Revision 3053ce1 by Campbell Barton May 25, 2009, 02:39 (GMT) |
[#18819] save and load globalDictionary actuators don't load the proper files in 2.49 RC3 For this actuator to be useful it needs to use the first opened blendfile as the base name for the configuration file. A recent fix that made the gp_GamePythonPath always match the current loaded blend file made this actuator work differently. keep the original filename to use for making the config name so you can load the config between loading blendfiles. |
Revision 1af059b by Campbell Barton May 25, 2009, 02:11 (GMT) |
[#18808] Unstable results of Pack Margin in UV editor was scaling the margin by the area twice |
Revision 3ceed4c by Campbell Barton May 25, 2009, 01:45 (GMT) |
[#18731] trouble with the python api in assigning script constraint's target. - Setting the constraint script from python didnt update the target count - Setting objects didnt work at all, since it checked the input sequence for being an BPy_Object type (rather then an item in the sequence) |
Revision 1266e0f by Campbell Barton May 25, 2009, 01:00 (GMT) |
quick fix still allowed for possible crash, check for valid newlibadr return value in the while loop. |
Revision b7653ba by Campbell Barton May 25, 2009, 00:31 (GMT) |
missing null check, would crash blender when loading some files |
Revision 48abe5a by Campbell Barton May 25, 2009, 00:30 (GMT) |
utility script for cleaning ipos animation curves, used in YoFrankie to reduce file size for large actions |
Revision fe85bdd by Campbell Barton May 24, 2009, 23:43 (GMT) |
- BGE Py API, any py function/attribute that took a KX_GameObject would not accept a KX_Light or KX_Camera (bad oversight on my part) - Typo in occlusion variable init "m_buffer == NULL;" -> "m_buffer = NULL;" CcdPhysicsEnvironment.cpp and CcdPhysicsController.cpp had too many warnings, fixed most of them. |
Revision 3230520 by Benoit Bolsee May 24, 2009, 23:12 (GMT) |
VideoTexture: exception in C++ was not returning an error in Python. Added function name ini PyArg_ParseTuple. |
Revision edd783d by Nicholas Bishop May 24, 2009, 23:05 (GMT) |
2.5/Sculpt: Bugfix for doing a multires subdivision while in sculptmode (forgot to resize projected vertices.) |
Revision 4e0e720 by Peter Schlaile May 24, 2009, 19:54 (GMT) |
== Sequencer == This fixes a stupid mistake in proxy handling with custom files: CFRA not calculated correctly for proxy... |
Revision 4f7264e by Dalai Felinto May 24, 2009, 19:21 (GMT) |
Action actuator default value changed from 0.0 to 1.0. Bookmark renamed to Mark and other small logic tooltip changes - IPOs and actions start it's frame counting in frame 1, not zero. - Talked with Ben and we agreed to rename the "bookmark" feature before an official release. - some English typos. - removed all period in the end of tooltips for consistency's sake. * note: I resisted one more time to the temptation of alphabetical ordering the Sensors and Actuators. That will be the first thing I would like to do after we are done with 2.49 :) It really annoys me as a user. |
Revision 2f0ec4b by Ken Hughes May 24, 2009, 16:22 (GMT) |
User Interface -------------- Bugfix 18817: DataBrowse for MTex used Material IDs instead of Texture IDs. |
Revision e5509b9 by Peter Schlaile May 24, 2009, 14:14 (GMT) |
== Sequencer == Made relative paths work with custom proxy files. |
Revision 95e14ac by Peter Schlaile May 24, 2009, 14:11 (GMT) |
== Sequencer == Fixed output rescaling, when changing between preview proxy rendering and final resolution. |
Revision ea94f8a by Peter Schlaile May 24, 2009, 13:41 (GMT) |
== Sequencer == This adds custom proxy file storage to the sequencer. Reasoning: sometimes low resolution versions are already available as a seperate file built by the capture application. So there is no real reason to make blender build it's own seperate proxy. This also somewhat fixes (aehm works around :) ) [#13632] Creating Proxy Takes Over Process, Should be Background Since now you can just fire up ffmpeg to build your proxies in the background. (You could have done before and build a directory of jpeg files, but then you would have to rename all the files since otherwise things are off by one...) |
Revision ab407f6 by Ton Roosendaal May 24, 2009, 13:29 (GMT) |
2.5 First version of region-scaling. WIP commit, so bear with me a while! - All fixed sized regions have a small 'drag' widget, on the left or top. (not yet for free-sized regions, like 4-split). - Mouse-over on widget changes cursor and allows drag. - Click on widget hides/reveals. - Fun for test; 3d view header, if high enough, draws more rows of buttons when width is too small. The WIP stuff; - It doesn't save yet in files, using the "minsize" variable of region definitions, also means other similar areas show same sizes now. - Definitions for pref size, min/max will be added. - Properties panel in Fcurve window draws widget on wrong place when hidden (subdiv system needs tweak) - Widgets don't draw perfect yet, also needs further tweaks. But, in general it's quite fun and usable. :) Many variatians are possible, like for real tabs, or little icons, or just click-drag on edge. The reason to first try the widget/tab variation: - it re-uses the "Area Action Zone" code, widgets for layouting Screens - it's visible, hotkey-only options for screen layouts are not preferred. - distinguish clearly area-edges from region-edges this way. Having the cursor change shape on every edge (and block input) is probably annoying too... but that can be tested. Later more! |
Revision e41eeaa by Benoit Bolsee May 24, 2009, 12:53 (GMT) |
BGE: renamed sensor type enum to avoid conflict with mingw (NEAR was causing the problem). |
Revision ef01c5b by Thomas Dinges May 24, 2009, 12:37 (GMT) |
2.5 Buttons Code: * Code Cleanup. * Tiny layout changes. * Added proper context for bone, curve, mesh and text objects. * Fixed Sun/Sky context. |
Revision e83a311 by Chingiz Dyussenov May 24, 2009, 11:26 (GMT) |
Revision f91c548 by Arystanbek Dyussenov May 24, 2009, 07:26 (GMT) |
Merge with 2.5 rev 20373. The exact command (for personal reference): svn merge -r 20103:20373 https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender |
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