Revision 4824e7e by Campbell Barton April 12, 2010, 22:33 (GMT) |
modifier include cleanup, this might need fixes on other systems but hard to avoid. also removed unused stuff from cmake modifier file |
Revision 7814d42 by Ton Roosendaal April 12, 2010, 17:45 (GMT) |
Button panels need to get handlers and keymaps... but for now sneaked in a handy key : Akey in buttons window on a panel will open or close it. |
Revision 919565f by Janne Karhu April 12, 2010, 17:34 (GMT) |
Subframe calculations for particles, original patch by Raul Fernandez Hernandez * Increasing subframe count increases stability for SPH fluid and Newtonian particles * Also small tweaks into physics ui panel to better fit new subframes value * This commit also fixes the moving fluid emitter problem as described by Raul in the mailinglist |
April 12, 2010, 16:15 (GMT) |
Rearrange the includes a bit. |
Revision d15c7a2 by Arystanbek Dyussenov April 12, 2010, 15:32 (GMT) |
Merge -c 28147 from COLLADA branch into trunk. |
April 12, 2010, 05:04 (GMT) |
Fix [#21953] Texture space size seems not updated constantly |
Revision 7135edb by Dalai Felinto April 12, 2010, 03:06 (GMT) |
BGE: TexFace panel (from patch #21780 from Mitchell Stokes + some changes) the patch exposes a rna property to get the active edit mode face. This is a hack. However it's a small patch (a.k.a. easy to revert later if needed). The official plan is to wait for BMesh before tackling it properly. Nevertheless TexFace panel is really important for BGE. Missing: operators to copy the current parameters to other selected faces. * note: what I changed from the original patch is the UI script. The pool wasn't defined and it was using tabs. |
April 12, 2010, 02:56 (GMT) |
Work around to keep compiler going with zlib.h: In file included from MOD_fluidsim_util.c:62: /usr/include/zlib.h:1440: error: expected â??=â??, â??,â??, â??;â??, â??asmâ?? or â??__attribute__â?? before â??gzseek64â?? TODO: string.h appears twice and "" vs <> seems arbitrary. |
Revision e5a01c6 by Martin Poirier April 12, 2010, 02:43 (GMT) |
Fix external image editor (needs to be a list, otherwise extends adds each character as a list item). Note: The default value ("start") on windows doesn't work. Start is not a real program. |
April 12, 2010, 02:10 (GMT) |
Fix [#21972] Inclusive selection doesn't work for Faces |
April 12, 2010, 01:26 (GMT) |
Fix many compile errors in fluidsim modifier. Please enable+compile before committing! |
April 12, 2010, 01:23 (GMT) |
Modifiers moved, adjust accordingly. |
Revision 9563a85 by Campbell Barton April 12, 2010, 01:09 (GMT) |
more header cleanups |
April 12, 2010, 00:40 (GMT) |
Fix [#21982] Operator bug: Edit mode Hid the 'Enter Edit Mode' property when adding an object, not necessary anyway. |
Revision 8c3ab1c by Campbell Barton April 12, 2010, 00:36 (GMT) |
- use more inline math funcitons where possible - swapped in less verbose math functons - modifier include cleanup |
April 11, 2010, 23:52 (GMT) |
Patch from Xavier Thomas, tweaks/fixes to FFMPEG YUV conversion code |
April 11, 2010, 23:20 (GMT) |
SVN maintenance. |
Revision 909493e by Campbell Barton April 11, 2010, 22:20 (GMT) |
booleanops.c was moved to MOD_boolean_util.c, remove empty file. |
Revision 3fdaf5c by Campbell Barton April 11, 2010, 22:12 (GMT) |
[#14437] Modifier Stack Refactor patch by Ben Batt (artificer) Updated patch for 6 or so modifiers added since the patch was written. - tested with CMake and SCons - fixed one error were flags were being added to the fluids type. - remove BKE_simple_deform.h, simple_deform.c, move functions into MOD_simpledeform.c since there were problems with circular deps. - moved some fluid and boolean functions used by modifiers too. |
Revision 139a0e7 by Dalai Felinto April 11, 2010, 22:08 (GMT) |
Copy Constraints Operator the C code to copy the constraint was already there (same as 2.49) so this operator simply exposes it. I'm using the name Copy Constraints to Others based on what we have in material operators (e.g. Copy Material to Others). If we bring back the whole Copy Attributes menu (old Ctrl+C) having the individual operators is still important for scripts. Nevertheless I'm not comfortable with the name (to Others sounds unnecessary verbose) but so far having the functionality back is important (request from Caju Studio). I'll be glad to make any change later if needed. (no shortcut for that, to use it go to userpref->keymap and assign a shortcut for this operator or add it to the toolshelf) |
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