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July 22, 2009, 18:06 (GMT)
2.5 MSVC 9 projectfiles
* maintenance: console_space, physics_boids, rna_render
July 22, 2009, 17:20 (GMT)
2.5

* Make EWA new default, rename Default to Box.
* Fix windows compile issue in texture filter code.

July 22, 2009, 13:35 (GMT)
FBX exporter:
- made an operator with props for UI. UI is still "raw"
- ran 2to3 on export_fbx.py to make it python 3-compatible

Next: testing/fixing.
Revision 8b5fbbe by Matt Ebb
July 22, 2009, 12:43 (GMT)
* Updated CMake files to build with Python 3.1 on OS X by default. Remember to update /lib to get the precompiled libraries!
July 22, 2009, 11:52 (GMT)
Colorband UI

Fixed the 'Add' button
July 22, 2009, 11:40 (GMT)
Colorband UI

Cleaned up the colorband UI, and tweaked the tooltips. BTW the 'add' button doesn't seem to work yet?
July 22, 2009, 10:12 (GMT)
missed this file
July 22, 2009, 10:09 (GMT)
removing all functions from bpy.ui module, keeping the module incase its useful later.
removed a check in exotic.c that should be added back later.
July 22, 2009, 09:41 (GMT)
remove scriptlinks,
they were not working and we have plans for better script integration in 2.5
Revision 53c1b56 by Matt Ebb
July 22, 2009, 06:31 (GMT)
Fixed weird alignment for new mesh objects. This still doesn't work correctly in edit mode, but it's a bit more usable than before.
Revision fa7a27e by Joseph Eagar
July 22, 2009, 05:59 (GMT)
gcc compile fix.
July 22, 2009, 05:35 (GMT)
Merge with 2.5 -r 21003:21788.
Run smoothly :)
July 22, 2009, 03:51 (GMT)
Importer: fix parenting.
Revision be5cd6a by Joseph Eagar
July 22, 2009, 03:41 (GMT)
small subdivide fix, and a compile fix
Revision 69327f2 by Joseph Eagar
July 22, 2009, 02:57 (GMT)
merge with trunk at r21785, and also fixed stupid ngon normals bug
Revision eecc3f5 by Joseph Eagar
July 22, 2009, 00:51 (GMT)
small bugfix
July 22, 2009, 00:01 (GMT)
Made changes for releasing temporary objects and their data blocks
in BlenderStrokeRenderer::~BlenderStrokeRenderer().
Revision d44d7e2 by gsr b3d
July 21, 2009, 21:31 (GMT)
SVN maintenance.
July 21, 2009, 20:28 (GMT)
2.5: Render

This adds a RenderEngine type to RNA, which can be subclassed
in python (c++ will follow once we support subclassing there).
It's very basic, but plugs into the pipeline nicely. Two example
scripts:

http://www.pasteall.org/6635/python
http://www.pasteall.org/6636/python

Issues:
* Render runs in a separate thread, and there is unrestricted
access, so it's possible to crash blender with unsafe access.
* Save buffers and full sample are not supported yet.

July 21, 2009, 20:05 (GMT)
RNA

* ID blocks can now get RNA properties defined from python, e.g.:
bpy.types.Scene.BoolProperty(..)
* RNA structs/functions/properties can now get pointers duplicated
(mostly strings), since we can't point to some static string then.
* Added ExtensionRNA struct to add into *Type structs for subclassing,
is a bit more compact than defining the 4 variables each time.
Only disadvantage is it requires including RNA in more places.

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