Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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February 16, 2010, 19:41 (GMT)
fix for make proxy, was checking dupligroup when it wasnt needed.
February 16, 2010, 19:27 (GMT)
pyrna, adding back foreach functions from collections. they are needed!
February 16, 2010, 19:24 (GMT)
Revert render slots commit for release, I can't find the bug or even redo
it myself, there will still be render slots just old implementation.

February 16, 2010, 19:22 (GMT)
extension copying operator and fix in displaying extensions with no docstring
February 16, 2010, 18:58 (GMT)
Last minute fixes for render crash.

February 16, 2010, 18:16 (GMT)
2.51: second commit, splash png and Makefile fix

February 16, 2010, 18:15 (GMT)
2.51 (2.5 alpha 1) first commit. With original durian render even!

February 16, 2010, 18:12 (GMT)
compile fixes for MSVC!
* function must return value!
* missing _USE_MATH_DEFINES for M_PI
February 16, 2010, 18:03 (GMT)
minor adjustment to BLI_uniquename, the last extension is used so "A.B.001" --> "A.B.002" rather then "A.001"
February 16, 2010, 17:58 (GMT)
[#21102] Nonunique ID names in sequencer!
now uniqute names are ensured with recursive name checking on the scene
February 16, 2010, 17:07 (GMT)
Fix user preferences window contents being shifted to the left.

February 16, 2010, 16:47 (GMT)
[#18961] Use const char * where appropriate (2.5)
from Sean Bartell (wtachi)

added own changes bpy_props.c
February 16, 2010, 16:38 (GMT)
Cocoa : mem leak fix

This fixes the mem leak part of bug report #21186
February 16, 2010, 16:32 (GMT)
[#21182] Make proxy for object without group crash Blender.
from Banlu Kemiyatorn (suchness), modified with more error messages.
February 16, 2010, 15:59 (GMT)
bugfix [#20480] crash/lock-up for certain aspect ratios
February 16, 2010, 15:49 (GMT)
Render Slots: change the implementation by moving it from the render to the
image code, this should be clearer and makes reusing the Render struct later
on easier.

February 16, 2010, 15:45 (GMT)
Texture Nodes:

* Remove the manual OSA method but rather pass on derivatives to the
textures. This means that at the moment e.g. the bricks node is not
antialiased, but that image textures are now using mipmaps. Doing
oversampling on the whole nodetree is convenient but it is really
the individual textures that can do filtering best and quickest.
* Image textures in a texture node tree were not color corrected and
did not support 2d mapping, now it's passing along shadeinput to
make this possible. Would like to avoid this but not sure how.
* Fix preview not filling in all pixels when scaling or rotating in
the texture nodes.

February 16, 2010, 15:01 (GMT)
update for missing docs & dont include operator classes in sphinx docs.
February 16, 2010, 13:57 (GMT)
bugfix [#20938] Moving shape keys doest not correct the blend basis.
February 16, 2010, 13:13 (GMT)
ignore scripts that are loaded twice rather then raising an error.
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