Revision 9dab489 by Hans Goudey January 13, 2021, 17:16 (GMT) |
Bump file subversion after recent node versioning commit |
Revision 08ee557 by Brecht Van Lommel January 13, 2021, 17:06 (GMT) |
Revision 09fe0e8 by Brecht Van Lommel January 13, 2021, 17:00 (GMT) |
Nodes: use green color again for shader sockets and shader category The green is still distinct from the more turquoise use for geometry, and they are never used in the same node graph. The use of red makes sense, but would need changes to other sockets and categories to set it apart well. Ref T82689 |
Revision d08ec31 by Dalai Felinto January 13, 2021, 16:49 (GMT) |
Revision 84c0874 by Dalai Felinto January 13, 2021, 16:49 (GMT) |
Revision a60e270 by Dalai Felinto January 13, 2021, 16:49 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision 8ad3053 by Dalai Felinto January 13, 2021, 16:33 (GMT) |
Blender 2.93 bcon1 - alpha Bump the version number for the new release cycle. |
Revision cfc9b95 by Dalai Felinto January 13, 2021, 16:33 (GMT) |
Blender 2.92 beta - bcon3 Bump the release cycle to beta. This also hides away the experimental features from the user interface. |
Revision 5d82686 by Dalai Felinto January 13, 2021, 16:33 (GMT) |
2.92 splashscreen Credit: Joanna Kobierska - artstation.com/joanna_kobierska |
Revision 1f4c1c5 by Hans Goudey January 13, 2021, 16:32 (GMT) |
Geometry Nodes: Add "Point Translate" and "Point Scale" nodes The translate node moves every point in the geometry, and the scale node multiplies the "scale" attribute of the input geometry by its input. While these operations are already possible with the "Attribute" nodes, these new nodes fit nicely with the nodes specifically for changing the "rotation" attribute that already exist, and they provide a simpler way to do the same thing. Differential Revision: https://developer.blender.org/D10100 |
Revision bae4d00 by Pablo Vazquez January 13, 2021, 16:17 (GMT) |
UI: Use gray color for float sockets in nodes The shade is too close to RGBA sockets. Related to T82689 |
Revision 7d74972 by Hans Goudey January 13, 2021, 16:13 (GMT) |
UI: Use capital letters for X Y and Z axes Also add another comma and use plural "axes". |
Revision 8df0268 by Hans Goudey January 13, 2021, 16:10 (GMT) |
Geometry Nodes: Rename "Rotate Points" to "Point Rotate" This is consistent with the other node names, giving (almost) all of the nodes in the "Point" category the same prefix. |
Revision 80578a9 by Hans Goudey January 13, 2021, 16:00 (GMT) |
Geometry Nodes: Rename boolean input sockets "Geometry A" becomes "Geometry 1", just to be more consistent with other nodes. |
Revision 2771dfd by Julian Eisel January 13, 2021, 14:31 (GMT) |
UI: Revert design changes to data-block selector for the 2.92 release Partially reverts 2250b5cefee7. Removing the user count and fake user count icons was controversial (which was expected) and there are a few further changes needed, that won't make it in time for the release, see D9946. While there is a design to bring back the user count and fake user indicators, a new design idea was proposed that the UI team wants to follow. This came too late for the 2.92 release, the new design is targeted at the 2.93 release now. Meanwhile, UI team decision was to simply revert the design changes. The new design is being worked on in https://developer.blender.org/T84669. Note that this commit does not revert some internal changes done in 2250b5cefee7. Namely the introduction of `ed_util_ops.c` and data-block operators in there. These will still be needed in the new design. |
Revision ad4202a by Hans Goudey January 13, 2021, 14:29 (GMT) |
Cleanup: Remove unecessary namespace prefixes |
Revision 89f4909 by Hans Goudey January 13, 2021, 14:13 (GMT) |
Geometry Nodes: Enable exposing object and collection sockets This patch allows connecting wires for object and collection socket types to the "Group Input" node, which exposes them to be adjusted in the modifier. Thanks to @angavrilov's recent work in rB8964c02348f6, it is now possible to edit pointer IDProperties in the interface when they are drawn with `uiItemPointerR`. This patch is composed of a few changes: - Add code to create pointer properties in the modifier settings for object and collection sockets, and also to draw them in the UI. - Also search through the modifier's `IDProperty` settings to find IDs used by the modifier. - Change the setting's UI layout to support the change. Differential Revision: https://developer.blender.org/D10056 |
January 13, 2021, 13:42 (GMT) |
Fix T79356: Improved icons for MSIX builds Fixed an issue that was causing the app icon to render with a 'plated' background color in the taskbar and other areas of Windows. Updated all app icons in Microsoft Store package to match Microsoft's design recommendations. Added multiple scales for app icons for high resolution displays. Added high contrast app icons. Reviewed By: pablovazquez, jmonteath Maniphest Tasks: T79356 Differential Revision: https://developer.blender.org/D9681 |
Revision 5f411f7 by Jeroen Bakker January 13, 2021, 13:31 (GMT) |
Revert "Fix T79356: Improved icons for MSIX builds" This reverts commit 78011d712dc311768a501b31917f2eef27af753b. |
January 13, 2021, 12:32 (GMT) |
Fix T79356: Improved icons for MSIX builds Fixed an issue that was causing the app icon to render with a 'plated' background color in the taskbar and other areas of Windows. Updated all app icons in Microsoft Store package to match Microsoft's design recommendations. Added multiple scales for app icons for high resolution displays. Added high contrast app icons. Reviewed By: pablovazquez, jmonteath Maniphest Tasks: T79356 Differential Revision: https://developer.blender.org/D9681 |
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