Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 25, 2009, 20:26 (GMT)
Amendment for 19924 - no setenv() on Windows, make it work with _putenv_s().
April 25, 2009, 17:52 (GMT)
patch from michael williamson, export multiple UV layers to lightwave
[#18575] remove unused local variables
April 25, 2009, 17:41 (GMT)
[#18611] console.py linewrap
from Jim Hi8ll (jthill)

April 25, 2009, 12:58 (GMT)
Running 2.48rc on my system segfaults when starting the game engine, only on the release, not for my own builds.

Setting the SDL video driver to dummy prevents the crash, this is recommended in the SDL docs if your not using the video driver.
April 25, 2009, 12:20 (GMT)
BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update the bounding box based on mesh extent after applying the modifiers.
April 25, 2009, 07:17 (GMT)
[#18606] Writing to KX_GameObject.orientation causes crash

Own bug, conversion function to get an orientation from python - PyOrientationTo() ignored user input completely :| (breaking the orientation attribute)

Also made KX_GameObject worldOrientation writable and minor doc fixes.
April 24, 2009, 20:27 (GMT)
BGE API - small changes
- print CListValue errors only once.
- bge_api_validate_py.txt now validates modules as well as types.
- added missing functions and consts for epydoc modules. some of these in GameLogic.py still need sorting.
Revision 6b48e25 by Ken Hughes
April 24, 2009, 20:17 (GMT)
Change scon's ordering of static libraries to resolve problem on Linux 64-bit builds.

April 24, 2009, 19:49 (GMT)
BGE: removed support for time dependent modifiers, they don't make sense in the GE. Disable modifiers when Bullet soft body is used: bullet needs the original vertex array.
April 24, 2009, 11:36 (GMT)
patch from Thomas Dinges, falloff out of the stars struct into the mist.
April 24, 2009, 07:45 (GMT)
BGE PyAPI epydoc errors fixed
Revision b47c87d by Michael Fox
April 24, 2009, 01:27 (GMT)
just some fixes in rna descriptions
Revision 119d0e9 by Michael Fox
April 24, 2009, 01:17 (GMT)
Small comit, added the colour mode (BW,RGB,RGBA) and object type to rna, and added appropriate entries to the UI
April 23, 2009, 23:44 (GMT)
patch for paths_svg2obj.py by author J.M.Soler:
http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_import_svg_en.htm
This patch adds support for Patterns.
April 23, 2009, 21:57 (GMT)
Move texture draw to blf_util.c, now both font used it.

A little cleanup on the internal font, it's possible load the old
bmfont with: BLF_load_mem(name, NULL, 0) where name can be: helv,
helvb or scr.

Note that the internal font also support both draw, texture and bitmap,
by default always used texture.

Remove some old lang function that I left there and don't exist any more
because the locale are now in the RNA.

Small changes to Style's, so if we build without freetype2 by default
go back to the internal font, this is a little ugly (and have the old
problem of scale) but now blender always show text (need work a little
more there).

April 23, 2009, 21:19 (GMT)
BGE bug #17950: crash when GE softbody is parented to a rigid body/soft body/dynamic object.
April 23, 2009, 20:30 (GMT)
BGE bug #17863: Shaky game camera.
April 23, 2009, 15:14 (GMT)
2.5

Two small fixes;

- restrict collumns in outliner didn't work
- pulldown menu buttons had wrong AA color outline.

April 23, 2009, 13:30 (GMT)
Fix for part of bug #18496: issue with light state switching
when using Dome.

April 23, 2009, 13:29 (GMT)
Add itasc library. This library has no binding yet to Blender and no C API, but it compiles. It comes with KDL, yet another motion library, similar to moto and TNT but with specific support for armatures. Tested with cmake, MSVC project files and scons. Makefiles updated but untested.
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