Revision 671684c by Damien Plisson May 24, 2010, 20:39 (GMT) |
OSX Intel: Enable floating point exceptions (for debugging purposes) From Matt's patch [#22408] |
Revision bd15f51 by Martin Poirier May 24, 2010, 18:53 (GMT) |
BLI_args cleanup Adding documentation strings in argument data. --help is auto generated (options not manually categorized end up in the "others" section at the bottom) |
Revision be44a3b by Stefan Gartner May 24, 2010, 16:12 (GMT) |
Makefiles: set BF_OPENCOLLADA_LIBS for darwin so that it links when opencollada is enabled |
Revision 2d450c9 by Sergey Sharybin May 24, 2010, 16:07 (GMT) |
Changed BF_TIFF_LIB from libtiff to tiff for MinGW |
Revision 0ae967e by Campbell Barton May 24, 2010, 14:41 (GMT) |
sound sequence strip wasnt handled by path functions correctly. fixes make relative/absolute for sound sequences. |
Revision 4324dc8 by Sergey Sharybin May 24, 2010, 12:41 (GMT) |
Changes for static linking to libtiff when compiling by MinGW: - Use static tiff libraries from lib/windows/gcc in scons configuration files - Commented libtiff.dll installation in SConstruct |
Revision 8c767ce by Campbell Barton May 24, 2010, 12:18 (GMT) |
utility function for mesh data types mesh.edge_loops_from_edges(edges=None) Lets you get edge loops from python either from the entire mesh or from by passing an edge list. |
Revision 4178b44 by Campbell Barton May 24, 2010, 11:40 (GMT) |
- correct --help message - fix implicit decloration of DAG_scene_sort() - same fix for tiff as made in renderbranch - rename 'combined peak' --> 'peak' for shorter messages while rendering. |
Revision 6c01b7b by Dalai Felinto May 24, 2010, 10:38 (GMT) |
Logic Editor - fix for Keyboard Sensor + Copy Game Property fancy submenu * Keyboard Sensor entry keys (key, modifier 1 and 2) can actually be any key - (you can use Shift as main key, and D as modifier if you want). It's - strange in my opinion, but it's 2.49 way of doing it. * Copy Game Property (operator found in SPACE menu) - reorganized it so the properties appear as submenu items. - a "little lot" of work for such a small eye-candie but well I hope more - people like it as well :) Matt, I had to recreate the dynamic_enum to make it work. I'm count on you for a real fix for this ;) |
May 24, 2010, 07:30 (GMT) |
Fix [#21521] Displacement modifier does not update when modifing texture Depgraph now handles texture dependencies - textures can affect objects/data via modifiers. |
Revision a1ada0f by Campbell Barton May 24, 2010, 07:14 (GMT) |
- remove OBJECT_OT_curve_add - rename CURVE_OT_primitive_bezier_add --> CURVE_OT_primitive_bezier_curve_add # matches nurbs operator - rename CURVE_OT_primitive_curve_path_add --> CURVE_OT_primitive_nurbs_path_add - fix for warnings from 28923 |
May 24, 2010, 02:05 (GMT) |
Fix [#22278] Colour Balance Node HSV Value slider range is insufficient. |
May 24, 2010, 01:23 (GMT) |
Fix [#22382] Text Editor properties pannel scales, not scrolls, with MMW |
Revision 3aab8f2 by Campbell Barton May 23, 2010, 21:38 (GMT) |
bugfix [#22398] Black spots on reflecting surfaces when using Environment Light with HDR acos() was being called with a value around '-1.000001' because of float precission error. |
Revision 735559f by Sergey Sharybin May 23, 2010, 21:20 (GMT) |
Fixes for cross-compilation: - Set env['CC'] and env['CXX'] as default values for CC and CXX variables. This fixes problem with overwriting auto-guessed compilators when reading config files - Added new prefix for mingw tools |
Revision a97904c by Campbell Barton May 23, 2010, 20:39 (GMT) |
GNU style long arguments. see help menu. - swapped meanting of -y/-Y to enable/disable automatic python execution (matches window border -w/-W). - removed '-B', no reason to have this. - renamed -fpe to --debug-fpe and added to --help |
Revision 3251d9d by Campbell Barton May 23, 2010, 17:45 (GMT) |
was curious if makefile still worked. they didnt, found 2 problems - use our own openjpeg. - libXmu isnt found/needed on ubuntu 10.04, removing, can add back if it breaks for someone else. |
Revision 96e7917 by Tamito Kajiyama May 23, 2010, 17:11 (GMT) |
Made object names accessible from within style modules. ViewShape objects in the view map, as well as SShape objects that can be retrieved with ViewShape::sshape(), now have a getName() method that returns the name of the object from which each shape is created. For instance, visible feature edges of specific mesh objects (e.g., Cube.001 and Cube.002) can be selected using custom predicate ObjectNamesUP1D as follows: class ObjectNamesUP1D(UnaryPredicate1D): def __init__(self, names): UnaryPredicate1D.__init__(self) self._names = names def getName(self): return "ObjectNamesUP1D" def __call__(self, viewEdge): return viewEdge.viewShape().getName() in self._names upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ObjectNamesUP1D(["Cube.001", "Cube.002"])) Operators.select(upred) |
Revision 70905d0 by Campbell Barton May 23, 2010, 12:38 (GMT) |
add new object py module. - added view align from twisted torus script and return the object's base. |
Revision f1b9d39 by Campbell Barton May 23, 2010, 12:14 (GMT) |
- base_object.layers_from_view(view3d), needed for setting local layers - module 'add_object_utils', so each script doesnt need its own add object code, dealing with layers, scene, cursor location, editmode etc. |
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