Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 10, 2009, 19:57 (GMT)
patch from Xavier Thomas, make the sequence strip start frame and channel editable
Revision f460292 by Joseph Eagar
June 10, 2009, 19:35 (GMT)
adding files I assumed should be here, heh
June 10, 2009, 19:33 (GMT)
was printing all warnings twice
Revision fc79b45 by Joseph Eagar
June 10, 2009, 19:15 (GMT)
merge with 2.5 at r20783
June 10, 2009, 19:14 (GMT)
Option to export curves as OBJ native curves (rather then a bunch of edges)
- nurbs and polyline (not bezier)
- closed / open curves
- OrderU works as expected
- Endpoint U works too.

June 10, 2009, 18:02 (GMT)
Added uvs export. Textures and materials are not exported yet.
June 10, 2009, 15:09 (GMT)
2.5

Scene toolsettings was not setting Brush pointers on read, causing
crashes on reading files. Thanks Jingyuan for (irc) report! :)

Revision 994a8bd by Joseph Eagar
June 10, 2009, 13:19 (GMT)
pre-merge commit
June 10, 2009, 11:43 (GMT)
2.5

First version of search-based ID browsing. Now only in use for the
top bar screen/scene browse. The python buttons will follow.
Also made search button colors match the theme colors from menu back.

Todos for browse-search:
- "Add new" will disappear, and become a separate icon button in the
row of widgets (like X, delete).
- Drawing the preview icons in menu
- Make search menu dynamic, with configurable number of items? And/or
multi-collumn... for now it's static
- Search menu should popup with last active ID visible and selected



June 10, 2009, 11:21 (GMT)
Merge from 2.5 rev 20647 through 20776.
Revision be286db by Joseph Eagar
June 10, 2009, 10:06 (GMT)
(NOTE: DO NOT TEST)

Start of planned DerivedMesh refactoring. The mface
interfaces in DerivedMesh have been renamed to reflect
their new status as tesselated face interfaces (rather
then the primary ones, which are now stored in mpolys).

short review: mpolys store "primary" face data, while
mfaces store the tesselated form of the mesh (generally
as triangles). mpolys are defined by mloops, and each
mpoly defines a range of loops it "owns" in the main
mloop array.

I've also added basic read-only face iterators, which
are implemented for CDDM, ccgsubsurf, and the bmeditmesh
derivedmesh. Since faces are now variable-length things,
trying to implement the same interface as mfaces would not
have worked well (especially since faces are stored as
an mpoly + a range of mloops).

I figure first we can evaluate these simple read-only
face iterators, then decide if a) we like using iterators
in DerivedMesh, b) how much of it should use them, and c)
if we want write-capable iterators.

I plan to write official docs on this design after I get
it more stable; I'm committing now because there's a rather
lot of changes, and I might do a merge soon.
June 10, 2009, 09:56 (GMT)
- added copy_mesh_data C function which, unlike copy_mesh, copies data
between two existing meshes.
- API's Mesh.copy reflects copy_mesh_data.
June 10, 2009, 09:47 (GMT)
Added normals export and fixed multiple object export.
Revision 44cebb3 by Matt Ebb
June 10, 2009, 07:45 (GMT)
* raised some limits in point density
June 10, 2009, 06:02 (GMT)
RNA wrap give_stripelem as getStripElem for sequence strips so the panel can display the current frames filename.
Revision 867e129 by Joshua Leung
June 10, 2009, 05:03 (GMT)
F-Modifiers (in Nla branch):

For fun, added 'sinc' (i.e. y = sin(pi*x)/(pi*x)) as a type of builtin function usable through the generator modifier. This makes a nice 'jolt' which tapers off.
Revision 2f82904 by Joshua Leung
June 10, 2009, 04:43 (GMT)
NLA SoC: Added BorderSelect operators (BKEY and Alt-BKEY)

These work in the same way as the ones in the Action Editor...
Revision 7dbc21a by Joshua Leung
June 10, 2009, 03:36 (GMT)
NLA SoC: Merge from 2.5

20669 to 20771

(sheesh, that took an hour, not including having to restart the whole process after TortoiseSVN bailed out midway through the first try)
June 9, 2009, 22:56 (GMT)
fix for bug #18898: GE perspective 3D View not working properly (missing LENS)

note: I'm not changing GamePlayer files. There is no such a thing as 3D view camera in gameplayer (override_camera).
June 9, 2009, 21:29 (GMT)
patch from Xavier Thomas, add back the sequencer snap operator
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