Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision 63c7142 by Matt Ebb
March 12, 2010, 02:43 (GMT)
Fixed [#21558] ctrl+c a material color and ctr+v it into new texture color results in darker color
Revision 478e90f by Tom Musgrove
March 12, 2010, 00:22 (GMT)
Changed NTSC and PAL to be consistent with the ITU BT 601 spec, other variations can be done as custom if the user wants it.
March 11, 2010, 20:04 (GMT)
Merged changes in the trunk up to revision 27420.
Revision 8bc6744 by Joseph Eagar
March 11, 2010, 19:33 (GMT)
turned BGL.c/.h -> bgl.c/.h
Revision 388e08a by Ken Hughes
March 11, 2010, 19:14 (GMT)
BMesh branch
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Correct problems with edgetag_context_set(), edgetag_shortest_path(),
minmax_tface(); parameters were missing or of incorrect type.

Joseph: please review these changes.

Revision fbfbcb4 by Ken Hughes
March 11, 2010, 19:02 (GMT)
BMesh branch
------------
Move a char array from a header to a C file, primarily to stop numerous
warnings.

Revision 14b1c41 by Ken Hughes
March 11, 2010, 18:27 (GMT)
BMesh branch
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Fix some gcc warnings and errors (under linux anyway).

Revision 0270d34 by Ken Hughes
March 11, 2010, 18:21 (GMT)
BMesh branch
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Add bmesh to scons include path

March 11, 2010, 17:19 (GMT)
fix crash in compositing nodes passing on NULL compbuf.
(revision 27415 from render25 branch)
March 11, 2010, 17:18 (GMT)
rna/py api function for removing ID blocks, id.unused_clear()
(revision 27409 from render25 branch)
March 11, 2010, 17:16 (GMT)
re-project paint failed on no-camera when a camera wasnt needed.
(revision 27388 from render25 branch)
March 11, 2010, 15:37 (GMT)
Merge -c 27223 from COLLADA branch into trunk. Vertex color export was requested and reported to work by Blake Maltby.
March 11, 2010, 15:28 (GMT)
Fix #21550, "FBX Exporter doesn't make faces". Exporter incorrectly accessed vertex indices.
Revision 6028470 by Joshua Leung
March 11, 2010, 11:15 (GMT)
Motion Paths + Auto-Keying:

Revised the conditions under which motion paths get recalculated after transforms (when auto-keying is enabled). Now, the type of path display does not matter, but rather that the object/bone in question has any paths at all. This makes animating with these a much smoother experience.
Revision 69a7060 by Matt Ebb
March 11, 2010, 07:43 (GMT)
Restored Environment maps

* Fixed up RNA and UI
* Brought back 'Save' and 'Clear' operators (in the little triangle menu in
environment map properties)
* While I was at it, noticed that environment maps were only using 8bit
colour, changed it to use full 32bit float instead for proper HDR colour etc,
so environment map reflections have the correct colour range
--> http://mke3.net/blender/devel/2.5/env_hdr.jpg

This fixes [#20904] Environment Map does not render; also missing panel

Revision 5ec57e8 by Tom Musgrove
March 11, 2010, 07:24 (GMT)
A number of common rendering presets, looked up and added by Simon Rainerson
March 11, 2010, 06:12 (GMT)
Send data changed notifier after object conversion.
Need this for refreshing "Object data" page.
Revision d6158a4 by Joseph Eagar
March 11, 2010, 05:30 (GMT)
brought back x-mirror editing, though it's currently buggy. also made tesselation face normals writable to disk.
March 10, 2010, 21:21 (GMT)
Fixed typo in blenderplayer scons rules.
March 10, 2010, 20:54 (GMT)
Python/RNA: added collection.move(from, to) for python defined
collection properties.

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