Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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May 9, 2009, 18:18 (GMT)
Methods didn't check for zombies which could crash in the case where a method for an object is kept.

func = ob.getMass
...remove ob...
func() # crash

2 More refcount fixes spotted by Benoit too
May 9, 2009, 17:24 (GMT)
More refcount errors spotted by Benoit, one with python getting a list item so scene.objects["OBfoo"] would always mess up refcounts.
May 9, 2009, 16:59 (GMT)
BGE: repair soft body - include this in RC2 please
May 9, 2009, 16:29 (GMT)
refcounting bugfix, gameOb.getParent() and gameOb.parent both added a reference when they should not have.
May 9, 2009, 10:33 (GMT)
2.5 Buttons:

* Added more lamp buttons and cleaned up the layout

Revision 1304d23 by Joshua Leung
May 9, 2009, 09:21 (GMT)
NLA-SoC: Merge from 2.5 20114:20115

(Testing testing)
Revision 9e5bd4b by Joshua Leung
May 9, 2009, 09:18 (GMT)
2.5 - Warning fix in own code
Revision 4e10be0 by Joshua Leung
May 9, 2009, 08:59 (GMT)
NLA-SoC: Merge from 2.5 branch 19863:20113

Revision 029c27b by Joshua Leung
May 9, 2009, 02:37 (GMT)
2.5 Bugfixes:

More work on getting these marker-dependent tools working. They should finally work now :)
May 8, 2009, 21:52 (GMT)
2.5 Buttons:

* More Lamp options: Shadow and Spot (WIP, incomplete)
* Added initial lattice panel
May 8, 2009, 21:24 (GMT)
Add support for attach a file with metrics information to the font.

Fonts like Type 1, have one file with the glyph image and another
file with metrics and kerning information, this try to search if the font
have this information and load (try open the same file but with the .afm
and .pfm extension).

Also add a function to load the same information from memory, just in case
that in some point we add a font like this.

May 8, 2009, 19:47 (GMT)
Cleanup blendfont.

Now that we only work with Freetype2, I don't see any point to keep
wrapping the functions.

Also remove the reference code, it's something that we don't go to used.

May 8, 2009, 19:37 (GMT)
Fix Copy & Paste not working inside Blender.

My last patch remove the code that check if Blender is the owner
of the selection, that is why stop working.

May 8, 2009, 18:59 (GMT)
BGE Dome: Truncated Dome are back (Upright and Downright) + GLEW_EXT_framebuffer_object check before generating FBO

After last commit (20099) warping meshes got slower (more quality == less performance). Since we don't need an extra warping for truncated domes, It's better to handle them directly in openGL without the need of warping it.

I'll talk with some Dome owners to see if we need both Upright and Downright modes. I may remove one of them by 2.49 them.

*) also: a proper GLEW_EXT_framebuffer_object check before generating FBO (for warping meshes).

**) next in line (maybe after RC2): tilt option to tilt the camera up to 90º upward.
May 8, 2009, 18:17 (GMT)
2.5 Buttons:

* Split the buttons_data.py into separate files, this makes it easier to maintain them.
Notes: Added an extra modifier file, because modifiers are for different object types.

* Added basic lamp buttons and Sun/Sky settings.
As the camera buttons they only work for the default light object for now.

* Some minor code cleanup
May 8, 2009, 16:02 (GMT)
First merge with 2.5 branch.
Revision f8b929b by Kent Mein
May 8, 2009, 14:05 (GMT)
Added include dir for blenfont

Kent
Revision 4f0dc8a by Joshua Leung
May 8, 2009, 12:51 (GMT)
2.5 - Restored Various Tools using Markers

* Added back a few Marker-API tools
* Restored column select tools using markers (some of these aren't working right yet though).
Revision 7e29e97 by Joshua Leung
May 8, 2009, 10:50 (GMT)
2.5 - Assorted animation code cleanups

* Replaced a few duplicated enums that were also defined for some RNA properties already with the RNA ones.

* Start of cleanup of markers code in preparation for getting the rest of the editing code involving markers working again
Revision 1719692 by Kent Mein
May 8, 2009, 03:49 (GMT)
Tweaks to build systems. Just some small cleanups...

Kent
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