Revision 3ecb88f by Andrea Weikert July 22, 2009, 18:06 (GMT) |
2.5 MSVC 9 projectfiles * maintenance: console_space, physics_boids, rna_render |
Revision 94518b6 by Brecht Van Lommel July 22, 2009, 17:20 (GMT) |
2.5 * Make EWA new default, rename Default to Box. * Fix windows compile issue in texture filter code. |
Revision 00e219d by Arystanbek Dyussenov July 22, 2009, 13:35 (GMT) |
FBX exporter: - made an operator with props for UI. UI is still "raw" - ran 2to3 on export_fbx.py to make it python 3-compatible Next: testing/fixing. |
July 22, 2009, 12:43 (GMT) |
* Updated CMake files to build with Python 3.1 on OS X by default. Remember to update /lib to get the precompiled libraries! |
Revision 702307c by William Reynish July 22, 2009, 11:52 (GMT) |
Colorband UI Fixed the 'Add' button |
Revision 9387c23 by William Reynish July 22, 2009, 11:40 (GMT) |
Colorband UI Cleaned up the colorband UI, and tweaked the tooltips. BTW the 'add' button doesn't seem to work yet? |
Revision 25f7b35 by Campbell Barton July 22, 2009, 10:12 (GMT) |
missed this file |
Revision 1a42f8c by Campbell Barton July 22, 2009, 10:09 (GMT) |
removing all functions from bpy.ui module, keeping the module incase its useful later. removed a check in exotic.c that should be added back later. |
Revision ffb8ac0 by Campbell Barton July 22, 2009, 09:41 (GMT) |
remove scriptlinks, they were not working and we have plans for better script integration in 2.5 |
July 22, 2009, 06:31 (GMT) |
Fixed weird alignment for new mesh objects. This still doesn't work correctly in edit mode, but it's a bit more usable than before. |
Revision fa7a27e by Joseph Eagar July 22, 2009, 05:59 (GMT) |
gcc compile fix. |
Revision 3321a1f by Arystanbek Dyussenov July 22, 2009, 05:35 (GMT) |
Revision 3b05837 by Arystanbek Dyussenov July 22, 2009, 03:51 (GMT) |
Importer: fix parenting. |
Revision be5cd6a by Joseph Eagar July 22, 2009, 03:41 (GMT) |
small subdivide fix, and a compile fix |
Revision 69327f2 by Joseph Eagar July 22, 2009, 02:57 (GMT) |
merge with trunk at r21785, and also fixed stupid ngon normals bug |
Revision eecc3f5 by Joseph Eagar July 22, 2009, 00:51 (GMT) |
small bugfix |
Revision 3474427 by Tamito Kajiyama July 22, 2009, 00:01 (GMT) |
Made changes for releasing temporary objects and their data blocks in BlenderStrokeRenderer::~BlenderStrokeRenderer(). |
July 21, 2009, 21:31 (GMT) |
SVN maintenance. |
Revision c354ea0 by Brecht Van Lommel July 21, 2009, 20:28 (GMT) |
2.5: Render This adds a RenderEngine type to RNA, which can be subclassed in python (c++ will follow once we support subclassing there). It's very basic, but plugs into the pipeline nicely. Two example scripts: http://www.pasteall.org/6635/python http://www.pasteall.org/6636/python Issues: * Render runs in a separate thread, and there is unrestricted access, so it's possible to crash blender with unsafe access. * Save buffers and full sample are not supported yet. |
Revision 6b8dae0 by Brecht Van Lommel July 21, 2009, 20:05 (GMT) |
RNA * ID blocks can now get RNA properties defined from python, e.g.: bpy.types.Scene.BoolProperty(..) * RNA structs/functions/properties can now get pointers duplicated (mostly strings), since we can't point to some static string then. * Added ExtensionRNA struct to add into *Type structs for subclassing, is a bit more compact than defining the 4 variables each time. Only disadvantage is it requires including RNA in more places. |
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