Revision 86336f5 by Andrea Weikert July 28, 2009, 18:07 (GMT) |
2.5 file browser Bugfix: revert to previous behaviour of BLI_rename, is used for safe blendfile saving. Added guard in file browser though to prevent user from invoking this. |
Revision a5e1ff2 by Brecht Van Lommel July 28, 2009, 17:59 (GMT) |
2.5: UI * Text editing in buttons now hides the label, to give more space. * Tweak slider buttons text clipping, happened a bit too early. * Move editing text closer to the left, because the < > buttons are not visible then anyway. |
Revision 94e06c9 by Joseph Eagar July 28, 2009, 17:23 (GMT) |
changed some sprintfs to strcats, thanks to Fredrik Axelsson for the patch |
Revision 561db00 by Daniel Genrich July 28, 2009, 17:22 (GMT) |
PovrayRenderEngine: Should now work with win32 and win64 povray installations |
Revision e3d17ca by Ton Roosendaal July 28, 2009, 16:56 (GMT) |
2.5 OSX fix: carbon code can not be included in blender code, it conflicts with struct ID |
Revision 87b547c by Ton Roosendaal July 28, 2009, 16:50 (GMT) |
2.5 Fix in include file, missing 'struct' |
Revision 347a1f4 by Ton Roosendaal July 28, 2009, 16:48 (GMT) |
2.5 Keymap feature: RightMouse in pulldown menus allows to assign a new hotkey. |
Revision aa44603 by Brecht Van Lommel July 28, 2009, 16:46 (GMT) |
2.5: File browser * Side panels now use list widgets. * Enabled theme colors for side panel. * Add button in bookmarks panel. * Operator panel title now uses operator name. * For unix, added / to system, and home and desktop to bookmarks. * For opening fileselect with filter, cleaned up the code a bit, adding WM_operator_properties_filesel instead of duplicating code. * Also added filter for all operators calling fileselect, only image and file open did it before. * Hide . files by default, and also hide files ending with ~. * Added back .. (but not .) in the file list, I really missed this. * File highlight now only happens when you're actually over a file, instead staying after you move the mouse away. * Fix some redraw/refresh issues. |
Revision 74e4ad2 by Brecht Van Lommel July 28, 2009, 16:33 (GMT) |
2.5: code cleanup, added CTX_wm_space_* for each space type, instead of casting everywhere. |
Revision 7846956 by Arystanbek Dyussenov July 28, 2009, 12:08 (GMT) |
Added armature export in COLLADA exporter (not complete yet). For each object in scene linked with armature writing the following information: - bone names - vertex weights - bone inverse bind matrices (fake values for now) Assuming objects don't share Armatures for now. |
Revision f4f3a9b by Thomas Dinges July 28, 2009, 11:04 (GMT) |
2.5 Lamp Buttons: * Some layout tweaks and fixes by nudelZ. |
July 28, 2009, 10:57 (GMT) |
* copy io scripts into osx bundle with scons, in post-build process |
July 28, 2009, 10:40 (GMT) |
* copy io scripts into osx bundle with cmake, in post-build process |
Revision 1e237e7 by Campbell Barton July 28, 2009, 08:50 (GMT) |
console copy text was upside down. made ctrl+space operator find and autocomplete in the console, need a bette way to make these key bindings co-exist. |
Revision 17b0a79 by Joshua Leung July 28, 2009, 07:24 (GMT) |
NLA: Mute/Disable NLA Playback Exposed toggles (defined on AnimData) that will mute the evaluation of that AnimData block's NLA stack. It's active action will then be the only thing that gets evaluated. |
Revision 61178b1 by Joshua Leung July 28, 2009, 06:50 (GMT) |
2.5 - Anim Editor cleanups + Graph Editor Clutter Reduction * Cleaned up some parts of the code that were unused/could be done a bit nicer * Added a new option for only showing the keyframes of the selected F-Curves in the Graph Editor, as another way of reducing the clutter. |
Revision 9cbdf73 by Thomas Dinges July 28, 2009, 06:26 (GMT) |
2.5 Part 2 of Layout Code Cleanup: * Cleanup of Modifier and Text Data Panels. * Made some small layout tweaks. * Added missing RNA properties for Cast Modifier. |
Revision 0b3eb95 by Campbell Barton July 28, 2009, 06:12 (GMT) |
wrote images with the wrong extension (still ran), but is confusing. |
Revision 37b4949 by Campbell Barton July 28, 2009, 05:51 (GMT) |
simple povray render integration. Supports... - camera/lamp/mesh object types - meshes with modifiers applied, normals/uv/vertex colors - materials, reflection, transparency - spot/area/point lamps, samples, raytrace options - scene render size, AA setting Details... - Doesn't need any 3rd party modules. - Runs povray from the subprocess module, updating the image from a TARGA. - Currently no UI panels or support for custom settings. This could be used as an example for other scripts. |
Revision e52dbad by Thomas Dinges July 28, 2009, 05:26 (GMT) |
2.5 Lamp Buttons: * Layout Fix for shadow panel. |
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