Revision 0db16ff by Stefan Gartner May 27, 2010, 06:08 (GMT) |
fixed typo that prevented tiff support from being enabled by default |
May 27, 2010, 04:54 (GMT) |
Warning fixes |
Revision 31fe700 by Nathan Letwory May 26, 2010, 23:03 (GMT) |
Add floating-point exception handler trap for Windows (MSVC). Now you can set breakpoint on fpe_handler on Windows too when debugging floating-point funkyness. |
Revision d400c08 by Thomas Dinges May 26, 2010, 20:09 (GMT) |
Tiff Image Format was not displayed in the "file_format" menu. Scons was missing declaration for it. |
Revision ad02ae8 by Campbell Barton May 26, 2010, 18:16 (GMT) |
display errors for mesh deform, useful to help find out why mdef isnt being applied. |
Revision d17c4e2 by Nathan Letwory May 26, 2010, 11:25 (GMT) |
Copy zlib.dll for win64 too. |
Revision 37fab4a by Campbell Barton May 26, 2010, 10:52 (GMT) |
bugfix [#22426] New Thumbnail code crashes when saving patch from Ken Nign (ken9). (modified slightly) |
May 26, 2010, 08:06 (GMT) |
Fix [#22418] Displace Node also makes entire image fuzzy Changed displace node sampling to use EWA filtering, and removed old hacks for calculating derivatives - I think it should be generated correctly now. |
Revision 0ff5ea0 by Tamito Kajiyama May 26, 2010, 00:55 (GMT) |
Merged changes in the trunk up to revision 28984. |
Revision 244cda6 by Campbell Barton May 25, 2010, 18:31 (GMT) |
NULL check for parent with do_versions(), this is also done in the 2 others places in the code which get the parent. In our case the crash was caused by a group not containing the parent object. |
Revision 1bd58bd by Campbell Barton May 25, 2010, 17:04 (GMT) |
= misc small stuff = - own mistake in scene help text. - rename properties to have users as the prefix for better ordering. - use fixed height for stamp, gives better aligned text. |
Revision 2a337e6 by Joerg Mueller May 25, 2010, 15:35 (GMT) |
Merge with trunk, revision 28977 - 28981 to get Dalai's armature fix. |
Revision 13f1ce8 by Dalai Felinto May 25, 2010, 15:26 (GMT) |
fix for recent commit "armature conversion to modifier" (armature->deformflag crash on doversion) reported by Joerg Mueller (Nexyon) |
Revision f7c4dd6 by Brecht Van Lommel May 25, 2010, 13:33 (GMT) |
Merge back a few cloth solver fixes from the render branch: * Disable openmp for dot product, this gives different results each time due to non-commutative floating point add. * Disable openmp with few vertices, the extra thread overhead only slows things down then. * Replace the hack that would divide stepsPerFrame and then set it back, now it simply uses the timescale in the collision function. This was incorrect because stepsPerFrame is an int, but we don't want this to be rounded. * Extra out of bounds check for hair velocity smoothing grid. |
Revision 857f147 by Joerg Mueller May 25, 2010, 12:40 (GMT) |
Merge with trunk, revision 28528 - 28976. |
Revision 5416f51 by Dalai Felinto May 25, 2010, 08:42 (GMT) |
BGE Fix for: [#22142] Armature deformation does not work in Game Engine. + parent type to modifiers doversion(). Patch by Xavier Thomas (xat) This fix the problem of not being able to play animations created with Blender 2.5 in BGE. Patch reviewed by Benoit Added also other parent to modifier conversions as requested by Joshua (aligorith). I didn't bump subversion here, but the patch should work still. If not I'm increasing subversion sooner anyways (tomorrow or by the middle of the week I hope). I was waiting to commit this one together with the Logic Editor datablock patch (converting material_name DNA properties to struct Material *). However my patch is getting too big and it's better if it's alone (easier to analyze later, eventual fixes, ...) Mitchell, this commit adds a function that can help hardware skinning - HasArmatureDeformer() |
May 25, 2010, 06:24 (GMT) |
Tweaks to copy game properties operator for Dalai |
Revision c9ac1cc by Campbell Barton May 25, 2010, 05:56 (GMT) |
fix for 2 warnings & better error checking for the thumbnail loading. |
Revision c61e25e by Campbell Barton May 24, 2010, 21:52 (GMT) |
blend file thumbnailing - uses same thumbnail system as image browser - blend files show thumbnails in ubuntu/gnome (freedesktop spec) - 128x128 images are embedded into the blend file header, a simple loader avoids reading the entire blend file to extract it when generating thumbnails in the file selector. When the image browser reads a directory it loads images and creates thumbnails, blend files embedded images are treated just like loading an image. - the thumbnail is created from the camera view in solid mode. (no camera == no thumbnal). - readfile/writefile.c: had to use the 'TEST' code name to save thumbnails, anything else would segfault older blender versions on load. (its not used elsewhere). |
Revision 3332b2b by Benoit Bolsee May 24, 2010, 21:10 (GMT) |
Update MSCV9 project files |
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