Revision 352eacc by Benoit Bolsee April 27, 2009, 16:44 (GMT) |
BGE: Add soft body welding parameter to the Advanced Settings panel. The values are very small so I chose to use logarithmic scale. Should be fine, it's an advanced setting after all. |
Revision c56ee09 by Benoit Bolsee April 27, 2009, 16:40 (GMT) |
BGE bug #18624: Collision detection fails on parented objects. Partial fix, parented shape now moves with the parent but still the parent near detector detects the child only in the zone where it was parented. |
Revision c36fb8c by Martin Poirier April 27, 2009, 15:43 (GMT) |
2.5 Fix repeat crash with transform. Just remove stupid twmat, don't need to cache results in view3d. Made it more safe too. |
Revision 369c8b8 by Campbell Barton April 27, 2009, 14:22 (GMT) |
[#18628] stuck triangle when projection painting -- 2.49RC1 Increasing the tolerance when making intersection comparisons fixed this. There is also a problem where a pixel aligned quad would get a diagonal line down the face. offset the pixel locations a little to avoid this (crappy I know but will fix most cases). |
Revision 7f21e7f by Ton Roosendaal April 27, 2009, 13:55 (GMT) |
2.5 Forgot to add new file! This is the toolbar, it get overlayed on top of view, not changing main window display. |
Revision 9b82d14 by Ton Roosendaal April 27, 2009, 13:44 (GMT) |
2.5 Summary of ain features: - Themes and Styles are now editable. - CTRL+U "Save user defaults" now goes to new .B25.blend, so you can use 2.4x and 2.5x next to each other. If B25 doesn't exist, it reads the regular .B.blend - Press Tkey in 3d window for (unfinished) toolbar WIP. It now only shows the last operator, if appropriate. Nkey properties moved to the other side. A lot of work was done on removing old themes for good and properly getting it work with the 2.5 region system. Here's some notes; - Buttons now all have a complete set of colors, based on button classifications (See outliner -> user prefs -> Interface - Theme colors have been extended with basic colors for region types. Currently colors are defined for Window, Header, List/Channels and for Button/Tool views. The screen manager handles this btw, so a TH_BACK will always pick the right backdrop color. - Menu backdrops are in in Button theme colors. Floating Panels will be in the per-space type Themes. - Styles were added in RNA too, but only for the font settings now. Only Panel font, widget font and widget-label work now. The 'group label' will be for templates mostly. Style settings will be expanded with spacing defaults, label conventions, etc. - Label text colors are stored in per-space Theme too, to make sure they fit. Same goes for Panel title color. Note that 'shadow' for fonts can conflict with text colors; shadow color is currently stored in Style... shadow code needs a bit of work still. |
Revision e2582ba by Brecht Van Lommel April 27, 2009, 12:18 (GMT) |
Fix for bug #18610: in the Game menu enabling "Record Game Physics to IPO" made "Generate Display Lists" hidden (these work fine together). |
Revision 22df42c by Brecht Van Lommel April 27, 2009, 11:49 (GMT) |
Fix for bug #18032: AAO pixel cache + refraction artifacts, the pixel cache can only be used for the first hit. |
Revision 1d3c2b8 by Brecht Van Lommel April 27, 2009, 10:00 (GMT) |
2.50: fix crashes in the text editor due to undo buffer. |
Revision 9c3d628 by Campbell Barton April 27, 2009, 07:07 (GMT) |
[#18616] Scons+MinGW compiling error with gaming engine enabled. Attempt to fix building in windows with mingw |
Revision 5d1d6ad by Erwin Coumans April 27, 2009, 05:06 (GMT) |
Don't always activate a Bullet rigid body If you want to keep a rigid body awake, please use the GUI 'No Sleeping' option for Rigid bodies. |
Revision d2ff190 by Erwin Coumans April 27, 2009, 04:21 (GMT) |
Lower the vertex welding threshold, for removing duplicate/nearby vertices for soft bodies (this broke susanne softbody regression test) |
Revision f64265d by Joshua Leung April 27, 2009, 00:49 (GMT) |
Bugfix #18603: Clear User Transform does not work -- 2.49RC1 Modified the behaviour of Clear User Transform so that when there's no action, Clear User Transform now resets the entire pose to the rest pose. However, when there is an action, the pose on selected bones gets cleared to the pose defined in the action, not the rest pose. |
Revision 310356a by Andre Susano Pinto April 26, 2009, 21:33 (GMT) |
Shrinkwrap fix (before I only fixed normal projection) nearest surface + nearest vertex fixed now |
Revision 7a042dc by Campbell Barton April 26, 2009, 21:30 (GMT) |
[#18623] projection paint alpha paintingacts as 1bit -- 2.49RC1 Also fixed... - smear with alpha channels (had to disabled blending modes). - using uninitialized memory in a few cases. - negative index in an array bug. |
Revision ce3aabb by Campbell Barton April 26, 2009, 21:23 (GMT) |
Rewind own commit that aimed to make converting meshes faster at startup. Some files probably need to have UV's welded so better do this even though it seems inefficient. |
Revision f8239c8 by Ken Hughes April 26, 2009, 18:38 (GMT) |
Missing end-of-line. |
Revision af1c25c by Andre Susano Pinto April 26, 2009, 13:26 (GMT) |
Fixed shrinkwrap bug: shrinkwrap wasn't using the updated coordinates/normals of vertexs when the DerivedMesh had been modified by a previous modifier. before revision 19744, users would only notice a strange behaviour of shrinkwrap in projection mode (because it was using the wrong normals) (jpbouza reported this) after revision 19744 this bug was "bigger". Anyway it's fixed now :) |
Revision ba56321 by Benoit Bolsee April 26, 2009, 12:23 (GMT) |
BGE: Fix Orthographic mode and viewport scaling - the BGE now uses correct glOrtho projection whe camera is in orthographic mode - |
Revision fc4ba5e by Campbell Barton April 26, 2009, 09:41 (GMT) |
When adding multiline text drawing I missed a case where the image pointer should have been checked - drawing text on a face with no image would crash blender. Better tooltip for game actuator file field. |
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