Revision f716f22 by Campbell Barton October 10, 2009, 16:17 (GMT) |
changed limits for some rna values, added object.scale_linked_x/y/z |
Revision 85ebea5 by Campbell Barton October 10, 2009, 12:29 (GMT) |
When in localview, MKey moves objects out of localview, added redraw notifiers |
Revision 5621848 by Campbell Barton October 10, 2009, 10:49 (GMT) |
- added redraw notifier. - removed custom invoke function, use generic names (was misleading since conversion is done on selection, not just active). - made convert mesh to curve use the 'keep_original' option. |
Revision 331a58d by Thomas Dinges October 10, 2009, 09:34 (GMT) |
* Added the new Render Icons to the menu as well. * Added Tooltips for Help Scripts. * Minor tweak to Continuous Grab Tooltip, as it now works on Mac too. |
October 10, 2009, 08:40 (GMT) |
* icon set updates, thanks jendryzch |
Revision 1cc79c1 by Martin Poirier October 10, 2009, 03:29 (GMT) |
Fixing mixed code and declaration. PEOPLE, PLEASE CHECK YOUR WARNINGS BEFORE COMMIT |
Revision f9bb4e3 by Joshua Leung October 9, 2009, 23:34 (GMT) |
* Added Grease Pencil Operator buttons to the Toolshelf * Cancelling loopcuts with EscKey or RMB now works again. |
Revision fb561fb by Campbell Barton October 9, 2009, 22:09 (GMT) |
added mesh to curve conversion (edge loops only) like the script in 2.4x |
October 9, 2009, 22:06 (GMT) |
* more small raytrace fixes |
Revision 578bb93 by Brecht Van Lommel October 9, 2009, 22:00 (GMT) |
Add reload button for image textures. |
Revision ca77d6d by Brecht Van Lommel October 9, 2009, 21:50 (GMT) |
Animation playback can now also be cancelled with ESC key. |
Revision e5d61c7 by Brecht Van Lommel October 9, 2009, 21:45 (GMT) |
Bugfix: separate mesh did not preserve UV/Color layers. |
Revision a5b3090 by Brecht Van Lommel October 9, 2009, 20:59 (GMT) |
Bugfix: texture nodes render without OSA was using uninitialized variables, giving incorrect results. |
Revision 7d07342 by Martin Poirier October 9, 2009, 20:44 (GMT) |
-f argument uses MINFRAME instead of 1 (makes it possible to render negative frames on command line). Not that useful, but it's good to use the same limit everywhere. |
Revision 1234f47 by Damien Plisson October 9, 2009, 17:42 (GMT) |
Cocoa : Bug fix for continuous grab feature implementation |
Revision 638ed7d by Brecht Van Lommel October 9, 2009, 15:47 (GMT) |
Fix background image sometimes drawing into depth buffer, causing wireframes to be occluded. |
Revision 9bf20b5 by Brecht Van Lommel October 9, 2009, 15:25 (GMT) |
UI scripts: * Fix AAO showing Distance property even though it is not supported. * Fix texture buttons not displaying texture stack from the node material. * Small visual tweak to particle mode options. |
Revision dfbe2f9 by Brecht Van Lommel October 9, 2009, 15:09 (GMT) |
Fix for crash when saving a render result image, then rendering again. The saved image would still point to the render buffer, which was freed again on render. This is not a real solution but avoids the crash for now. |
Revision 8f57b36 by Damien Plisson October 9, 2009, 14:42 (GMT) |
Cocoa : Implement OS X support for Campbell's new continuous grab feature |
Revision 8c96e2f by Campbell Barton October 9, 2009, 14:35 (GMT) |
- added ramp diffuse & spec factor rna props - made 3dspace camera editable - convert in object menu |
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