Revision f8518a9 by Campbell Barton January 14, 2010, 14:26 (GMT) |
UV layout - set the width of the line to be 1 pixel - add the object name onto the blendfile name. |
Revision 231d29c by Campbell Barton January 14, 2010, 14:06 (GMT) |
Join as UVs.... (copies matching UVs to another object with the same topology) nice that it uses foreach_get/set for fast array copying from python. note: this is getting out of hand, we beed some central panel/interface for copying mesh data about - shapes, UVs weights etc. at the moment they are accessed from all different places. |
Revision 6a0a5b5 by Nathan Letwory January 14, 2010, 13:42 (GMT) |
Little fun feature for SCons users: set BF_LINE_OVERWRITE=True in your user-config.py or on command-line when BF_QUIET=True. This will reuse the same line of the previous compile message (Compiling ==>...). Warnings and other messages will still go on their own lines. Remember to set BF_LINE_OVERWRITE=False when you are redirecting the build output to a file |
Revision 97dc31c by Campbell Barton January 14, 2010, 12:51 (GMT) |
weight paint without shading when in wire view. use stipple wire to help show where verts are. only way to do this previously was to have a UV layer, be in textured mode, not have any lights or textures and then set weight paint mode. |
Revision b0f8793 by Campbell Barton January 14, 2010, 10:59 (GMT) |
spelling errors, no real changes to code. |
Revision 4371c3b by Campbell Barton January 14, 2010, 10:58 (GMT) |
no-functional change - use interpolation functions where possible. |
Revision dd59f4d by Brecht Van Lommel January 14, 2010, 10:57 (GMT) |
Fix mistake in recent commit, typed in wrong number for bitflag causing various issues with constraints and duplis. |
Revision 9de67b8 by Campbell Barton January 14, 2010, 10:50 (GMT) |
UV operator template |
January 14, 2010, 10:43 (GMT) |
Fix [#20671] No access to creating textures for a material Caused by my previous commit here. |
January 14, 2010, 09:56 (GMT) |
Fix [#20029] Text input fields with dropdown list bugs |
Revision 6b0e2ec by Campbell Barton January 14, 2010, 09:01 (GMT) |
enable smooth shading of particle colors in particle editmode, for weight painting and selection. |
Revision c1f2fd0 by Campbell Barton January 14, 2010, 08:53 (GMT) |
particle weight brush back (mostly the same as in 2.4x), needed to control long hairs movement. |
January 14, 2010, 05:29 (GMT) |
* Added an 'enable manipulator' operator, with boolean properties for each of translate/rotate/scale, for people to bind to shortcut keys. wm.context_set doesn't work well here since it just toggles each component on/off. Fixes [#19730] Missing/conflicting keymaps for "Change Manipulator Mode" function Good defaults for this can be decided on for an updated 2.5 key layout. |
Revision 109f719 by Joseph Eagar January 14, 2010, 05:22 (GMT) |
ctrl +/- should be in default keymap for 3d view zoom in/out, probably other views too |
January 14, 2010, 05:21 (GMT) |
Fix for previous properties editor crash, only remove ui handlers on new screens. Was preventing openGL render and possibly other things from working |
January 14, 2010, 04:36 (GMT) |
Changed 3D View menu Duplicate Linked to use the same duplicate linked + move macro as in the default key map (alt d). |
January 14, 2010, 04:25 (GMT) |
Show the image ID template too for 3D View BG image |
January 14, 2010, 04:16 (GMT) |
Fix [#19932] When reducing panels vertically the scrollbar should not continue redraw in opposite direction |
Revision 0801544 by Joseph Eagar January 14, 2010, 02:51 (GMT) |
renamed view_center to view_selected in view3d menu code |
Revision 70c6736 by Joseph Eagar January 14, 2010, 02:41 (GMT) |
fixed missing buttons if no bg image |
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