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April 12, 2010, 22:33 (GMT)
modifier include cleanup, this might need fixes on other systems but hard to avoid.
also removed unused stuff from cmake modifier file
April 12, 2010, 17:45 (GMT)
Button panels need to get handlers and keymaps... but for now sneaked
in a handy key : Akey in buttons window on a panel will
open or close it.

Revision 919565f by Janne Karhu
April 12, 2010, 17:34 (GMT)
Subframe calculations for particles, original patch by Raul Fernandez Hernandez
* Increasing subframe count increases stability for SPH fluid and Newtonian particles
* Also small tweaks into physics ui panel to better fit new subframes value
* This commit also fixes the moving fluid emitter problem as described by Raul in the mailinglist
Revision 99d7556 by gsr b3d
April 12, 2010, 16:15 (GMT)
Rearrange the includes a bit.
April 12, 2010, 15:32 (GMT)
Merge -c 28147 from COLLADA branch into trunk.
Revision 3042f9b by Matt Ebb
April 12, 2010, 05:04 (GMT)
Fix [#21953] Texture space size seems not updated constantly
April 12, 2010, 03:06 (GMT)
BGE: TexFace panel (from patch #21780 from Mitchell Stokes + some changes)
the patch exposes a rna property to get the active edit mode face. This is a hack.
However it's a small patch (a.k.a. easy to revert later if needed).

The official plan is to wait for BMesh before tackling it properly. Nevertheless TexFace panel is really important for BGE.

Missing: operators to copy the current parameters to other selected faces.

* note: what I changed from the original patch is the UI script. The pool wasn't defined and it was using tabs.
Revision 091f70e by gsr b3d
April 12, 2010, 02:56 (GMT)
Work around to keep compiler going with zlib.h:
In file included from MOD_fluidsim_util.c:62:
/usr/include/zlib.h:1440: error: expected â??=â??, â??,â??, â??;â??, â??asmâ?? or â??__attribute__â?? before â??gzseek64â??

TODO: string.h appears twice and "" vs <> seems arbitrary.
April 12, 2010, 02:43 (GMT)
Fix external image editor (needs to be a list, otherwise extends adds each character as a list item).

Note: The default value ("start") on windows doesn't work. Start is not a real program.
Revision c795870 by Matt Ebb
April 12, 2010, 02:10 (GMT)
Fix [#21972] Inclusive selection doesn't work for Faces
Revision 2b547da by Matt Ebb
April 12, 2010, 01:26 (GMT)
Fix many compile errors in fluidsim modifier.

Please enable+compile before committing!
Revision 8e4cbaa by gsr b3d
April 12, 2010, 01:23 (GMT)
Modifiers moved, adjust accordingly.
April 12, 2010, 01:09 (GMT)
more header cleanups
Revision 93c1a73 by Matt Ebb
April 12, 2010, 00:40 (GMT)
Fix [#21982] Operator bug: Edit mode

Hid the 'Enter Edit Mode' property when adding an object, not necessary anyway.
April 12, 2010, 00:36 (GMT)
- use more inline math funcitons where possible
- swapped in less verbose math functons
- modifier include cleanup
Revision 7d98982 by Matt Ebb
April 11, 2010, 23:52 (GMT)
Patch from Xavier Thomas, tweaks/fixes to FFMPEG YUV conversion code
Revision fbf8287 by gsr b3d
April 11, 2010, 23:20 (GMT)
SVN maintenance.
April 11, 2010, 22:20 (GMT)
booleanops.c was moved to MOD_boolean_util.c, remove empty file.
April 11, 2010, 22:12 (GMT)
[#14437] Modifier Stack Refactor
patch by Ben Batt (artificer)

Updated patch for 6 or so modifiers added since the patch was written.

- tested with CMake and SCons
- fixed one error were flags were being added to the fluids type.
- remove BKE_simple_deform.h, simple_deform.c, move functions into MOD_simpledeform.c since there were problems with circular deps.
- moved some fluid and boolean functions used by modifiers too.
April 11, 2010, 22:08 (GMT)
Copy Constraints Operator
the C code to copy the constraint was already there (same as 2.49) so this operator simply exposes it.
I'm using the name Copy Constraints to Others based on what we have in material operators (e.g. Copy Material to Others).

If we bring back the whole Copy Attributes menu (old Ctrl+C) having the individual operators is still important for scripts. Nevertheless I'm not comfortable with the name (to Others sounds unnecessary verbose) but so far having the functionality back is important (request from Caju Studio). I'll be glad to make any change later if needed.
(no shortcut for that, to use it go to userpref->keymap and assign a shortcut for this operator or add it to the toolshelf)
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