Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 4694 / 5574

May 25, 2009, 02:39 (GMT)
[#18819] save and load globalDictionary actuators don't load the proper files in 2.49 RC3
For this actuator to be useful it needs to use the first opened blendfile as the base name for the configuration file.
A recent fix that made the gp_GamePythonPath always match the current loaded blend file made this actuator work differently.

keep the original filename to use for making the config name so you can load the config between loading blendfiles.
May 25, 2009, 02:11 (GMT)
[#18808] Unstable results of Pack Margin in UV editor
was scaling the margin by the area twice
May 25, 2009, 01:45 (GMT)
[#18731] trouble with the python api in assigning script constraint's target.
- Setting the constraint script from python didnt update the target count
- Setting objects didnt work at all, since it checked the input sequence for being an BPy_Object type (rather then an item in the sequence)
May 25, 2009, 01:00 (GMT)
quick fix still allowed for possible crash, check for valid newlibadr return value in the while loop.
May 25, 2009, 00:31 (GMT)
missing null check, would crash blender when loading some files
May 25, 2009, 00:30 (GMT)
utility script for cleaning ipos animation curves,
used in YoFrankie to reduce file size for large actions
May 24, 2009, 23:43 (GMT)
- BGE Py API, any py function/attribute that took a KX_GameObject would not accept a KX_Light or KX_Camera (bad oversight on my part)
- Typo in occlusion variable init "m_buffer == NULL;" -> "m_buffer = NULL;"

CcdPhysicsEnvironment.cpp and CcdPhysicsController.cpp had too many warnings, fixed most of them.
May 24, 2009, 23:12 (GMT)
VideoTexture: exception in C++ was not returning an error in Python. Added function name ini PyArg_ParseTuple.
May 24, 2009, 23:05 (GMT)
2.5/Sculpt:

Bugfix for doing a multires subdivision while in sculptmode (forgot to resize projected vertices.)

May 24, 2009, 19:54 (GMT)
== Sequencer ==

This fixes a stupid mistake in proxy handling with custom files:
CFRA not calculated correctly for proxy...

May 24, 2009, 19:21 (GMT)
Action actuator default value changed from 0.0 to 1.0. Bookmark renamed to Mark and other small logic tooltip changes

- IPOs and actions start it's frame counting in frame 1, not zero.
- Talked with Ben and we agreed to rename the "bookmark" feature before an official release.
- some English typos.
- removed all period in the end of tooltips for consistency's sake.

* note:
I resisted one more time to the temptation of alphabetical ordering the Sensors and Actuators.

That will be the first thing I would like to do after we are done with 2.49 :)
It really annoys me as a user.
Revision 2f0ec4b by Ken Hughes
May 24, 2009, 16:22 (GMT)
User Interface
--------------
Bugfix 18817: DataBrowse for MTex used Material IDs instead of Texture IDs.

May 24, 2009, 14:14 (GMT)
== Sequencer ==

Made relative paths work with custom proxy files.

May 24, 2009, 14:11 (GMT)
== Sequencer ==

Fixed output rescaling, when changing between preview proxy rendering
and final resolution.

May 24, 2009, 13:41 (GMT)
== Sequencer ==

This adds custom proxy file storage to the sequencer.
Reasoning: sometimes low resolution versions are already available as a
seperate file built by the capture application.
So there is no real reason to make blender build it's own seperate proxy.

This also somewhat fixes (aehm works around :) )
[#13632] Creating Proxy Takes Over Process, Should be Background

Since now you can just fire up ffmpeg to build your proxies in the background.
(You could have done before and build a directory of jpeg files, but then you
would have to rename all the files since otherwise things are off by one...)

May 24, 2009, 13:29 (GMT)
2.5

First version of region-scaling. WIP commit, so bear with me a while!

- All fixed sized regions have a small 'drag' widget, on the left or top.
(not yet for free-sized regions, like 4-split).
- Mouse-over on widget changes cursor and allows drag.
- Click on widget hides/reveals.
- Fun for test; 3d view header, if high enough, draws more rows of
buttons when width is too small.

The WIP stuff;
- It doesn't save yet in files, using the "minsize" variable of region
definitions, also means other similar areas show same sizes now.
- Definitions for pref size, min/max will be added.
- Properties panel in Fcurve window draws widget on wrong place when
hidden (subdiv system needs tweak)
- Widgets don't draw perfect yet, also needs further tweaks.

But, in general it's quite fun and usable. :) Many variatians are possible,
like for real tabs, or little icons, or just click-drag on edge.

The reason to first try the widget/tab variation:
- it re-uses the "Area Action Zone" code, widgets for layouting Screens
- it's visible, hotkey-only options for screen layouts are not preferred.
- distinguish clearly area-edges from region-edges this way. Having the
cursor change shape on every edge (and block input) is probably annoying
too... but that can be tested.

Later more!

May 24, 2009, 12:53 (GMT)
BGE: renamed sensor type enum to avoid conflict with mingw (NEAR was causing the problem).
May 24, 2009, 12:37 (GMT)
2.5 Buttons Code:

* Code Cleanup.
* Tiny layout changes.
* Added proper context for bone, curve, mesh and text objects.

* Fixed Sun/Sky context.
May 24, 2009, 11:26 (GMT)
Merged 2.5
-r 19845:20124
May 24, 2009, 07:26 (GMT)
Merge with 2.5 rev 20373.
The exact command (for personal reference):
svn merge -r 20103:20373 https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021