Revision 2f79219 by Thomas Dinges July 30, 2009, 16:38 (GMT) |
2.5 Smoke: * Put Smoke Modifier in the right alphabetical order in RNA and py file. * Some small naming changes. Commit approved by Genscher. :) |
Revision 20819dd by Daniel Genrich July 30, 2009, 15:25 (GMT) |
Smoke: forgot cmake file |
Revision 8ddf8ff by Daniel Genrich July 30, 2009, 15:17 (GMT) |
Blender Smoke credits: Wavelet Turbulence for Fluid Simulation Copyright 2008 Theodore Kim and Nils Thuerey Paper + Website: http://www.cs.cornell.edu/~tedkim/WTURB/ |
Revision 98d45c3 by Daniel Genrich July 30, 2009, 15:07 (GMT) |
smoke: another fftw3 error fixed |
Revision accc2ab by Daniel Genrich July 30, 2009, 15:03 (GMT) |
smoke: forgot to disable fftw3 noise function |
Revision 58c88bc by Daniel Genrich July 30, 2009, 15:00 (GMT) |
BF2.5: First commit of smoke code. Not working: a) rendering (since volumterics branch is not merged yet) b) moving collision objects of any kind c) saving of collision objects (because that's what I am working on) d) pointcache e) A bunch of other things I already know of So please do not report any bugs on this one yet :-) |
July 30, 2009, 13:56 (GMT) |
* More lamp tweaks, meant to commit this last night |
July 30, 2009, 13:35 (GMT) |
* Some nicer icons for the render still/ animation buttons |
Revision ec4904a by Campbell Barton July 30, 2009, 11:05 (GMT) |
Support for povray radiosity settings, adjust in scene panel. |
Revision 248fa8e by Thomas Dinges July 30, 2009, 10:38 (GMT) |
2.5 Buttons: * Material buttons didn't import. Fixed. * Removed Path label from Fluid panels. |
Revision 13786ba by Joshua Leung July 30, 2009, 10:33 (GMT) |
2.5 - Tiny tweak to a tiny tweak for text padding (22039) The second tweak made (for the case without an icon) was causing superfluous spacing all over the UI for things like checkboxes + combo-boxes + text widgets. This was quite ugly and gave readability issues with the checkboxes in particular. |
Revision d564667 by Thomas Dinges July 30, 2009, 10:11 (GMT) |
2.5 Part 3 of Layout Code Cleanup: * More cleanup to match new coding guidelines. http://wiki.blender.org/index.php/Dev:Py/Blender2.5/Layouts/Guidelines * Replaced some if's with proper elif's. * Removed some unnecessary code. Note: Please don't use inconsistent assign names like colsub, subcol1 etc. anymore! |
Revision 249c5fc by William Reynish July 30, 2009, 08:30 (GMT) |
World UI Cleaned up AO influence controls. These buttons had no labels, and were aligned strangely. Also made mist intensity a slider, since it's a percentage. |
Revision 0d8816c by Arystanbek Dyussenov July 30, 2009, 08:29 (GMT) |
Added COLLADA import/export items to "File" menu. Thanks Campbell! |
Revision 7725687 by Arystanbek Dyussenov July 30, 2009, 08:22 (GMT) |
Merge with 2.5 -r 21788:22040. |
Revision ade8f51 by Campbell Barton July 30, 2009, 08:10 (GMT) |
Engine specific panel's - All of this is in python and easy to change. - each panel class has a set() of compatible engines. - this set is checked for the poll function - external engines can add themselves to this panels compatible engines eg. buttons_world.WORLD_PT_mist.COMPAT_ENGINES.add('POVRAY_RENDER') I tried doing this by subclassing each panel and replacing only the poll function to reference 'POVRAY_RENDER' but it became fairly complicated and meant registering many of the same panels under different names. Added mist support to povray. |
Revision 1d6a92d by Arystanbek Dyussenov July 30, 2009, 06:35 (GMT) |
- setting leaf bone size to minimum bone size in bone branch - trying to determine bone orientation from joint matrix Looks like DAE joint matrix orientation cannot be relied upon as a source for bone direction. It can be axis-aligned or pointing in totally different direction: http://img75.imageshack.us/img75/8778/flufty.png It seems to me the best solution is to add a bone with custom draw type that has no pointing direction, sphere for example. Will code this after merge! |
July 30, 2009, 03:26 (GMT) |
* tiny tweak to icon/text padding in list ui templates |
Revision 39ea55f by Campbell Barton July 30, 2009, 01:52 (GMT) |
Operator Copy/Paste you can copy operator strings from buttons or the reporting interface and run them in the console. - Ctrl+C over an operator button copies its python string to the clipboard. - Paste in the console (1 line only for now). - operators run from python no longer require all arguments. |
Revision 24a269a by Martin Poirier July 30, 2009, 01:39 (GMT) |
Move some sketching base code in kernel. Other code will eventually move out of armature editor (to help reuse). This solves the issue reported by Cambo on the ml about kernel code calling editor functions. |
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