not warnings). All reports still get displayed in header. |
June 18, 2010, 04:39 (GMT) |
Notifier cleanup - replaced ND_*_EDIT and ND_*_SELECT data notifiers with the generic action equivalents (NA_EDITED and new NA_SELECTED) |
Revision 557f052 by Daniel Salazar June 17, 2010, 20:56 (GMT) |
Added sintax coloring for None |
Revision 8c031f2 by Campbell Barton June 17, 2010, 19:33 (GMT) |
fix for fcurve doubles not being removed when moving more then one selected points in the graph editor. The bug could be redone with 3 points, 2 selected dragged onto the unselected. looping backwards fixes this. |
Revision e41e138 by Campbell Barton June 17, 2010, 15:28 (GMT) |
rather then naming new actions "Action", use the id name with an action prefix. avoids having 100's of Action.XXX in a file. |
Revision 1cb7dc5 by Campbell Barton June 17, 2010, 14:22 (GMT) |
sequencer numpad keys for zoom levels |
Revision a7386bf by Campbell Barton June 17, 2010, 14:22 (GMT) |
fix for crash with opengl sequencer strips that dont have a camera |
Revision 038e674 by Dalai Felinto June 17, 2010, 08:42 (GMT) |
Logics ops: add s/c/a can now be called with an object parameter (e.g. bpy.ops.logic.controller_add_exec(name="name", object="non_active_object") If no parameter is passed it uses the active object. To do: make logic_window set "active object" in context before calling add s/c/a operator So far I tried this before uiItemMenuEnumO(row, "LOGIC_OT_controller_add", "type", "Add Controller", 0); : +RNA_pointer_create((ID *)ob, &RNA_Object, ob, &ob_ptr); +uiLayoutSetContextPointer(row, "object", &ob_ptr); Not working though :) (not committed either). to be investigated. |
Revision 3d562dd by Dalai Felinto June 17, 2010, 07:33 (GMT) |
logic ops: accepting no object as argument into "remove s/c/a" operators (uses the active object in those cases) |
June 17, 2010, 07:20 (GMT) |
Fix [#22610] Alpha problem with textureswhen Brightness > 1 or Contrast < 1 * Enabled premultiplication for packed images * Added pack/unpack operator to image template * Moved brightness/contrast corrections to after de-premultiplication in image texture sampling |
Revision a8f6a19 by Dalai Felinto June 17, 2010, 06:34 (GMT) |
Logic ops: uncommenting + fix remove ops to use full RNA code :) The problem here was that it as passing Object *ob, while it should be Object **ob. Otherwise you can't change where the pointer is pointing to. |
Revision 5782623 by Dalai Felinto June 17, 2010, 04:31 (GMT) |
fixing warning from previous commit (rna_controller) |
June 17, 2010, 03:29 (GMT) |
Revert changes back to original state, before 29506. |
Revision ed59822 by Joshua Leung June 17, 2010, 02:42 (GMT) |
== SoC Bullet - Bullet Upgrade to 2.76 == Updated Blender's Bullet to 2.76 in this branch only. This update was done by: 1) deleting the contents of the existing extern/bullet2/src directory (leaving the .svn folder in place), 2) copy/pasting the contents of the bullet/src directory (from unzipped Bullet archive) into this newly cleared folder. Hopefully there aren't any patches that are still needed from the Bullet we had in source. --- Note: I didn't use Moguri's patch, since that was giving me compile errors with headers not being able to be found. [[Split portion of a mixed commit.]] |
Revision 22bca49 by Luca Bonavita June 17, 2010, 02:38 (GMT) |
== addons == - release/scripts/ui/space_userpref.py added the change to add a 'warning' field to bl_addon_info warning icons are used to show 'broken' scripts or warnings asked permission to campbell and matt in blendercoders to apply this - source/blender/python/doc/sphinx_doc_gen.py: small fix in the url |
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