Revision 9bcc6f3 by Campbell Barton June 10, 2009, 19:57 (GMT) |
patch from Xavier Thomas, make the sequence strip start frame and channel editable |
Revision f460292 by Joseph Eagar June 10, 2009, 19:35 (GMT) |
adding files I assumed should be here, heh |
Revision 5a8b389 by Campbell Barton June 10, 2009, 19:33 (GMT) |
was printing all warnings twice |
Revision fc79b45 by Joseph Eagar June 10, 2009, 19:15 (GMT) |
merge with 2.5 at r20783 |
Revision 8347a9f by Campbell Barton June 10, 2009, 19:14 (GMT) |
Option to export curves as OBJ native curves (rather then a bunch of edges) - nurbs and polyline (not bezier) - closed / open curves - OrderU works as expected - Endpoint U works too. |
Revision fbadae7 by Chingiz Dyussenov June 10, 2009, 18:02 (GMT) |
Added uvs export. Textures and materials are not exported yet. |
Revision 219f1ce by Ton Roosendaal June 10, 2009, 15:09 (GMT) |
2.5 Scene toolsettings was not setting Brush pointers on read, causing crashes on reading files. Thanks Jingyuan for (irc) report! :) |
Revision 994a8bd by Joseph Eagar June 10, 2009, 13:19 (GMT) |
pre-merge commit |
Revision fba6a99 by Ton Roosendaal June 10, 2009, 11:43 (GMT) |
2.5 First version of search-based ID browsing. Now only in use for the top bar screen/scene browse. The python buttons will follow. Also made search button colors match the theme colors from menu back. Todos for browse-search: - "Add new" will disappear, and become a separate icon button in the row of widgets (like X, delete). - Drawing the preview icons in menu - Make search menu dynamic, with configurable number of items? And/or multi-collumn... for now it's static - Search menu should popup with last active ID visible and selected |
Revision efcabc5 by Chingiz Dyussenov June 10, 2009, 11:21 (GMT) |
Merge from 2.5 rev 20647 through 20776. |
Revision be286db by Joseph Eagar June 10, 2009, 10:06 (GMT) |
(NOTE: DO NOT TEST) Start of planned DerivedMesh refactoring. The mface interfaces in DerivedMesh have been renamed to reflect their new status as tesselated face interfaces (rather then the primary ones, which are now stored in mpolys). short review: mpolys store "primary" face data, while mfaces store the tesselated form of the mesh (generally as triangles). mpolys are defined by mloops, and each mpoly defines a range of loops it "owns" in the main mloop array. I've also added basic read-only face iterators, which are implemented for CDDM, ccgsubsurf, and the bmeditmesh derivedmesh. Since faces are now variable-length things, trying to implement the same interface as mfaces would not have worked well (especially since faces are stored as an mpoly + a range of mloops). I figure first we can evaluate these simple read-only face iterators, then decide if a) we like using iterators in DerivedMesh, b) how much of it should use them, and c) if we want write-capable iterators. I plan to write official docs on this design after I get it more stable; I'm committing now because there's a rather lot of changes, and I might do a merge soon. |
Revision ad503a3 by Chingiz Dyussenov June 10, 2009, 09:56 (GMT) |
- added copy_mesh_data C function which, unlike copy_mesh, copies data between two existing meshes. - API's Mesh.copy reflects copy_mesh_data. |
Revision af67f4f by Chingiz Dyussenov June 10, 2009, 09:47 (GMT) |
Added normals export and fixed multiple object export. |
June 10, 2009, 07:45 (GMT) |
* raised some limits in point density |
Revision 872767f by Campbell Barton June 10, 2009, 06:02 (GMT) |
RNA wrap give_stripelem as getStripElem for sequence strips so the panel can display the current frames filename. |
Revision 867e129 by Joshua Leung June 10, 2009, 05:03 (GMT) |
F-Modifiers (in Nla branch): For fun, added 'sinc' (i.e. y = sin(pi*x)/(pi*x)) as a type of builtin function usable through the generator modifier. This makes a nice 'jolt' which tapers off. |
Revision 2f82904 by Joshua Leung June 10, 2009, 04:43 (GMT) |
NLA SoC: Added BorderSelect operators (BKEY and Alt-BKEY) These work in the same way as the ones in the Action Editor... |
Revision 7dbc21a by Joshua Leung June 10, 2009, 03:36 (GMT) |
NLA SoC: Merge from 2.5 20669 to 20771 (sheesh, that took an hour, not including having to restart the whole process after TortoiseSVN bailed out midway through the first try) |
Revision 3238630 by Dalai Felinto June 9, 2009, 22:56 (GMT) |
fix for bug #18898: GE perspective 3D View not working properly (missing LENS) note: I'm not changing GamePlayer files. There is no such a thing as 3D view camera in gameplayer (override_camera). |
Revision b9ef34b by Campbell Barton June 9, 2009, 21:29 (GMT) |
patch from Xavier Thomas, add back the sequencer snap operator |
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