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August 16, 2009, 12:52 (GMT)
2.5 3DView Header:

* Sculpt Menu is now written in python.
* Select Menus are only for Object, Edit and Particle Mode, added code to check on that, fixed Console warnings.

* Fixed a typo in armature buttons, reported in IRC by "ebrain".
August 16, 2009, 12:29 (GMT)
own mistake, __rna__ wasnt causing circular references. python can handle this. changing broke python operators like the pyConsole.
August 16, 2009, 11:45 (GMT)
2.5

Skipping UI script and keymap calls for -b background mode.

August 16, 2009, 11:25 (GMT)
Minor adjustments to particle buttons and particle brush panels. Use only two rows in lists, and added greying out.
August 16, 2009, 11:19 (GMT)
2.5

AUD library Makefile missed ranlib for OSX.

August 16, 2009, 11:16 (GMT)
units for edge length and area mesh drawing.
August 16, 2009, 09:47 (GMT)
Minor adjustments to game physics. Moved some of the name changes into RNA and moved some options around for nicer alignment.
August 16, 2009, 08:36 (GMT)
- typos in boxpack comments (incorrectly had comment that it was from NAN)
- removed unused defines STREQ, STREQ2, STREQ3 and MINSIZE
August 16, 2009, 07:26 (GMT)
- added RNA_struct_free_extension rather then having the funcs in each unregister func.
- use RNA_struct_blender_type_set to set the type to NULL before its freed

There is a memory error here when reloading scripts - ui_handler_panel_region, need to look into theis further.
Revision fe984a6 by Matt Ebb
August 16, 2009, 06:10 (GMT)
volume material

* data reorganisation - uses own values now instead of reusing surface material properties (i.e. an individual density value, rather than reusing alpha) Files saved with the old system won't load up the same after this.

* improved defaults and ui
August 16, 2009, 05:48 (GMT)
2.5/Modes:

* Added OBJECT_OT_mode_set for setting the object mode. Takes one property, "mode", which can be any of the OB_MODE_* flags. The available modes are limited based on the active object (e.g. only meshes can have sculptmode, and so forth.)
* Set the icon properties in the object mode enum RNA

TODO:
At this point I think everything is ready to start ripping out the ugly hacks in view3d_header for setting the mode :)

August 16, 2009, 04:59 (GMT)
missing args for rna funciton. comment on rna leak with type registering that I haven't been able to fix yet.
Revision b116649 by Matt Ebb
August 16, 2009, 03:59 (GMT)
Changed material RNA 'emit' value to be soft limited at 2.0 rather than hard limited.
August 16, 2009, 03:51 (GMT)
fix compile error for the BGE
August 16, 2009, 03:40 (GMT)
- replace rna context.mode_string with an enum context.mode, that way its self documenting and is used as a string from py anyway.

- view3d use select menus use the context.mode enum value.

- if selectmenu in dir(bpy.types) # creates a list of 1400+ strings, does a lookup and throws them away, better avoid this for redrawing.
August 16, 2009, 03:24 (GMT)
2.5/Posemode:

* Pose mode was already object-localized, but moved the flag from object->flag to object->mode, with all the other modes.
* Updated object mode RNA
* Commented out some dubious use of base->flag with the posemode flag. So far as I could see the value was only being set, not read, so a hopefully safe change.

August 16, 2009, 02:49 (GMT)
2.5:

* Updated object mode flags with Object and Edit.
* Updated RNA for that property

Revision abcdc90 by Joshua Leung
August 16, 2009, 02:43 (GMT)
Animation Editors: Visibility Toggles for Datablocks now work
August 16, 2009, 02:35 (GMT)
2.5/Particle edit:

* Made particle edit object-localized.

Revision b257acf by Joshua Leung
August 16, 2009, 02:21 (GMT)
Animation Editors: Code Cleanups (for Channel Lists) Part 2

Now the mute/protect/expand/etc. toggles are drawn using UI widgets. This means that special event handling code to determine when they were clicked on is no longer needed, and also means that there can now be tooltips for these items too.

Also, added visibility toggles for ID-block expanders, which will cause all the F-Curves in the linked datablock to not get drawn. The backend filtering code to make this work will come later...
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