Blender Git Commits

Blender Git "master" branch commits.

Page: 4372 / 5574

March 28, 2010, 13:48 (GMT)
External render engines can now render previews as well, disabled by
default, set RenderEngine property bl_preview = True to enable it.

March 28, 2010, 13:45 (GMT)
Attempt to fix #21796: render crash on windows after slots commit.

March 28, 2010, 10:52 (GMT)
Bugfix for [#21798] Submit description doesn't work.

March 28, 2010, 10:20 (GMT)
bgl/BGE: glCopyTexImage2D + bgl.buffer creation error more verbose + dome post_draw (it draw only for the last overlayed scene)

1) glCopyTexImage2D - www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage2D.xml

2) dome post_draw. Now dome mode can also use scene.post_draw. It only runs for the last scene. It's really useful. I'm working on a nice showcase for this (a dome visualizer for the dome mode running with bgl. In the mean time this is a (lame) example of both working together (the buffer is being copied and draw on top of the window):
http://blenderecia.orgfree.com/blender/tmp/dome_bgl_copytex2d.jpg
March 27, 2010, 22:48 (GMT)
Fix for a possible deadlock with render result drawing.

March 27, 2010, 22:23 (GMT)
fix for writing out of buffer bounds when drawing to a buffer (most obvious with new grid type but could probably crash with stamp render option too)
Revision 319a7af by Tom Musgrove
March 27, 2010, 18:08 (GMT)
fix bad level call so blendplayer builds
March 27, 2010, 15:35 (GMT)
Second attempt at committing the different render slot implementation. This
has a fix that hopefully solves the problem on mac/win. Also fixes #21322,
render slots not working well with FSA.

March 27, 2010, 14:54 (GMT)
Fix #21561: .ply exporter doesn't export normals.

March 27, 2010, 14:38 (GMT)
The version in this file was not updated to alpha2, resulted in alpha1
still showing up in e.g. the Mac about dialog.

March 27, 2010, 12:42 (GMT)
Fix #21543: running python script from command line would lose active
scene from context for background render. Ideally this should not be
using the context to get the scene but currently the active scene is
not stored anywhere, as it's a concept we tried to get rid of.. just
did a simple fix for now.

March 27, 2010, 12:35 (GMT)
Fix #20717: sculpt not working with ortho view + certain object scale.

March 27, 2010, 12:16 (GMT)
Fix #21700: particles do not collide with linked objects.

March 27, 2010, 12:14 (GMT)
Fix [#21765] File-Dialog: "New Directory" gives no visual feedback
- was missing to clear the filelist which was previously done in the notifier (removed from there with the new thumbnail job handling).
March 27, 2010, 11:59 (GMT)
Fix #21792: changed subdivide operator properties order to reflect
the order in which smooth and fractal are applied.

March 27, 2010, 11:54 (GMT)
Fix #21741: changing scenes didn't update layers in 3d view, patch by Elia Sarti.

March 27, 2010, 11:20 (GMT)
Fix #20716: using wavefront .obj exporter multiple times could crash
because references to materials from previous exports were not cleared.

March 27, 2010, 10:48 (GMT)
MSVC 9 projectfiles
Updated RNA project to generate the files in the build directory rather than inside the source tree. This removes the need to manually deleting those files when building from the same tree with scons or cmake.
March 27, 2010, 10:48 (GMT)
Fix #21667: smoke drawing crashes calling glTexImage3D on graphics card that do
not support it.

March 27, 2010, 10:43 (GMT)
Check result of object_add_duplicate_internal() before using it.

This prevents segmentation fault when object in pose mode is duplicating.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021