Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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May 26, 2009, 07:41 (GMT)
BGE Script template for a python module (set EOL to native this time)
BGE PyAPI use defines for error return values
- del gameOb['var'] error message was wrong.
May 26, 2009, 06:29 (GMT)
minor ref-counting changes, means new subclasses will get the correct ref count though there are big problems with this still.
Found that subclassing an RNA struct (without even registering or instancing adds a reference to Py_None).
Unlikely a python bug, tested with py2.6 and 3.1
Revision a98f1f5 by Matt Ebb
May 26, 2009, 05:12 (GMT)
* Tiny cloth panel tweaks
Revision 64ddd9e by Matt Ebb
May 26, 2009, 05:03 (GMT)
* Scene buttons tweaks
* Added 'render stamp' rna & buttons
Revision 5bb0988 by Joseph Eagar
May 26, 2009, 04:17 (GMT)
mesh DNA modficiations; two new structures added for storing ngons, MPoly and MLoop.
Revision 61101e5 by Matt Ebb
May 26, 2009, 02:49 (GMT)
* Small tweaks to texture panels
Revision 5f82855 by Ken Hughes
May 26, 2009, 00:14 (GMT)
Interface
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Fixing typo in TimeOffset tooltip.

May 25, 2009, 23:35 (GMT)
IRIX: use python 2.5 by default
May 25, 2009, 23:20 (GMT)
tiny fix for irix: use putenv instead of setenv
May 25, 2009, 18:32 (GMT)
2.5 Buttons:

* Added initial Cloth Modifer panel.
Enable a Cloth Modifier to see the panels in the physics tab.
Revision ca39228 by Ken Hughes
May 25, 2009, 16:09 (GMT)
Interface
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Bugfix 18811: long filenames caused stack corruption in BLI_adddirstrings().

May 25, 2009, 14:58 (GMT)
texture buttons raised py errors when there were no textures on an object
May 25, 2009, 13:48 (GMT)
Store the context for python in a static variable with assessor functions - BPy_GetContext/BPy_SetContext,
Still not happy with this in the long term but its less problematic then storing the context in pythons namespace which couldn't be set before importing modules.

This might fix a crash quite a few people have reported (but I cant reproduce).
Revision 801eeb6 by Joshua Leung
May 25, 2009, 13:07 (GMT)
NLA SoC: Groundwork for NLA UI

Adapted the channel-filtering code for the other animation editors for eventual use by the NLA Editor.
May 25, 2009, 12:41 (GMT)
Added "Collada Export" menu. Put it in wm_operators.c temporarily.
Will discuss placement of this code on Sunday meeting.
May 25, 2009, 11:42 (GMT)
Small fix that should make C functions properly export from bf_collada.
May 25, 2009, 11:39 (GMT)
* UI tweaks to python controller (more space for module name), setParent actuator use less space
* object_drop.py - option to orient to face normal (useful for scattering objects over terrain), accounts for normal flipping and can adjust the orientation %.

May 25, 2009, 08:46 (GMT)
Created blender/source/collada skeleton for new 'bf_collada' lib
- setup SConscript, not sure about these values: libtype='core', priority=150
- only scons build on linux is set up
- not configured to link to OpenCollada yet

May 25, 2009, 06:24 (GMT)
BGE Joystick Hat Bugfix
bug reported by blenderage on blenderartist (found other bugs too).

- "All Hat Events" didnt work.
- Multiple hats didnt work
- use a menu with direction names rather then have the user guess. disallow zero as a direction.
- Allow up to 4 hats (was 2).
- Python api was clamping the axis to 2, maximum is currently JOYAXIS_MAX - 16
- New python attributes hatValues and hatSingle, match axis functions.
- Use SDL Axis events to fill in the axis and hat array rather then filling in every axis with SDL_JoystickGetAxis for each axis event.

May 25, 2009, 03:06 (GMT)
Pressing the '~' key in the ipo view didnt store the view state in the ipo curves as clicking on the ipo channel names does.
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