| Revision 7aab314 by Brecht Van Lommel March 28, 2010, 13:48 (GMT) | 
| External render engines can now render previews as well, disabled by default, set RenderEngine property bl_preview = True to enable it. | 
| Revision 46895ab by Brecht Van Lommel March 28, 2010, 13:45 (GMT) | 
| Attempt to fix #21796: render crash on windows after slots commit. | 
| Revision 95d1d82 by Thomas Dinges March 28, 2010, 10:52 (GMT) | 
| Bugfix for [#21798] Submit description doesn't work.  | 
| Revision 822dcc4 by Dalai Felinto March 28, 2010, 10:20 (GMT) | 
| bgl/BGE: glCopyTexImage2D + bgl.buffer creation error more verbose + dome post_draw (it draw only for the last overlayed scene) 1) glCopyTexImage2D - www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage2D.xml 2) dome post_draw. Now dome mode can also use scene.post_draw. It only runs for the last scene. It's really useful. I'm working on a nice showcase for this (a dome visualizer for the dome mode running with bgl. In the mean time this is a (lame) example of both working together (the buffer is being copied and draw on top of the window): http://blenderecia.orgfree.com/blender/tmp/dome_bgl_copytex2d.jpg | 
| Revision ddbb2bd by Brecht Van Lommel March 27, 2010, 22:48 (GMT) | 
| Fix for a possible deadlock with render result drawing. | 
| Revision 34cc878 by Campbell Barton March 27, 2010, 22:23 (GMT) | 
| fix for writing out of buffer bounds when drawing to a buffer (most obvious with new grid type but could probably crash with stamp render option too) | 
| Revision 319a7af by Tom Musgrove March 27, 2010, 18:08 (GMT) | 
| fix bad level call so blendplayer builds | 
| Revision 57101c4 by Brecht Van Lommel March 27, 2010, 15:35 (GMT) | 
| Second attempt at committing the different render slot implementation. This has a fix that hopefully solves the problem on mac/win. Also fixes #21322, render slots not working well with FSA. | 
| Revision 17777e7 by Brecht Van Lommel March 27, 2010, 14:54 (GMT) | 
| Fix #21561: .ply exporter doesn't export normals. | 
| Revision 6188a28 by Brecht Van Lommel March 27, 2010, 14:38 (GMT) | 
| The version in this file was not updated to alpha2, resulted in alpha1 still showing up in e.g. the Mac about dialog. | 
| Revision 119bd10 by Brecht Van Lommel March 27, 2010, 12:42 (GMT) | 
| Fix #21543: running python script from command line would lose active scene from context for background render. Ideally this should not be using the context to get the scene but currently the active scene is not stored anywhere, as it's a concept we tried to get rid of.. just did a simple fix for now. | 
| Revision 865ceab by Brecht Van Lommel March 27, 2010, 12:35 (GMT) | 
| Fix #20717: sculpt not working with ortho view + certain object scale. | 
| Revision 59d7643 by Brecht Van Lommel March 27, 2010, 12:16 (GMT) | 
| Fix #21700: particles do not collide with linked objects. | 
| Revision 9cddf0c by Andrea Weikert March 27, 2010, 12:14 (GMT) | 
| Fix [#21765] File-Dialog: "New Directory" gives no visual feedback - was missing to clear the filelist which was previously done in the notifier (removed from there with the new thumbnail job handling). | 
| Revision aa79b9f by Brecht Van Lommel March 27, 2010, 11:59 (GMT) | 
| Fix #21792: changed subdivide operator properties order to reflect the order in which smooth and fractal are applied. | 
| Revision 998ca03 by Brecht Van Lommel March 27, 2010, 11:54 (GMT) | 
| Fix #21741: changing scenes didn't update layers in 3d view, patch by Elia Sarti. | 
| Revision 3d59546 by Brecht Van Lommel March 27, 2010, 11:20 (GMT) | 
| Fix #20716: using wavefront .obj exporter multiple times could crash because references to materials from previous exports were not cleared. | 
| Revision 0decc7d by Andrea Weikert March 27, 2010, 10:48 (GMT) | 
| MSVC 9 projectfiles Updated RNA project to generate the files in the build directory rather than inside the source tree. This removes the need to manually deleting those files when building from the same tree with scons or cmake. | 
| Revision 49271a2 by Brecht Van Lommel March 27, 2010, 10:48 (GMT) | 
| Fix #21667: smoke drawing crashes calling glTexImage3D on graphics card that do not support it. | 
| Revision 91d56f8 by Sergey Sharybin March 27, 2010, 10:43 (GMT) | 
| Check result of object_add_duplicate_internal() before using it. This prevents segmentation fault when object in pose mode is duplicating. | 
|  | |


 Master Commits
 Master Commits MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021