Revision fb7803c by Nathan Letwory April 25, 2009, 20:26 (GMT) |
Amendment for 19924 - no setenv() on Windows, make it work with _putenv_s(). |
Revision dd21e9b by Campbell Barton April 25, 2009, 17:52 (GMT) |
patch from michael williamson, export multiple UV layers to lightwave [#18575] remove unused local variables |
Revision 113b438 by Campbell Barton April 25, 2009, 17:41 (GMT) |
[#18611] console.py linewrap from Jim Hi8ll (jthill) |
Revision 5233069 by Campbell Barton April 25, 2009, 12:58 (GMT) |
Running 2.48rc on my system segfaults when starting the game engine, only on the release, not for my own builds. Setting the SDL video driver to dummy prevents the crash, this is recommended in the SDL docs if your not using the video driver. |
Revision b991b32 by Benoit Bolsee April 25, 2009, 12:20 (GMT) |
BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update the bounding box based on mesh extent after applying the modifiers. |
Revision 3038fb1 by Campbell Barton April 25, 2009, 07:17 (GMT) |
[#18606] Writing to KX_GameObject.orientation causes crash Own bug, conversion function to get an orientation from python - PyOrientationTo() ignored user input completely :| (breaking the orientation attribute) Also made KX_GameObject worldOrientation writable and minor doc fixes. |
Revision 0c482f7 by Campbell Barton April 24, 2009, 20:27 (GMT) |
BGE API - small changes - print CListValue errors only once. - bge_api_validate_py.txt now validates modules as well as types. - added missing functions and consts for epydoc modules. some of these in GameLogic.py still need sorting. |
Revision 6b48e25 by Ken Hughes April 24, 2009, 20:17 (GMT) |
Change scon's ordering of static libraries to resolve problem on Linux 64-bit builds. |
Revision 252928a by Benoit Bolsee April 24, 2009, 19:49 (GMT) |
BGE: removed support for time dependent modifiers, they don't make sense in the GE. Disable modifiers when Bullet soft body is used: bullet needs the original vertex array. |
Revision 6028475 by Campbell Barton April 24, 2009, 11:36 (GMT) |
patch from Thomas Dinges, falloff out of the stars struct into the mist. |
Revision a5f4d7c by Campbell Barton April 24, 2009, 07:45 (GMT) |
BGE PyAPI epydoc errors fixed |
Revision b47c87d by Michael Fox April 24, 2009, 01:27 (GMT) |
just some fixes in rna descriptions |
Revision 119d0e9 by Michael Fox April 24, 2009, 01:17 (GMT) |
Small comit, added the colour mode (BW,RGB,RGBA) and object type to rna, and added appropriate entries to the UI |
Revision b4abca0 by Remigiusz Fiedler April 23, 2009, 23:44 (GMT) |
patch for paths_svg2obj.py by author J.M.Soler: http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_import_svg_en.htm This patch adds support for Patterns. |
Revision efd1a69 by Diego Borghetti April 23, 2009, 21:57 (GMT) |
Move texture draw to blf_util.c, now both font used it. A little cleanup on the internal font, it's possible load the old bmfont with: BLF_load_mem(name, NULL, 0) where name can be: helv, helvb or scr. Note that the internal font also support both draw, texture and bitmap, by default always used texture. Remove some old lang function that I left there and don't exist any more because the locale are now in the RNA. Small changes to Style's, so if we build without freetype2 by default go back to the internal font, this is a little ugly (and have the old problem of scale) but now blender always show text (need work a little more there). |
Revision 0feaedf by Benoit Bolsee April 23, 2009, 21:19 (GMT) |
BGE bug #17950: crash when GE softbody is parented to a rigid body/soft body/dynamic object. |
Revision 67b3e1a by Benoit Bolsee April 23, 2009, 20:30 (GMT) |
BGE bug #17863: Shaky game camera. |
Revision 1b95d68 by Ton Roosendaal April 23, 2009, 15:14 (GMT) |
2.5 Two small fixes; - restrict collumns in outliner didn't work - pulldown menu buttons had wrong AA color outline. |
Revision 70f1b45 by Brecht Van Lommel April 23, 2009, 13:30 (GMT) |
Fix for part of bug #18496: issue with light state switching when using Dome. |
Revision c5fce67 by Benoit Bolsee April 23, 2009, 13:29 (GMT) |
Add itasc library. This library has no binding yet to Blender and no C API, but it compiles. It comes with KDL, yet another motion library, similar to moto and TNT but with specific support for armatures. Tested with cmake, MSVC project files and scons. Makefiles updated but untested. |
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