Revision f75005c by Jiri Hnidek July 29, 2009, 12:35 (GMT) |
2.5 MetaBalls - It is possible to work with MetaBalls in edit mode now - Added basic UI to the button window (feel free to change it :-)) - Header menus should work - Undo & redo should work - Removed global variable editelems and lastelem (moved it to the MetaBall struct) - All tools from old editmball.c was converted to the operators - Added lastelem to the RNA - Experimental: mb->editelems is only pointer at mb->elems or NULL (depends on Mode). ListBase of MetaElems is not duplicated in edit mode. Tested with scons at Linux and mac OS X TODO: - Recalc data after Undo or Redo - Solve issue with basic MetaBall and Python UI script (only base MetaBall object influence Wiresize and Threshold) - Fix orientation of manipulator in "Normal mode" |
Revision b3d0753 by Joshua Leung July 29, 2009, 11:59 (GMT) |
2.5 - Small tweaks to order of buttons for Animation Editor header buttons to have more consistent layout |
Revision 1744061 by Ton Roosendaal July 29, 2009, 11:53 (GMT) |
2.5 Small fix: SHIFT+D caused transform to move with more precision, as if shiftkey was pressed. |
Revision 7d2cfc0 by Chingiz Dyussenov July 29, 2009, 11:32 (GMT) |
Some small changes to textures import/export. |
Revision 208c535 by Martin Poirier July 29, 2009, 04:53 (GMT) |
Use the Ramer-Douglas-Peucker algorithm instead of a reverse Chaikin filter to reduce stroke complexity. Divergence limit is 4 pixels (could be tweakable but 4 is a nice number). |
Revision 928ba54 by Joseph Eagar July 29, 2009, 00:43 (GMT) |
edge ring select works again. |
Revision cacc5f7 by Campbell Barton July 29, 2009, 00:37 (GMT) |
- console remove doubles with command history - povray file removal was uncommented |
Revision 7600037 by Tamito Kajiyama July 29, 2009, 00:18 (GMT) |
Added changes to the AdjacencyIterator type to support Python's iterator protocol. Now the following code in the conventional SWIG-based syntax: it = AdjacencyIterator(iter) while not it.isEnd(): ve = it.getObject() ... it.increment() can be written using the iterator protocol as follows: for ve in AdjacencyIterator(iter): ... |
Revision 8eb1064 by Tamito Kajiyama July 29, 2009, 00:11 (GMT) |
Implemented a measure to avoid an infinite loop triggered when ChainingIterator::init() and ChainingIterator::traverse() were not properly overloaded in a subclass. |
Revision a638f61 by Campbell Barton July 28, 2009, 22:44 (GMT) |
list the filesystems on linux. |
Revision e3f6770 by Andrea Weikert July 28, 2009, 21:08 (GMT) |
2.5 file browser * small tweak for tab completion of directory: make TEX button interactive again Note1: only TAB key triggers update (see ui_do_but_textedit, line 1599) |
Revision 4ba8397 by Diego Borghetti July 28, 2009, 21:06 (GMT) |
Forget add the bearing X, a little better now (hinting). |
Revision 4ad9dd7 by Diego Borghetti July 28, 2009, 20:02 (GMT) |
Bitmap mode is back. The option of Texture or Bitmap font is working again, yes it's really uuuuugly right now, but it work. On the next commit I go to put this at the same level that texture font. Change this from User Preferences -> Language -> Textued Fonts, save the preferences and run blender again. |
Revision b073fe3 by Campbell Barton July 28, 2009, 19:32 (GMT) |
- UVs weren't exported correctly. - check for user quit while povray is parsing the file. - detect if povray cant parse the file and exit the render loop. |
Revision 00e92c4 by Diego Borghetti July 28, 2009, 19:14 (GMT) |
Fix crash on Linux with some WM. This is fixed on trunk but was remove in some merge (give conflict). |
Revision 8cf4ef0 by Brecht Van Lommel July 28, 2009, 18:59 (GMT) |
2.5: various one-liner fixes * Image window only show game properties in game mode. * Fix image window render info drawing wrong with alpha enabled. * Win32 editmode cursor now uses a different one than the system cursor, that one is barely visible, especially in the new theme colors. * Center text in operator header print. * Fix sequencer unlock shortcut key. * Fix uv layer / vertex color active render button now graying out. * Workaround to get default zoom level 1:1 again for new buttons (will try to fix properly later, is due to scrollbars). |
Revision 801d44a by Brecht Van Lommel July 28, 2009, 18:54 (GMT) |
2.5: Materials and textures can now be assigned again even if not slot for them is available. |
Revision 9a874da by Brecht Van Lommel July 28, 2009, 18:51 (GMT) |
2.5: File browse button in ui layouts now works, e.g. for render output path or fluidsim path. |
Revision 5d7a752 by Andrea Weikert July 28, 2009, 18:25 (GMT) |
2.5 file browser Bugfix: scrollwheel in left panel area should pan, not zoom. |
Revision c645f36 by Andrea Weikert July 28, 2009, 18:20 (GMT) |
2.5 file browser * Bugfix: keep the filename when changing directory, either by clicking on it or by selecting a bookmark * MSVC uninitialized variable runtime check fix in widget_draw_text |
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