Revision 65cb646 by Ton Roosendaal July 31, 2009, 08:07 (GMT) |
2.5 Check for old py in UI scripts. Temp fix that'll go when the move to Py 3.1 is definite! :) |
Revision a1eef5b by Joshua Leung July 31, 2009, 07:43 (GMT) |
Animato - NLA + Realtime Animating Goodies * When doing realtime recording of animation (i.e. transforming objects + bones while animation playback is running, and auto-keying is enabled), animation will be added to a new NLA Track+Strip combo everytime a single 'loop' of the frame range has finished. This will allow 'passes' over the animation to be less destructive. * Made the evaluation of the active action (when NLA data is present), be handled as part of the normal NLA system evaluation code (as if it were just another strip in a track at the end). The immediate benefit is that there are now some settings (available in the "Animation Data" panel in the NLA Editor with a strip selected) which allow for the way the active action is combined with the NLA stack results. For instance, the way that the action extrapolates is used in the recording tweaks above. |
Revision 6f84786 by Dalai Felinto July 31, 2009, 02:35 (GMT) |
setting WITH_BF_PLAYER = False as default to scons (temporary solution to avoid linking problem reports over and over and over and over ... again) I obviously couldn't test this in all OS. If there is any problem with this commit please fell free to fix/let me know. |
July 31, 2009, 02:16 (GMT) |
* Updated icon sheet, thanks jendryzch! |
Revision 2a72708 by Campbell Barton July 31, 2009, 01:40 (GMT) |
fix for warnings and implicit declarations also fixed smoke comparing a float's mem-location rather then its value. |
Revision c371f49 by Campbell Barton July 31, 2009, 00:42 (GMT) |
Revision b55e996 by Nicholas Bishop July 30, 2009, 22:24 (GMT) |
Sculpt/2.5: * Fix for bug reported by Brian Staub, sculpt on transformed objects wasn't working. |
Revision da4ab9b by Daniel Genrich July 30, 2009, 22:11 (GMT) |
Smoke: a) Crash fixed when loading files with smoke b) changed presets to be more low-cpu friendly c) smoke looks thicker Unsolved: a) 3dview of smoke changes weirdly when looking at front/back. Just move around a cube with smoke and you know what I mean - odd shading. If someone likes to take a look: draw_object.c -> search for "smoke" there |
Revision 7301f33 by Campbell Barton July 30, 2009, 21:42 (GMT) |
remove some unused function args |
Revision 9561d34 by Campbell Barton July 30, 2009, 20:22 (GMT) |
changes to defaults for sequencer strip adding |
Revision 0d45058 by Daniel Genrich July 30, 2009, 20:18 (GMT) |
Smoke: compile error due to bad merged conflicts |
Revision dbba273 by Daniel Genrich July 30, 2009, 20:12 (GMT) |
Smoke: fixing some compile warning reported by Ton and one compile erro for gcc 4.4.1 reported by mrunion |
Revision 1dbd47f by Campbell Barton July 30, 2009, 20:11 (GMT) |
wasnt building with gcc 4.4 |
Revision fc9204b by Thomas Dinges July 30, 2009, 19:19 (GMT) |
2.5 Background Image: * Added notifier. |
Revision 5eee72b by Ton Roosendaal July 30, 2009, 18:41 (GMT) |
2.5 Another Makefile fix for smoke |
Revision 4664355 by Ton Roosendaal July 30, 2009, 18:41 (GMT) |
2.5 Makefile fix to link smoke lib |
July 30, 2009, 18:39 (GMT) |
SVN maintenance. |
Revision a39192f by William Reynish July 30, 2009, 18:32 (GMT) |
Separated metaball size values, and hid inapplicable values depending on metaball type. |
Revision 1c6cb51 by Stefan Gartner July 30, 2009, 18:19 (GMT) |
2.5: first step at adding Makefiles for smoke NOTE: someone needs to add $(NAN_SMOKE)/lib/$(DEBUG_DIR)/libsmoke.a to source/Makefile to make it link |
Revision 8a5b054 by Arystanbek Dyussenov July 30, 2009, 17:05 (GMT) |
COLLADA importer is reading armature from DAE. "Leaf" bones, bones having more than one child and zero-length bones get the size of a minimum bone length in skeleton and are assigned a sphere shape. Also fixed rotation reading by re-ordering items in matrix multiplication. Images: http://img339.imageshack.us/img339/8778/flufty.png http://img117.imageshack.us/img117/4641/astroboy.png |
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